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Dwarf Troll Slayers

Posted on 20 February 2010 by Coach

Crowd Surfing Troll Slayer:

This guy is developed for creating space by pushing players out the way or even better into the crowd. I’d still start with Mighty Blow for same reasons as before. Then I’d go with Stand Firm, you can crowd push fairly well with no extra skills and I think the safety aspect is well worth having as soon as you can. It makes the threat of a crowd push higher and also helps keep space open after you push players out the way to move a cage through. I’d take Juggernaut next, this is currently a skill that is underused, it makes crowd pushes and moving players even easier (will be a god send against Stand Firm heavy teams). It also lets you really get at Wrestle players as well, negating Wrestle and letting you use Block to knock them over and with Frenzy you have a great chance of doing this. After that Tackle for Dodge heavy leagues and Guard or Pro as before.

Doubles and stat increases follow the same reasoning for the other build too.

Dwarf Troll Slayer Summary:

Troll Slayers can become really valuable players for your team if you learn to utilise their skills well. As is often the case the threat of some things can be more useful than the actual application. You should use them to really target the opposing players who you can get off the pitch, either from just straight up hitting, or putting them into the crowd. Learn to use them to create space on offence as well, keeping your cage moving is vital as the other team will be looking to slow you down as much as possible to prey on your biggest weakness of speed. They are fun players to use just be careful about going crazy with Frenzy and Dauntless against stronger opponents and watch out for enemy Guard on the second hits!

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Thanks for reading, The Coach.

12 Comments For This Post

  1. 1 Andy P Says:

    What no Grab?

  2. 2 Coach Says:

    Players with Frenzy can’t get Grab and players with Grab can’t get Frenzy. So no Grab it is against the rules!

  3. 3 Andy P Says:

    Ah… that would make sense. :-)

  4. 4 Furry Says:

    Doubles consider jump-up, this makes piling on more effective and attack adjacent players for 2+ instead of a blitz.  I have a mighty blow, piling on, jump up slayer that is an absolute killer.

  5. 5 Coach Says:

    Troll Slayers are AG2 so need a 3+ to use Jump Up, not a 2+.

  6. 6 Mike Says:

    While it’s true the Jump Up roll is less than desirable at 3+ just the speed advantage alone for a Piling On hitter who blitzes nearly every turn can be worth having the skill.  For the pure bash Troll Slayer I like Mighty Blow/Piling On/Jump Up/Stand Firm for skill choices.

  7. 7 An-Tône Fin-du-Monde Says:

    I’m considering the Mutiple Block skill for my troll-slayers. With Dauntless and an assist, I can easily match the Strenght + 2 of the other players, espacialy with my Strenght 4 Slayer. Any Thoughts on the idea?

  8. 8 Coach Says:

    Wouldn’t have thought hitting things was something of a problem for Dwarf teams, it also negates his Frenzy (iirc can’t check right now) which helps you get your target over. Also failing the Dauntless could leave you in a sticky spot. Personally I would probably prefer Break Tackle or Juggernaut.

    When asking about a specific player as in this case, please create a post on the forum and list your whole team and also give some idea about the teams you commonly face. That tends to have a bigger bearing on what I choose rather than just that specific player in isolation.

  9. 9 Arcane Azmadi Says:

    While you CAN take Multiple Block on Frenzy players (unlike Grab) you can’t use them both in the same turn (the only way there is to “turn Frenzy off” as it were). Makes it a bit of a bad deal for Troll Slayers.

  10. 10 Coach Says:

    Not necessarily, there are times you may want to avoid using Frenzy, usually against a team that is stronger and / or with lots of Guard. It could help you avoid doing a second Frenzy block that would be in favour of the other team. That being said, two Multiple Block hits isn’t always going to be easy, but with either skill you can get two blocks in, but with Multiple Block you can hit two opponents rather than just one.

  11. 11 Big Peter Says:

    Im curious why you wouldn’t consider an AV increase on a troll slayer.

    Wouldn’t this counter their lower armour and make them much tougher to hurt?

  12. 12 Coach Says:

    It would, but I feel that there are skills that would be more useful.

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