Welcome to Blood Bowl Tactics (previously Blood Bowl Play Book) where you can find Strategy, Team Tactics, Guides and Articles. All information is current which as of now is the Competition Rules Pack (aka LRB6). You can download this from the Blood Bowl Resources section on the Games Workshop site. Any questions then take a look at our forums.


All the best, Coach.

Articles

Cage Breaking

Cages play a big part in lots of Blood Bowl matches, so learning the best way to break or to halt the progress of a cage, are key strategies to know.

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Articles

Marking Players

Marking players is a big part of the game, knowing how to do it, along with how to avoid getting marked out of the game is an invaluable strategy.

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Articles

Cage Basics

A cage is one of the fundamental strategies for Blood Bowl. This covers the basics of what a cage is, along with how and why you should be using one.

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Articles

How To Pick Your Starting Roster

All teams start somewhere and setting up your team right at the beginning can sometimes be the key to short and long term success.

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Articles

Bloodweiser Babes

Bloodweiser Babes are new in LRB5 and you can only hire them, either through inducement money or from your own treasury, aiding to your KO recoveries.

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Orc

Orc Linemen

Posted on 24 August 2010

Orc Linemen are cheap and have high armour which is a fantastic combination for the jobs Linemen typically do, so why don't most Orc teams have many? Continue Reading

Comments (5)

Necromantic

Necromantic Flesh Golems

Posted on 22 August 2010

Flesh Golems give Necromantic teams some much needed muscle. They are great at tying players up, forcing dodges and are hard to get off the pitch. Continue Reading

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Necromantic

Necromantic Werewolves

Posted on 18 August 2010

Necromantic Werewolf players have undergone a bit of a transformation, they now can't handle the ball so well but gain extra survivability instead. Continue Reading

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Mutation Skills

Prehensile Tail

Posted on 15 August 2010

Prehensile Tail makes it harder for opposing players to get away, making it a useful addition to anyone player developing as a marking specialist. Continue Reading

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TV1000 League

TV1000 Dwarf Starting Roster

Posted on 13 August 2010

Dwarfs suffered an increase in the cost of rerolls under the latest rules but they can still start with a team that is very effective early on. Continue Reading

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Necromantic

Necromantic Wights

Posted on 12 August 2010

Wights for Necromantic teams provide some much needed access to strength skills, due to this they may end up in lots of contact with opposing players. Continue Reading

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Necromantic

Necromantic Ghouls

Posted on 11 August 2010

Necromantic teams like their close cousins also make use of Ghoul players, adding more speed and agility but they are more prone to suffering injury. Continue Reading

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Necromantic

Necromantic Zombies

Posted on 10 August 2010

Zombies on a Necromantic team aren't very dynamic players but are really good at standing next to things and getting hit and dishing out the odd foul. Continue Reading

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High Elf

High Elf Catchers

Posted on 05 August 2010

High Elf Catchers are the fastest ST3 players in the game, coupled with their high agility they can be fantastic on both defence and offence. Continue Reading

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Extraordinary Skills

Fan Favourite

Posted on 03 August 2010

Fan Favourite is described in the Competition Rules Pack skill list but no one seems to be able to select it or comes with it, find out why! Continue Reading

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