<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The 2-1 Grind</title>
	<atom:link href="http://bbtactics.com/2-1-grind/feed/" rel="self" type="application/rss+xml" />
	<link>http://bbtactics.com/2-1-grind/</link>
	<description>LRB5 + 6 Tactics and Strategy</description>
	<lastBuildDate>Fri, 18 May 2012 08:50:32 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Fernando</title>
		<link>http://bbtactics.com/2-1-grind/comment-page-1/#comment-4621</link>
		<dc:creator>Fernando</dc:creator>
		<pubDate>Mon, 20 Feb 2012 17:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=559#comment-4621</guid>
		<description>Well, it&#039;s Blood Bowl after all. If killing is sporting, why not grinding? =)

I see your point, Coach.</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s Blood Bowl after all. If killing is sporting, why not grinding? =)</p>
<p>I see your point, Coach.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Coach</title>
		<link>http://bbtactics.com/2-1-grind/comment-page-1/#comment-4620</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Mon, 20 Feb 2012 14:12:49 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=559#comment-4620</guid>
		<description>Well that is the eternal debate, by not doing it certain teams are going to struggle to win at all. So is it sporting of your opponent to expect you to play in a way that gives them a really big advantage?

What is sporting is more a subject for the forum rather than here which is about how to execute this tactic.</description>
		<content:encoded><![CDATA[<p>Well that is the eternal debate, by not doing it certain teams are going to struggle to win at all. So is it sporting of your opponent to expect you to play in a way that gives them a really big advantage?</p>
<p>What is sporting is more a subject for the forum rather than here which is about how to execute this tactic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fernando</title>
		<link>http://bbtactics.com/2-1-grind/comment-page-1/#comment-4619</link>
		<dc:creator>Fernando</dc:creator>
		<pubDate>Mon, 20 Feb 2012 13:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=559#comment-4619</guid>
		<description>I understand the strategy behind this but, isn&#039;t it lack of sportsmanship to just grind away for a 2-1?
Perhaps I&#039;m naive but I usually try my best to score as much as I can even if it means scoring in my second turn with a bashing team. I think the game is more fun that way. (4x0 and 4x3 are not uncommon results in my games)
I&#039;m fairly new to the game (played a hundred hours perhaps) so, this is a &quot;must&quot; in Player vs Player matches?</description>
		<content:encoded><![CDATA[<p>I understand the strategy behind this but, isn&#8217;t it lack of sportsmanship to just grind away for a 2-1?<br />
Perhaps I&#8217;m naive but I usually try my best to score as much as I can even if it means scoring in my second turn with a bashing team. I think the game is more fun that way. (4&#215;0 and 4&#215;3 are not uncommon results in my games)<br />
I&#8217;m fairly new to the game (played a hundred hours perhaps) so, this is a &#8220;must&#8221; in Player vs Player matches?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jumper</title>
		<link>http://bbtactics.com/2-1-grind/comment-page-1/#comment-3823</link>
		<dc:creator>Jumper</dc:creator>
		<pubDate>Sun, 27 Feb 2011 02:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=559#comment-3823</guid>
		<description>As a high agility team i recommend just scoring as fast as you can and breaking the cage even with -2 dice as long as you have wrestle, its a 25% chance of a ball drop after all.  add in strip ball and no sure hands and you&#039;ve just pushed it to 50%.</description>
		<content:encoded><![CDATA[<p>As a high agility team i recommend just scoring as fast as you can and breaking the cage even with -2 dice as long as you have wrestle, its a 25% chance of a ball drop after all.  add in strip ball and no sure hands and you&#8217;ve just pushed it to 50%.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://bbtactics.com/2-1-grind/comment-page-1/#comment-953</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 12 Jan 2010 12:59:22 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=559#comment-953</guid>
		<description>With strong teams I almost always choose to kick for this reason. I&#039;ll happily be a bit gung-ho in the hope of either swiftly getting the ball or if the opposition break through be sure to pressure them so they have to score quickly. I then do everything in my power to have the ball (or at least control it and make sure the other team can&#039;t take it far) for the best part of 11 or 12 turns.
Of course it can backfire if you get stalled too much and end up failing to score on one of your drives but so long as you&#039;re prepared to make a break when you need to or take a gamble when you realise the opponent is doing a better job of holding you up than you&#039;d banked on it can work a treat.</description>
		<content:encoded><![CDATA[<p>With strong teams I almost always choose to kick for this reason. I&#8217;ll happily be a bit gung-ho in the hope of either swiftly getting the ball or if the opposition break through be sure to pressure them so they have to score quickly. I then do everything in my power to have the ball (or at least control it and make sure the other team can&#8217;t take it far) for the best part of 11 or 12 turns.<br />
Of course it can backfire if you get stalled too much and end up failing to score on one of your drives but so long as you&#8217;re prepared to make a break when you need to or take a gamble when you realise the opponent is doing a better job of holding you up than you&#8217;d banked on it can work a treat.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BoBliness</title>
		<link>http://bbtactics.com/2-1-grind/comment-page-1/#comment-695</link>
		<dc:creator>BoBliness</dc:creator>
		<pubDate>Tue, 20 Oct 2009 10:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=559#comment-695</guid>
		<description>On the forums you&#039;ll find a thread on delay tactics if anyones interested. 

I&#039;ve been experimenting with dump-off pass. I think its got a few benefits that HMP doesnt offer (like it earns SPPs for starters!)  and it is FAR more frustrating for the opposing coach to deal with. 

its also very little-used on the online game (and I suspect on board game also, I rarely see it used)  so its got a surprise factor to it.</description>
		<content:encoded><![CDATA[<p>On the forums you&#8217;ll find a thread on delay tactics if anyones interested. </p>
<p>I&#8217;ve been experimenting with dump-off pass. I think its got a few benefits that HMP doesnt offer (like it earns SPPs for starters!)  and it is FAR more frustrating for the opposing coach to deal with. </p>
<p>its also very little-used on the online game (and I suspect on board game also, I rarely see it used)  so its got a surprise factor to it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BoBliness</title>
		<link>http://bbtactics.com/2-1-grind/comment-page-1/#comment-628</link>
		<dc:creator>BoBliness</dc:creator>
		<pubDate>Thu, 15 Oct 2009 09:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=559#comment-628</guid>
		<description>Its still quite risky, particularly as noted if you&#039;re playing someone who&#039;s seen it before. 
I&#039;m interested in the deliberate anti-cage suggested, with the two lines and falling back. 
I normally find if you&#039;re trying to delay, and they have a couple of nasty tackle/mightyblow/piling on  players...you dont have many recievers on the pitch by turn 4-5. 

I&#039;m thinking maybe I should be delaying with my entire team in my half for the first four turns and then breaking as if I&#039;d just recieved a kick on about turn 4 and seeing if I can get them to bring almost all of their team forward before I do the break, maybe get to burn an extra turn with my catcher holding the ball up in their end zone. 

In general I&#039;m finding at high team ratings (2100+) elves are suffering heavily due to the prevalence of tackle online. 

The open league gives people the oppurtunity to set up teams for one particular type of opponent and then only challenge that opponent type. 

I ran up against a human team with 9 players with tackle, all four blitzers running mighty blow, guard, tackle, piling on. 
Thats NOT pretty for a wood elf team, no matter your skill choices. </description>
		<content:encoded><![CDATA[<p>Its still quite risky, particularly as noted if you&#8217;re playing someone who&#8217;s seen it before.<br />
I&#8217;m interested in the deliberate anti-cage suggested, with the two lines and falling back. <br />
I normally find if you&#8217;re trying to delay, and they have a couple of nasty tackle/mightyblow/piling on  players&#8230;you dont have many recievers on the pitch by turn 4-5. </p>
<p>I&#8217;m thinking maybe I should be delaying with my entire team in my half for the first four turns and then breaking as if I&#8217;d just recieved a kick on about turn 4 and seeing if I can get them to bring almost all of their team forward before I do the break, maybe get to burn an extra turn with my catcher holding the ball up in their end zone. </p>
<p>In general I&#8217;m finding at high team ratings (2100+) elves are suffering heavily due to the prevalence of tackle online. </p>
<p>The open league gives people the oppurtunity to set up teams for one particular type of opponent and then only challenge that opponent type. </p>
<p>I ran up against a human team with 9 players with tackle, all four blitzers running mighty blow, guard, tackle, piling on. <br />
Thats NOT pretty for a wood elf team, no matter your skill choices. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Viajero</title>
		<link>http://bbtactics.com/2-1-grind/comment-page-1/#comment-519</link>
		<dc:creator>Viajero</dc:creator>
		<pubDate>Sun, 27 Sep 2009 09:51:54 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=559#comment-519</guid>
		<description>Thanks for the HMP idea Bob... will definitely try it once HMP has been fixed on the Cyanide server.</description>
		<content:encoded><![CDATA[<p>Thanks for the HMP idea Bob&#8230; will definitely try it once HMP has been fixed on the Cyanide server.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Minified using disk: basic
Page Caching using disk: enhanced
Database Caching 1/14 queries in 0.005 seconds using disk: basic
Object Caching 331/341 objects using disk: basic

Served from: bbtactics.com @ 2012-05-23 20:57:40 -->
