Amazon Thrower Overview:
With each position on the Amazon team having a somewhat easily definable role within the team, the Throwers are the de-facto ball carriers. While Blitzers start with Block + Dodge making them good at it, their skill access means you need their talents else where. Throwers also have the advantage of access to passing skills so you can have options to pass the ball if your cage gets held up.
Their weaknesses are typical of an Amazon player in that they aren’t particularly fast and have average agility. Their low armour can also mean they are somewhat fragile if knocked over. They can however get the Block and Dodge combo really easily and when sat in a cage they shouldn’t hopefully get knocked over too often.
Beyond this there isn’t too much in way of discussion to be had for them, the team as a whole isn’t suited to a long passing game due to their average agility. It is an option if you really wanted though probably isn’t the most effective way of playing the team. The usual passing skills taking preference over a ball carrier build and the Catchers taking Diving Catch.
Ball Carrier Amazon Thrower:
- Normal: Block / Sure Hands, Fend, Accurate, Nerves of Steel / Safe Throw
- Doubles: Side Step / Sure Feet
- Stat Increase: +ST +AG +MV
Depending on your the opposing teams you are liking facing most of the time you will want to start with Block, it lets them hit and also keeps them upright when holding the ball more. If you think you will be facing Strip Ball you may want to take Sure Hands first to counter it. The pick up reroll can be handy, though an Amazon team often will have plenty of team rerolls. Fend is handy for protection and also to help avoid some dodges as even with Dodge, AG3 isn’t overly reliable. Beyond that passing skills are the way to head, Accurate is probably the most useful one to take first. Nerves of Steel lets you pass out even when swarmed by the opposition and you can’t get away. It will also let you mark an opposing player and still pass the ball which can be useful. Safe Throw could be a good alternative to help avoid fumbles on longer throws and to help against interceptions.
For doubles the usual options for ball carriers either Side Step or Sure Feet. A strength increase makes them much harder to hit and gives them team some more muscle. An agility increase is golden on a player who is handling the ball a lot. Movement would also be better than armour to give more range for both running to score and cutting down passing ranges.
Long Passing Thrower:
- Normal: Sure Hands / Accurate, Safe Throw, Nerves of Steel
- Doubles: Strong Arm, Sure Feet
- Stat Increase: +AG +MV
If you do want to build a Thrower for the long passing game then the usual passing skills apply. Sure Hands to pick the ball up though you could skip it and take it later. If you are staying out of blitzing range then Strip Ball shouldn’t be a problem. Accurate makes throwing easier, Safe Throw to avoid fumbles and interceptions and Nerves of Steel of the same reasons as before.
Doubles change for this build, taking Strong Arm to get more reliable long range passing going. Sure Feet will also give more range, especially when out of team rerolls. A strength increase while great doesn’t add much to this particular player, though an agility or movement increase have the same benefits as the ball carrier build.
Amazon Thrower Summary:
The roles of Throwers on the team are pretty well defined, I would build both as ball carriers so you have some redundancy. Also having two players on defence who can go in and try and get the ball means it is more likely to that one will be in a good position to do so. The ball carrier build plays better into the strengths of the Amazon team’s most effective play style. You could develop one into more of a cross over player, perhaps skipping Fend and going to the passing skills after Block and Sure Hands.