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agilty

Jump Up

Jump Up (Agility) If a player declares any Action other than a Block Action while he is down, he may stand up for free without paying the three squares of movement. The player may also declare a Block Action while Prone which requires an Agility roll with a +2 modifier to see if he can […]

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general

Pass Block

Pass Block allows you to move a player up to 3 spaces during an opponent’s passing sequence in the attempt to either intercept the ball or by disrupting the pass by adding tackle zone modifiers to either the pass or catch roll.

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Pro

Pro is a skill useful for players who make many rolls throughout the game. It can be used to maximize the use of other skills without having to resort to a team-reroll.

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general

Dauntless

Dauntless, on a successful die roll, temporarily gives low-strength players the same strength as the opponent they’re blocking. This gives the low-strength player the opportunity to throw a 1d or 2d block against higher strength players such as Chaos Warriors and Big Guys.

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highelf

How to beat Elves

Hello sports fans, Skip Tasteless here!  As a perennial High Elf coach and player (I played alongside Jarranial Jones with the Galadrieth Gladiators), I have seen many miraculous plays and also much bloodshed.  Lately, though, I’ve been hearing smack talk about how overpowered Elves are.  Elves are  not overpowered, and coaching them takes more skill than […]

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Armour Break and Injury Tables

Overview: Whether it be from crowd surfing, fouling, or CPOMBing (Claw, Mighty Blow, Piling On) the opposition, player removal can play an integral role into a team’s strategy to dominate the field and thus the game.  The following tables can be used to determine which player is most susceptible to injury.  This can aid you […]

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