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	<title>Comments on: Dwarf Runners</title>
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	<description>LRB5 + 6 Tactics and Strategy</description>
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	<item>
		<title>By: Coach</title>
		<link>http://bbtactics.com/dwarf-runners/comment-page-1/#comment-4439</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Mon, 03 Oct 2011 20:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=847#comment-4439</guid>
		<description>I think Dwarves could do with more than one player to be able to cover the width of the pitch. Building a Runner in that way in conjunction of using the Blitzers could certainly be an effective defensive strategy.</description>
		<content:encoded><![CDATA[<p>I think Dwarves could do with more than one player to be able to cover the width of the pitch. Building a Runner in that way in conjunction of using the Blitzers could certainly be an effective defensive strategy.</p>
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		<title>By: Chris</title>
		<link>http://bbtactics.com/dwarf-runners/comment-page-1/#comment-4437</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 03 Oct 2011 20:35:08 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=847#comment-4437</guid>
		<description>Using the higher agility and high speed of the Runner, would one make an ideal candidate for becoming a Safety? Someone with Block / Strip Ball / Tackle / Diving Tackle that could harass anyone able to break through the dwarf lines? Or would that role be better suited towards a blitzer?</description>
		<content:encoded><![CDATA[<p>Using the higher agility and high speed of the Runner, would one make an ideal candidate for becoming a Safety? Someone with Block / Strip Ball / Tackle / Diving Tackle that could harass anyone able to break through the dwarf lines? Or would that role be better suited towards a blitzer?</p>
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	<item>
		<title>By: Coach</title>
		<link>http://bbtactics.com/dwarf-runners/comment-page-1/#comment-4215</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Thu, 25 Aug 2011 20:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=847#comment-4215</guid>
		<description>Only you can really answer that. Not sure I would, Dwarf sides rarely burn through rerolls to need a lot, their rerolls are cheap and they are a cash rich team, the only thing it saves you is 3 Team Value.

I&#039;m sure there are useful skills to give a Runner, Block, Kick Off Return, Fend and as your fasted and most agile players it could be handy to give them skills to act as a sweeper as well like Strip Ball and even perhaps Wrestle.

So there are arguments either way but whatever you choose neither is really game breaking or obviously better.</description>
		<content:encoded><![CDATA[<p>Only you can really answer that. Not sure I would, Dwarf sides rarely burn through rerolls to need a lot, their rerolls are cheap and they are a cash rich team, the only thing it saves you is 3 Team Value.</p>
<p>I&#8217;m sure there are useful skills to give a Runner, Block, Kick Off Return, Fend and as your fasted and most agile players it could be handy to give them skills to act as a sweeper as well like Strip Ball and even perhaps Wrestle.</p>
<p>So there are arguments either way but whatever you choose neither is really game breaking or obviously better.</p>
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		<title>By: Vusfnuv</title>
		<link>http://bbtactics.com/dwarf-runners/comment-page-1/#comment-4214</link>
		<dc:creator>Vusfnuv</dc:creator>
		<pubDate>Thu, 25 Aug 2011 20:28:57 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=847#comment-4214</guid>
		<description>Isn&#039;t it worth taking leader on one of the runners as their 2nd or 3rd skill? It would give you a team RR for just 20k of TV. Anyway, runners don&#039;t require many skills for themselves when doing running job. Even when going for a pass, this usually happens at the end of the drive when team RRs are already out and in this case leader will be better than pass, as it might assist not only the passer, but a catcher as well. Alternatively, if you desperately want a skilled passer, you can take leader right after block on the second runnner.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t it worth taking leader on one of the runners as their 2nd or 3rd skill? It would give you a team RR for just 20k of TV. Anyway, runners don&#8217;t require many skills for themselves when doing running job. Even when going for a pass, this usually happens at the end of the drive when team RRs are already out and in this case leader will be better than pass, as it might assist not only the passer, but a catcher as well. Alternatively, if you desperately want a skilled passer, you can take leader right after block on the second runnner.</p>
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	<item>
		<title>By: Coach</title>
		<link>http://bbtactics.com/dwarf-runners/comment-page-1/#comment-3972</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Thu, 28 Apr 2011 14:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=847#comment-3972</guid>
		<description>Heh, not it wasn&#039;t. I&#039;ve corrected it now, thank you for pointing it out.</description>
		<content:encoded><![CDATA[<p>Heh, not it wasn&#8217;t. I&#8217;ve corrected it now, thank you for pointing it out.</p>
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		<title>By: Dubhuir</title>
		<link>http://bbtactics.com/dwarf-runners/comment-page-1/#comment-3971</link>
		<dc:creator>Dubhuir</dc:creator>
		<pubDate>Thu, 28 Apr 2011 14:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=847#comment-3971</guid>
		<description>&#039;be *cageful* not to outrun the support of your team mates.&#039;
Intentional pun? Helpful article, thanks.</description>
		<content:encoded><![CDATA[<p>&#8216;be *cageful* not to outrun the support of your team mates.&#8217;<br />
Intentional pun? Helpful article, thanks.</p>
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	<item>
		<title>By: Coach</title>
		<link>http://bbtactics.com/dwarf-runners/comment-page-1/#comment-1184</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Sun, 09 May 2010 20:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=847#comment-1184</guid>
		<description>Interesting, but that is 4 skills including a double. Linemen have Block and Tackle to start with, so you just need Pass Block and Diving Tackle for the same combo (I&#039;d still take Guard first). Considering Diving Tackle is already a good choice for doubles on Linemen that just means taking Pass Block later. However not many teams really do a great deal of passing and the teams that do can tie up your Pass Block player with a Diving Tackle player of their own. The biggest trouble with this is that clearly Linemen skill up a lot slower compared to Runners. Perhaps you could use this in a shorter league but even then I don&#039;t think its the best way to go.

The other issue with it is that it then puts your Runner into base contact with one of their team. They are then likely to be the target of a Blitz and are your lowest armoured player. It can really hurt your offence losing one of your AG3 players, especially the fastest ones on your team who also have ball handling skills. Using the doubles on them to get Dodge is more effective as it actually forces the opposing player to get the ball off them to have Tackle (which admittedly they usually will). It also helps with dodging to keep the ball moving forward as well.</description>
		<content:encoded><![CDATA[<p>Interesting, but that is 4 skills including a double. Linemen have Block and Tackle to start with, so you just need Pass Block and Diving Tackle for the same combo (I&#8217;d still take Guard first). Considering Diving Tackle is already a good choice for doubles on Linemen that just means taking Pass Block later. However not many teams really do a great deal of passing and the teams that do can tie up your Pass Block player with a Diving Tackle player of their own. The biggest trouble with this is that clearly Linemen skill up a lot slower compared to Runners. Perhaps you could use this in a shorter league but even then I don&#8217;t think its the best way to go.</p>
<p>The other issue with it is that it then puts your Runner into base contact with one of their team. They are then likely to be the target of a Blitz and are your lowest armoured player. It can really hurt your offence losing one of your AG3 players, especially the fastest ones on your team who also have ball handling skills. Using the doubles on them to get Dodge is more effective as it actually forces the opposing player to get the ball off them to have Tackle (which admittedly they usually will). It also helps with dodging to keep the ball moving forward as well.</p>
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	<item>
		<title>By: Blood Maven</title>
		<link>http://bbtactics.com/dwarf-runners/comment-page-1/#comment-1183</link>
		<dc:creator>Blood Maven</dc:creator>
		<pubDate>Sun, 09 May 2010 18:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=847#comment-1183</guid>
		<description>This is a very unimaginative build for dwarf runners.  Dwarfs runners can score easily enough without any reall offensive skills taken but their weakness is teams that can run or more often, pass over them. Thats where my build for runners comes in.

I use 2 runners and skill them both as Block/Tackle/Passblock/Diving Tackle  then things like Dodge, maybe accurate/dumpoff etc. This build uses them as very effective and useful safties, that make scoring on well coached dwarf team very difficult. 

</description>
		<content:encoded><![CDATA[<p>This is a very unimaginative build for dwarf runners.  Dwarfs runners can score easily enough without any reall offensive skills taken but their weakness is teams that can run or more often, pass over them. Thats where my build for runners comes in.</p>
<p>I use 2 runners and skill them both as Block/Tackle/Passblock/Diving Tackle  then things like Dodge, maybe accurate/dumpoff etc. This build uses them as very effective and useful safties, that make scoring on well coached dwarf team very difficult. </p>
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