Chaos Beastmen
Beastmen start with Horns and with Mutation and Strength access you they can make great players. Read this for suggested builds and uses.
Beastmen start with Horns and with Mutation and Strength access you they can make great players. Read this for suggested builds and uses.
Chaos Warriors are more agile than most ST4 players, though also provide some more muscle to the Chaos team. Read this for suggested builds.
Assassins are a new player for Dark Elf teams in the LRB5 rules. They are a unique player and offer some interesting tactics.
Fan Factor has changed quite a bit in LRB5 which has lessened it’s impact on the game. Find out the best strategy for how much to start a team with.
Journeymen have been introduced to allow teams that get beaten up in a game to have a full team to play with every match until they can afford replacements.
The Leap skill opens up a lot of opportunities to move your players to areas that may otherwise require astronomical odds.
One thing beginners often get into a lot of trouble with is doing one dice blocks. Read here on why and also when to and when not to do them.
Pass allows a player to reroll the ball when making a pass which not only increases the chance of success but saves team rerolls.