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	<title>Comments on: Bloodweiser Babes</title>
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	<description>LRB5 + 6 Tactics and Strategy</description>
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		<title>By: Coach</title>
		<link>http://bbtactics.com/bloodweiser-babes/comment-page-1/#comment-1328</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Sat, 03 Jul 2010 04:46:29 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=615#comment-1328</guid>
		<description>This page was about the use of Bloodweiser Babes rather than the tactical choice of which inducements to take which is far more dependant on the two teams in question for that game. Not getting outnumbered from lots of KOs can pay a big part in winning the game. You also shouldn&#039;t forget that different coaches have different reasons for playing. Another thing to consider is the league format, where a loss can be easily taken and you can still win overall but losing lots of players could have a detrimental knock on effect.

It isn&#039;t as clear cut as taking them just means survival (as getting outnumbered leads to suffering more casualties) and not taking them means you win the game. Each game and the inducements you take needs to be taken separately on the merit of all the over riding factors. Thanks for your input though.</description>
		<content:encoded><![CDATA[<p>This page was about the use of Bloodweiser Babes rather than the tactical choice of which inducements to take which is far more dependant on the two teams in question for that game. Not getting outnumbered from lots of KOs can pay a big part in winning the game. You also shouldn&#8217;t forget that different coaches have different reasons for playing. Another thing to consider is the league format, where a loss can be easily taken and you can still win overall but losing lots of players could have a detrimental knock on effect.</p>
<p>It isn&#8217;t as clear cut as taking them just means survival (as getting outnumbered leads to suffering more casualties) and not taking them means you win the game. Each game and the inducements you take needs to be taken separately on the merit of all the over riding factors. Thanks for your input though.</p>
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		<title>By: Lee</title>
		<link>http://bbtactics.com/bloodweiser-babes/comment-page-1/#comment-1313</link>
		<dc:creator>Lee</dc:creator>
		<pubDate>Mon, 21 Jun 2010 21:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=615#comment-1313</guid>
		<description>I disagree with the majority of this page. I am in a league that when inducement purchasing is an option, the norm is to buy 2 bloodwiser babes and a wandering apothecary. I break this norm. i think this use of inducements is too defensive. It&#039;s as if you would be playing &quot;not to lose&quot; as opposed to &quot;trying to win&quot;. I spend my money on game effecting purchases, like wizards (huge touchdown saver) and cards. If i have a lot, i always purchase the stronger cards but that is for a different thread. All in all, bloodwiser babaes are great for rookies. Simple and easy to understand. But i play to win.</description>
		<content:encoded><![CDATA[<p>I disagree with the majority of this page. I am in a league that when inducement purchasing is an option, the norm is to buy 2 bloodwiser babes and a wandering apothecary. I break this norm. i think this use of inducements is too defensive. It&#8217;s as if you would be playing &#8220;not to lose&#8221; as opposed to &#8220;trying to win&#8221;. I spend my money on game effecting purchases, like wizards (huge touchdown saver) and cards. If i have a lot, i always purchase the stronger cards but that is for a different thread. All in all, bloodwiser babaes are great for rookies. Simple and easy to understand. But i play to win.</p>
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		<title>By: AL13N</title>
		<link>http://bbtactics.com/bloodweiser-babes/comment-page-1/#comment-1137</link>
		<dc:creator>AL13N</dc:creator>
		<pubDate>Sat, 03 Apr 2010 14:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=615#comment-1137</guid>
		<description>I love the bloodweser babes. I take two when I can. Its way better than a wondering apoth, or another re-roll. Than again It always seems like its my team giving the other team the babes. Some times I curse you coach for making my team so good. I just beg of you to add a Norse section for me so I can really know what to take for my board game team.</description>
		<content:encoded><![CDATA[<p>I love the bloodweser babes. I take two when I can. Its way better than a wondering apoth, or another re-roll. Than again It always seems like its my team giving the other team the babes. Some times I curse you coach for making my team so good. I just beg of you to add a Norse section for me so I can really know what to take for my board game team.</p>
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		<title>By: Magustheseer</title>
		<link>http://bbtactics.com/bloodweiser-babes/comment-page-1/#comment-1131</link>
		<dc:creator>Magustheseer</dc:creator>
		<pubDate>Sat, 27 Mar 2010 01:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=615#comment-1131</guid>
		<description>The value of the babes depends on the two teams on the pitch.
When they are both bashy the babes help not losing the number advantage, especially at high TV where you can have very skilled (specialized) players. On the other hand the wizard can achieve this as well, being able to break that cage or take down the ball carrier where 2 or 3 of your players couldn&#039;t.
At lower TV you usually have less subs but also less rerolls and when you are facing teams that are likely to have few of them (elves and lizards come to mind especially) I find that it is worth it to steal one of those rerolls rather than buying 2 babes as the other team is less likely to bash you out.
Of course the babes are the safer choice, but reducing an elven team from 3 to 2 or better from 2 to 1 reroll is more game-winning than being able to field 11 players instead of 10 in the second half. The same thing goes around if you&#039;re an agile team in early development, it can help more to go to 3 rerolls if you&#039;re facing another light team because that kind of game is decided by turnovers more often than by injuries.</description>
		<content:encoded><![CDATA[<p>The value of the babes depends on the two teams on the pitch.<br />
When they are both bashy the babes help not losing the number advantage, especially at high TV where you can have very skilled (specialized) players. On the other hand the wizard can achieve this as well, being able to break that cage or take down the ball carrier where 2 or 3 of your players couldn&#8217;t.<br />
At lower TV you usually have less subs but also less rerolls and when you are facing teams that are likely to have few of them (elves and lizards come to mind especially) I find that it is worth it to steal one of those rerolls rather than buying 2 babes as the other team is less likely to bash you out.<br />
Of course the babes are the safer choice, but reducing an elven team from 3 to 2 or better from 2 to 1 reroll is more game-winning than being able to field 11 players instead of 10 in the second half. The same thing goes around if you&#8217;re an agile team in early development, it can help more to go to 3 rerolls if you&#8217;re facing another light team because that kind of game is decided by turnovers more often than by injuries.</p>
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		<title>By: Xon</title>
		<link>http://bbtactics.com/bloodweiser-babes/comment-page-1/#comment-1105</link>
		<dc:creator>Xon</dc:creator>
		<pubDate>Tue, 09 Mar 2010 16:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=615#comment-1105</guid>
		<description>I play Ogres I have found that babes are life savers snotlings get KOed alot so a babe helps to keep the numbers game way in my favor. On the off chance an Ogre goes down I want him back in the game quick.</description>
		<content:encoded><![CDATA[<p>I play Ogres I have found that babes are life savers snotlings get KOed alot so a babe helps to keep the numbers game way in my favor. On the off chance an Ogre goes down I want him back in the game quick.</p>
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		<title>By: Coach</title>
		<link>http://bbtactics.com/bloodweiser-babes/comment-page-1/#comment-1010</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Mon, 01 Feb 2010 15:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=615#comment-1010</guid>
		<description>That does make sense, though the fact Dwarf teams usually don&#039;t get outnumbered often means they will have fewer players on their roster. They also suffer more from having less players in a drive than other races. Because of that it can still be worth taking babes to recover the KOs to keep the full compliment of players. Depends how much inducement money they get and how useful you deem the alternatives. An extra Apothecary might be of more use than two Babes perhaps for example. Thanks for the comment.</description>
		<content:encoded><![CDATA[<p>That does make sense, though the fact Dwarf teams usually don&#8217;t get outnumbered often means they will have fewer players on their roster. They also suffer more from having less players in a drive than other races. Because of that it can still be worth taking babes to recover the KOs to keep the full compliment of players. Depends how much inducement money they get and how useful you deem the alternatives. An extra Apothecary might be of more use than two Babes perhaps for example. Thanks for the comment.</p>
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	<item>
		<title>By: Tigga</title>
		<link>http://bbtactics.com/bloodweiser-babes/comment-page-1/#comment-1009</link>
		<dc:creator>Tigga</dc:creator>
		<pubDate>Mon, 01 Feb 2010 13:17:25 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=615#comment-1009</guid>
		<description>Perhaps worth mentioning that dwarfs have less need for babes due to their thick skulls which make KOs less then half as likely.</description>
		<content:encoded><![CDATA[<p>Perhaps worth mentioning that dwarfs have less need for babes due to their thick skulls which make KOs less then half as likely.</p>
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	<item>
		<title>By: Chris</title>
		<link>http://bbtactics.com/bloodweiser-babes/comment-page-1/#comment-952</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 12 Jan 2010 05:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=615#comment-952</guid>
		<description>I play a woodies team in an extremely bashy league and half the time i&#039;d choose not to take a babe as if my players are in the box at least they are safe!</description>
		<content:encoded><![CDATA[<p>I play a woodies team in an extremely bashy league and half the time i&#8217;d choose not to take a babe as if my players are in the box at least they are safe!</p>
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