You purchase a keg of extra-special Bloodweiser magic ale for 50,000 gold pieces, and get a lovely lady to serve players before going out for each drive. The combination of the ale and the young lady serving it means that for each purchase of this inducement, players on the team gain a +1 modifier to recover from KO’d for this match.
As far as Inducements go I would say Bloodweiser Babes are one of the best options for nearly every team to take. Usually when a rookie team is going up against one that is much more experienced, most sides are going to suffer from some knock outs. The less developed teams will usually also have less players on their team, so any players of your that stay knocked out will make it even harder to compete on the pitch. That is where the Bloodweiser Babes come in, giving you the option to try and keep as many of your players available for setting up on a kick off. Playing a game with 11 players at the start of a drive is so much easier, even as a trade off for less but more skilled players (there are exceptions as with most things)
Bloodweiser Babes are also the cheapest option to take, so for those close Team Value (TV) match ups you may be only able to hire one babe but getting KOs back on a 3+ instead of a 4+ roll could make the difference in the result of the game. If you are playing a large TV difference I think it is wise to hire the maximum two Babes to get 2+ KO recovery rolls. I don’t feel that there are better options for your 100k inducement money, for their relative cost they can provide you with quite a large value of players being available, especially if you are a lower armour team.
So when wouldn’t I suggest taking them, or rather what options and circumstance do I deem alternatives a better choice. The first one would be on teams where you have a lot of players, if you have quite a lot of players available on your substitutes bench, then you may be able to still set up with 11 players every drive without having to rely on all your KOs recovering for the drive. Of course chances are that your substitute players may not be anywhere near as useful or good as the ones in the KO box. You may see this as an opportunity to get those substitute players some extra SPP, otherwise if you aren’t going to use them, might as well sack them and you would have been able to hire a Babe instead as most players are probably worth 50k on average.
Hiring a Bloodweiser Babe (or perhaps a second) may make the difference between being able to afford other options. This may be Star Players, a Wizard, a Master Chef, or any of the other alternatives. Perhaps you could hire an extra player which may help out more on the pitch and also effectively allow you an extra substitute.
High armour teams may decide to take the chance that they won’t suffer many armour breaks and therefore KOs during the match. This may be even more likely if you are facing a team that isn’t likely to be hitting you a lot, like some of the elven teams for example. In these cases some of the other options may be more useful to you (though you never know!)
When selecting like this you need to decide what your aim for the game realistically is, or some kind of game plan. If the other team is light on players you may want to hire a Star that could let you damage their team and help you get player advantages, are you more concerned with trying to win the game at any cost, or just after trying to protect your players more so not to give you long term damage (taking an extra apothecary instead perhaps). Most matches though I feel that Bloodweiser Babes offer the best between value for money, survival (not being outnumbered means it is harder for the other team to hit you as much), and chance of winning (or at least competing, again by having more players available). This is perhaps the safe choice and if you want to take options that are more risky or perhaps fun, then there is nothing stopping you!