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Amazon Catchers

Blood Bowl Amazon Catcher
Amazon Catcher Overview:

When you compare an Amazon Catcher to catchers on other teams, they may seem to be rather poor alternatives. They aren’t very fast, they have average agility and still have the typical low armour of a receiver. If you look at them like that then they don’t seem a very attractive prospect, though in my opinion they are the second most important player on the Amazon team.

You need to look at them not in the mindset of them being Catchers, but of how they fit into the team and what they bring to the table. If you don’t know already Amazon teams play a caging, running, hitting play style in a far more effective way than a passing one. Their average agility and lack of speed are the main reasons for this. They are also hard to knock over so they can get stuck in. The advantage Amazon Catchers bring to the team is that they get agility skill access. This may not seem that great when they start with two agility skills already, but it gives easy access to Side Step and Diving Tackle. These are two great skills to have on the team for both offence and defence.

If you don’t think of them as being out and out Catchers you can build them to be far more effective players. They can be built under the current rules to be far more effective at catching then they were previously, though that isn’t your primary play style with this team. I would think of that more as an option to take when your drive breaks down or you need to score quickly.

Amazon Catcher Man Markers:

Amazon Catchers are incredibly useful to have and don’t need any double rolls to become effective. Start with Block rather than Wrestle, as you want to keep them upright as often as possible. This will keep their Catch skill in play for bouncing balls and interception attempts. Side Step comes next to keep you next to a target, to control the space and cuts down on the number of hits they will take. Diving Tackle comes next to keep the opponent you are marking tied up more often. After that Fend can be handy to protect against Frenzy and Piling On, or take Tackle if you need more of it and face a lot of Dodge.

For doubles you should take Guard, for a caging team with no players stronger than three you are going to need it. It also combines really well with Block + Dodge + Side Step. Stat increase are great on a team that is so average across the board, strength will make them even better at the role. An agility increase opens up more ball handling options, if you have just taken Block and Side Step so far then perhaps go for a more specialist Catcher build. Movement is also helpful as you can get over half the pitch length without going for it when you have MV7 or more.

Receiving Amazon Catcher:

I personally think you don’t really need any builds of this type and would happily go for two of the above build. Start with Block again for the same reasons as before. Diving Catch comes next, more so you can get the +1 to catch an accurate pass, but it may also help you occasionally to grab inaccurate passes or stray balls. You may want to take Side Step before it as it will be more useful during the whole match, though Diving Catch in theory may speed the number of SPP they get. After that Sure Feet will help make up for their average movement and Fend will offer more protection and help prevent having to make dodges.

For doubles Nerves of Steel will let you get the ball to them in traffic and make them harder to mark or go with Guard as it is hardly ever going to be a bad choice. Stat increases follow the same logic as before, though an early strength increase may be a waste to develop them into a pure catcher.

Amazon Catcher Summary:

Amazon Catchers may play second fiddle to their Blitzer team mates but they are easily your second best player type. Don’t try and force them to be something that they naturally aren’t very good at compared to other races. Utilise their abilities and development options in a perhaps less obvious route to get the best out of them and increase the performance of your team. Whatever you do though, for a first normal skill increase if you don’t take Block I think you are making a mistake or a less effective option. Leave the Wrestle for your Linemen as they don’t have the access to the useful agility skills that your Catchers have.

10 Responses to Amazon Catchers

  1. Gerard September 19, 2010 at 12:37 am #

    Coach. You can only have a maximum of 2 Amazon Catchers, not 4. Apart from that, I totally agree with using the AG access to max out of the defensive skills unless you get a move or agility boost.
     

  2. Coach September 19, 2010 at 1:30 am #

    Good point, edited it to reflect that, even less reason to build one as an actual Catcher.

  3. Ryan September 19, 2010 at 5:39 am #

    Would never of thought of building them into markers.

  4. DrewP1987 September 21, 2010 at 1:47 am #

    I like the idea of building catchers in teams with poor passing game into markers, never thought of doing it but i will be now, because all catchers i’ve used in teams other than elves have been little more than just an easy target for a block, because even with the skills passing to them still isnt the best idea due to low AG.

    Best bit is, because they still have catch, there is still the chance to use them as a pass target if you really have to play a pass game, and hopefully your opponante will still treat them as a threat and take pressure off your runners

  5. Juriel September 23, 2010 at 5:32 pm #

    I, also, never thought about turning them into markers… I just thought they were useless, as they are so slow. This is intriguing.

  6. Nedaras November 29, 2010 at 11:07 am #

    What about JUMP UP to get a more “speedy” Diving Tackle?

    JUMP UP Instead of TACKLE as an Option, or to add.

  7. Just1234Person December 4, 2010 at 11:40 am #

    Good write-up for the uses of Amazon Catches. Agility skill access and not using them generally as ‘catchers’ per say, pretty much nailed it.

  8. Reverendo February 14, 2011 at 9:02 am #

    About the Man Marker…
    I have always think that Block Pass is a great skill for every player with catch. More when you develop a man marker.
    Block Pass, Diving Catch, Tackle.
    You can control several opposite catchers as long as they are 7 square close between them, move your catcher when they pass. Have a chance to intercept (with a RR from catch skill and another nice source of SPPs), if you don’t intercept give a -1 to catch, and, if everything fails, still have a chance to avoid the dodge from the receiving player.

    • Coach February 14, 2011 at 12:39 pm #

      It can be handy, though most teams try and avoid passing. It carries a greater risk of dropping the ball and a passing play usually ends up in you scoring quicker, usually playing clock control gives you a better chance to win. Due to those reasons Pass Block doesn’t see a lot of use in many games, so there are often more attractive skills to take instead.

  9. Matthew February 13, 2013 at 10:03 pm #

    I agree with this tactic — more for defense (“cornerbacks”) than offense. It felt really great to intercept a bomb thrown by Bomber Dribblesnot and chuck it right back a him, knocking down his whole front row (and giving him a KO in the process)

    However, I disagree that catchers can’t be valuable as actual catchers as well. I don’t rely on them, but I do sometimes post one up in open space if the opponent starts sending an all-out rush to overwhelm my players (since he will need to outnumber to my block/dodge combo). By posting that catcher somewhere safe, or closer to the end zone, I can make a last-ditch pass if necessary. Due to the low agility, I tend not to actually try any passes when in a tackle zone… but instead I Dodge away to get closer and have no opponents before passing.

    I managed to win a game when surrounded by 3 blockers and pinned against the sideline with my catcher in the last turn before halftime. I dodged away, ran as close as I could to my downfield catcher (giving me a 4+ throw), made the pass (lucky, because I was passing with a catcher, not a thrower — but she did have Pro), and then ran it in (2 GFIs required) for the TD.

    A bit of luck? Yes. But it probably wouldn’t have been possible if she wasn’t a catcher.

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