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Amazon Linewomen

Line of Scrimmage Amazon Linewoman:

Having a few players with this build will help disrupt the opposing team on the Line of Scrimmage. Wrestle can bring down stronger, slow opponents with Block, that slows them down and may also make forming a cage harder. Fend prevents them from following up so you don’t have to Dodge away and protects against Frenzy and Piling On. Dauntless helps combat those stronger sides, if mostly facing other ST3 or lower teams then don’t bother with it though. Pro is handy in combo with Dauntless and for rerolling double pushes. Tackle is more useful if facing a lot of Dodge opposition though. For doubles I think Guard is probably your best choice here.

Any stat increase is helpful here, strength combats one of the biggest weaknesses of an Amazon team, though would make this player too valuable to place on the Line of Scrimmage to get hit straight away. You would set them up off the LOS when defending but their skills are still useful and is a great player to have. Agility gives them more freedom to get to where they are most needed. Movement is great to have on a average speed team, especially if you are standing up and want to move after using Wrestle. There could be an argument for an armour increase but lots of Claw and Mighty Blow might render that useless.

Dirty Player Amazon Linewoman:
  • Normal: Dirty Player, Block
  • Doubles: Sneaky Git
  • Stat Increase:

Having a Dirty Player is helpful to counteract the best player on the opposing side you want to try and get off the pitch. Either their star flair type player, or trying to remove a killer build who has Piling On etc. Block is a good follow up skill to keep them on their feet and with Dodge already can be useful to just mark opponents if you don’t want to foul. Sneaky Git can be a handy double, though if you are fouling right you should be breaking armour most the time anyway making it a bit redundant. You don’t want a lot of skill on this player as they will probably be getting sent off a lot. Having more Team Value sat in the dungeon is just going to help the other team more than yours. Also if they are sent off a lot they probably won’t be getting many skills anyway.

Amazon Linewomen Summary:

There aren’t many teams that you would look at the Lineman to build into your main blitzing players. Typically the Blitzers on the team, or Catchers are usually built to blitz. Those two positions on the Amazon team though are better served with their skill access for other roles. To get the opposing ball carrier down though the main skills are all general access so the Linewomen can happily step up to do the job. You still need to develop some players to deal with taking the hits on the Line of Scrimmage. Rookie Linewomen aren’t terrible at doing that though so it isn’t an urgent thing, especially in a new league where the opposing teams aren’t that developed.

When advancing any of your Linewomen, consider what the team is missing and needs help with based on your previous games. A stat increase early one will really change their role, strength points to building them to blitz, agility gives you someone manoeuvrable who can catch or carry the ball. I’m not convinced at the usefulness of movement or armour early on as it takes it longer to get some skills. In a long term environment though taking them can eventually pay off to your advantage.

8 Responses to Amazon Linewomen

  1. McGuirk October 4, 2010 at 3:58 pm #

    Good stuff Coach. The Amazons look a bit mediocre at first glance, but you’ve really helped illuminate their better qualities with these articles.
     
    Just what do you do when you come up against a team of Dwarves, though? Curl up in a corner and weep?

    • Coach October 4, 2010 at 4:06 pm #

      You don’t really need to fear Dwarfs as much as people do. If you see the Amazon vs Dwarf record in NAF games you will see the perform pretty well. Obviously the key is staying out of contact with their Tackle players. If they are using their turns to move into contact, you can block them away during your turns. Also Wrestle helps a lot, any time they take down a Dwarf, that usually just means that spend their next turn standing up.

      The Amazon team is fairly cheap, so even though Dwarfs have Tackle you can use rerolls to dodge away if you need to do so. You are the same strength as Dwarfs and can also get a decent amount of Guard. Don’t be scared of them, staying out of contact, hitting them back and they are one of the teams you can look to out manoeuvre.

  2. chef February 26, 2011 at 12:42 am #

    If you get guard first roll, would you take block instead of wrestle to keep them standing? Or would you still take wrestle?

  3. Coach February 26, 2011 at 9:40 am #

    I’d switch to Block.

  4. Mico Selva March 29, 2012 at 8:29 am #

    Coach, what do You think of choosing Jump Up after a double roll for a ball hunter? I often find my wrestlers on the ground at the start of my turn and could use an increase in range, so they actually reach the opponent’s ball carrier. Or would Sure Feet be better for that?

    Simply taking Guard sure sounds tempting, though.

  5. Coach March 29, 2012 at 10:27 am #

    I would rather take Guard and just have another player with Wrestle. No reason the team couldn’t make use of two or three Wrestle Linewomen. You would be more likely to have one in range and they aren’t so easily avoided. Also saves the doubles for Guard which is going to be more useful more often.

  6. Ken October 26, 2012 at 10:26 pm #

    I recently got lucky with a linewoman catching a +1 Str for a first skill up, next i grabbed block. Here we are with her still alive and just picked up third skill, the question is: is there abetter general skill than frenzy for this particular player? (I haven’t been blessed with another doubles yet)

    • Coach October 26, 2012 at 10:33 pm #

      It’s certainly a good option, though I would also consider Tackle if your team is tackle light. Fend can also offer a bit more protection and avoid having to do some dodges. Pro may also be considered later so you can chance your arm at rerolling double push blocks and similar, where you don’t want to use a team reroll. With only general skill access the only other route would be to make them a dedicated ball carrier. I personally think I’d rather have ST4 outside the cage and you probably already have a Thrower built for carrying the ball…

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