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Test #013: Pin The Hero

elftakelogoHello, sports fans and welcome to another episode of Elf Take!  The show where you’re put in the shoes of other coaches!  I am back from hiatus!  Since our last episode I have been helping Mardaed coach for the Crunch Cup XI.  Our team was able to make the wildcard and in the playoffs we advanced 2 games before we were eliminated by our old division rivals, Kazman23’s Malekith Cocktails.  Congrats Kaz on the victory, and your eventual championship!

For today we’re going to head back to the Old World Football League.  The Kings led by Mardaed are on a hot streak and have won their last 3 games.  The wildcard race is close, and every victory counts!  As the Orc coach, what would you do?

Phoenix Kings (High Elves) vs. Servants of Saruman (Orcs)

title

Here’s the scenario.  The High Elves and Orcs have held a crowd surfing clinic throughout the first half.  The High Elves are led by a STR 4, Block, Frenzy catcher named Sunhawk Bashbait who LOVES to feed opponents to the hungry crowd.  The Orcs have weapons of their own.   Your killer Mauhur, a piling on, mighty blow, jump up player has been badly hurt on a surf, but your blitzers and black orcs are ready to step it up.

You failed to score on a heart wrenching failed GFI at the end of the first half, but the High Elves have already used their apothecary.  The  High Elves received for the 2nd half.

Their thrower and catcher are playing patty cake in the backfield while the team attempts to stall.  The rest of the High Elves have spread out throughout the field to get in position for the late half score.  Sunhawk is on the prowl and he’s lined up behind a blitzer for protection.  You have got to create some difficult rolls for the Elves or else they’re going to walk away with the victory.  What is the best way to put the squeeze on the elven heroes?

Objective
  • Make life difficult for the Elves.  Trap some players!
  • Mardaed LOVES his STR 4 Catcher, and he will go the distance to keep him safe.
  • Position the elves so that the blocks on their turn are 1d and -2D dice.
  • Position Sunhawk so that dodging out is 3+.
Rules
  • Assume all 2D blocks are pushes.  All 1D blocks are skulls.
  • You can’t use Orc #9 in your solution.  You’re using him to mark another elf off-screen.
  • All 1d rolls will end in failure.
  • Thrower #16 is prone and can move 3 spaces.

 

Pin the elves!

Pin the elves!

 

Pin the elves!

Pin the elves!

Roster

Phoenix Kings (High Elf)

#NamePositionMVSTRAGIAVSkills
2Sunhawk BashbaitCatcher8447Catch, STR+, Block, Frenzy
3Demarcus BearBlitzer7348Block, Tackle, Dodge
4Charlaiel HaleyBlitzer7358Block, Tackle, AGI+

Servants of Saruman (Orc)

#NamePositionMVSTRAGIAVSkills
1Mental HeadBlitzer6439Block, STR+
2Kid GiggityBlitzer6339Block, Guard, Mighty Blow
3ScarfaceBlitzer6349Block, AGI+, Guard
7Galnast Eat'CalfBlack Orc4429Mighty Blow, Block, Guard, Stand Firm
9PunchyLineman5339
10TeefLineman5339
16Captain ShenanigansThrower6338Pass, Sure Hands, MV+, Strong Arm

View Skip's Solution

Astrospider rocked Mardaed’s nerve with his next moves.

Lineman #10 -> I7

Black Orc #7 -> I5

Blitzer #2 -> I12

Blitzer #3 -> K12

Thrower #16 -> L12

Blitzer #1 blitzes Elf #4 from J10 and chain pushes Sunhawk to K13.  Blitzer #1 follows up to J11.

This position effectively pins Sunhawk to the sideline.  He requires 3+ dodges to get out, plus he’s only allowed 2 1d blocks.  To make matters worse, if Sunhawk gets a both down result on his first block, he still has to deal with a 3+ dodge.

Haley requires three 2+ dodges to escape as he only has -2D blocks.  He also can’t help Sunhawk get any 2D blocks on the thrower or the orc blitzer without putting himself at risk for getting pushed off the pitch.  If Haley makes the blitz by dodging to I13  and then making a 1d block, Sunhawk becomes a sitting duck.  Even if Sunhawk knocks down the Thrower on his second block, he’s still vulnerable to the easy crowd surf.

When you look at both scenarios individually, a reroll makes them manageable.  However, when you combine them together, things get very stressful for the Elf coach.

In the actual game Mardaed became flustered and dodged Haley out to the EZ. It’s not shown on screen, but he had a lineman on the left sideline waiting for a pass that would have allowed him to run up and handoff the ball to Haley for the score. Interception! Bonehead play… Not only did Astro get the ball back, but he crowd-surfed both Haley and Sunhawk on the next turn!  The game became a slow grind to the end-zone.

Servants of Saruman 1 – Phoenix Kings 0

This is a perfect example of “making your own luck”.

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11 Responses to Test #013: Pin The Hero

  1. Chris August 5, 2013 at 1:14 pm #

    Lineorc 10 and Blackorc 7 move to the left and right of Elf blitzer 3.

    Move thrower 17 to L12, blitzer 2 to I12 to make dodging away harder. Now move Blitzer 3 to K11 so that we have a guard player either side of elf blitzer 4.
    Finally blitz Elf 4 with our STR 4 blitzer (no 1) to place both elves next to the line. He has to dodge next turn else risk both players being crowd surfed next turn.

    • Skip Tasteless September 4, 2013 at 10:40 pm #

      Good solution…

      So the elves are setup like this:

      XOOX
      _XX

      Haley can blitz the block-less thrower by dodging to L13, hoping for a non-skull so Sunhawk can dodge out with 2+. All in all this scenario requires three 2+ rolls. Not that difficult to accomplish with a reroll. 86.806%

  2. david August 5, 2013 at 1:23 pm #

    #10 moves to H6
    #7 moves to J6
    –> player #3 needs 3+ dodge to escape or block -2D

    #3 moves to K2
    #1 BLITZ player #4 ==> MOVES I10, blitz 2 dices, push player 4 to K11 and follow in J11
    #2 moves to I12
    –> player #3 needs 2+ dodge to escape or block -2D
    –> player #2 needs 3+ dodge to escape or block 1D/-2D

    • Skip Tasteless September 4, 2013 at 11:21 pm #

      Okay…
      Let’s take a look at this solution. We have:

      XOX
      _XO

      What do you do with the thrower? Haley can jump out easily 2+ to L11 marking Blitzer #3. Sunhawk can then blitz him 1d block, if it’s a push, he then gets a 2D block. If it’s a both-down, Sunhawk can then dodge out 3+, but if he fails, he’s “safe” on the ground rather than off the pitch.

      Putting the thrower at L10 or L11 can very much complicate things.

      It’s definitely entangles the elves, but I don’t think this solution puts enough risk on the elves. You want to give them a no-win scenario.. if you screw up, one of your guys is going “bye-bye”.

  3. Kristian August 19, 2013 at 6:53 pm #

    #10 moves to I8
    #7 moves to I5
    –> player #3 needs 3+ dodge and a 2+ dodge to escape or block -2D against a blockplayer

    #2 moves to I12
    #1 moves to K11
    #16 gets up and dance to L12 just because this is the time, when the elven coach realize how bad this could end for him.

    #3 BLITZ player #4 ==> moves to J10, blitz 2 dices, push player 4 to K12 and follow in J11

    –> player #4 needs 3+,2+ dodge to escape or block -2D and then a dodge
    –> Mr. Sunhawk needs 4+,2+ dodge to escape or block 1D/1D against a blockplayer

    It will then come down to the 1d/1d blitz from Mr. Sunhawk, with a decent chance of a misstake, and depending on the outcome he might have cleared a path for the Ag5 blitzer to dodge back and out and #3 elf is going to dodge around in the gauntlet but he has dodge, so who knows, it might end as usual with all the elves making their roles and you are left thinking what you have done to offend Nuffle…

    • Skip Tasteless September 4, 2013 at 11:38 pm #

      Yea! Kristian, I was waiting for the first part of this solution. This is a beast setup. Bear still has to dodge 3+, 2+, but Lineman #10 is closer to the action.

      Now let’s look at the entanglement on top.

      XOOX
      _XX

      So we still have this setup, but this time the Guards are diagonal to each other on left side. This is good because Sunhawk needs 3+ on his blocks (a skull or both-down result will keep him in danger of being surfed). If he gets a block he has to reroll and hope for the 3+ THEN he has to dodge out. If he fails any of these Haley is screwed. If Sunhawk can get free, Haley can easily get out with a 2+.

      On a scale of 1-10, I give this… hmm… an 8. When you look at the actual solution, you’ll see the sheer terror that strikes the elves… enough to screw up. In fact, I’ll put it up now on the post.

      • Kristian September 5, 2013 at 8:58 am #

        Thank you 🙂 I like the solution, you posted as well, the reason why I chose my setup is because your solution allows for 1d/2d frenzy blitz from sunhawk against I12(blitzer #2) to get out of, whereas my setup forces a 1d/1d blitz from sunhawk, unless he is willing to run #3 through his two dodges before trying to save his star. But of course you do have a point in keeping him pinned to the sideline. However I would argue that the elven coach would find any early turnover unbearable in both solutions, since both could lead to crowdsurfs of Sunhawk.

        • Skip Tasteless September 5, 2013 at 10:30 am #

          Did you mean blitzer #3? Blitzer #3 has Sunhawk at K13 pinned to the sideline with the Thrower marking as support at L12. Blitzer #3’s guard gives the Thrower support. Sunhawk will get 1d/1d blocks on either of them. To blitz #2, Sunhawk would need a 4+ dodge.

          • Kristian September 5, 2013 at 11:16 am #

            Whoops, I just reread your solution now and see you pushed Sunhawk to K13 instead of J 13 as I thought… in that case… yes you are right, that is a better solution, I bow out and defer to your judgement from now on 🙂

  4. Kristian September 5, 2013 at 11:06 am #

    Whoops, I just reread your solution now and see you pushed Sunhawk to K13 instead of J 13 as I thought… in that case… yes you are right, that is a better solution, I bow out and defer to your judgement from now on 🙂

    • Skip Tasteless September 5, 2013 at 7:32 pm #

      Thanks, but I’m merely reporting what Astrospider did. During the game, I became flustered and dodged Haley out to the EZ. It’s not shown on screen, but I had a lineman on the left sideline waiting for a pass that I wanted to throw to so I could then run him up and handoff to Haley for the score.

      Interception! Bonehead play… Not only did Astro get the ball back, but he crowd-surfed both of my players! The game became a slow grind to the end-zone.

      Servants of Saruman 1 – Phoenix Kings 0

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