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	<title>Comments on: Accurate</title>
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	<link>http://bbtactics.com/accurate/</link>
	<description>LRB5 + 6 Tactics and Strategy</description>
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		<title>By: Arngrim</title>
		<link>http://bbtactics.com/accurate/comment-page-1/#comment-3933</link>
		<dc:creator>Arngrim</dc:creator>
		<pubDate>Fri, 08 Apr 2011 08:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=583#comment-3933</guid>
		<description>Boerk: Accurate will give you +1 on the dice. If you have AG4 then your quick succeeds on a 2+ already. 
Strong arm reduces the calculated range band by one, so it would make your short passes quick, but would do nothing for your quick passes. 
The reroll from pass is absolutely your best choice: 2 shots at a 2-3+ roll.</description>
		<content:encoded><![CDATA[<p>Boerk: Accurate will give you +1 on the dice. If you have AG4 then your quick succeeds on a 2+ already.<br />
Strong arm reduces the calculated range band by one, so it would make your short passes quick, but would do nothing for your quick passes.<br />
The reroll from pass is absolutely your best choice: 2 shots at a 2-3+ roll.</p>
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	<item>
		<title>By: Valcurdra</title>
		<link>http://bbtactics.com/accurate/comment-page-1/#comment-2307</link>
		<dc:creator>Valcurdra</dc:creator>
		<pubDate>Tue, 09 Nov 2010 01:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=583#comment-2307</guid>
		<description>I would consider taking this skill on a necromantic wight that rolled a double for its first skill selection. You could then take sure hands followed by strong arm and have a really effective thrower on a team that normally cant build one.

Necromantic teams have Werewolves and Ghouls to fill the roles of blitzers and receivers. So having a passing/ball carrying wight won&#039;t leave you short in those areas and will give you a new dimension to your side.</description>
		<content:encoded><![CDATA[<p>I would consider taking this skill on a necromantic wight that rolled a double for its first skill selection. You could then take sure hands followed by strong arm and have a really effective thrower on a team that normally cant build one.</p>
<p>Necromantic teams have Werewolves and Ghouls to fill the roles of blitzers and receivers. So having a passing/ball carrying wight won&#8217;t leave you short in those areas and will give you a new dimension to your side.</p>
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	<item>
		<title>By: boerk</title>
		<link>http://bbtactics.com/accurate/comment-page-1/#comment-948</link>
		<dc:creator>boerk</dc:creator>
		<pubDate>Sun, 10 Jan 2010 18:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=583#comment-948</guid>
		<description>On my chaos team I have a beastman that I use as a &quot;designated ball pick upper/kick off receiver&quot; who off the top of my head has block, extra arms and +1agi.  I find it really useful to do quick and short range passes.  My question is assuming I get a double would accurate or pass be more effective and what if either one was combined with strong arm?</description>
		<content:encoded><![CDATA[<p>On my chaos team I have a beastman that I use as a &#8220;designated ball pick upper/kick off receiver&#8221; who off the top of my head has block, extra arms and +1agi.  I find it really useful to do quick and short range passes.  My question is assuming I get a double would accurate or pass be more effective and what if either one was combined with strong arm?</p>
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