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#1
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| Got an orc team in another league (perpetual, division-based): 01 (thrower) Captain Jack Spear Row +strongarm -------------- 02 (blitzer) Letnant Skinner +guard 03 (blitzer) Letnant Cement Shoes +guard 04 (blitzer) Letnant Orkish Necktie +guard 05 (blitzer) Letnant KeelHauler -------------- 06 (troll) Navigeita Tom WesternPole +skill -------------- 07 (black ork) Warrnt Offica SaberToosh Gull 08 (black ork) Warrnt Offica HumsterShark 09 (black ork) Warrnt Offica Black Seadog 10 (black ork) Warrnt Offica Devilfish +block -------------- 11 (lineorc) Sailr Wooden Leg 12 (lineorc) Sailr Crooked Eye +agi+double What to take on a 4agi lineorc? Previously I had a plan to give him block+fend. Being a useful defensice combo it could also be OK on offence. Walk him into the opponent's half. If he's marked with one player, that's OK, he has good chances to score anytime. Blitzed? Ok, opponents constantly wastes blitzes on him. Marked with 2 players? Super. But now, when I got a double I don't really see very good options. Dodge could be the first idea. But having only 1 dodge on a team is too little, can be countered easily. I don't really see any other good option, but there should be something I'm missing? |
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#2
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| Dodge can be countered when blocking him, if he does anything. Until then he is mobile (except against dwarves). And you've already picked AG on a lineorc, so you might as well keep doing stuff that uses agi. Dodge, Pass, Catch..
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#3
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| Dreamy is right... you should chose something that combines well with the Agility. Dodge isn't bad... if your not facing dwarves its not that easy countering.
__________________ We came, we won, we howled ! CC VII - 1st of Div 1 - Eights Final [ Triumph in Adversity award ] CC VIII - Champion ! [ Triumph in Adversity award ] |
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#4
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| He'll not be doing lot's of passing, he's not carrying the ball. I usualy use him as a regular orc on offence on a flank, but with a good ability to get free and recieve the ball. Dodge is not really helping in this. May be even makes it worse, if they hit my lineorc less, this means they hit blitzers more, which is bad. Still thinking. One of the thoughts is just to ignore this double and continue with block+fend |
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#5
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| Maybe pass block or catch for an interceptor? Granted he won't intercept the ball as well as an AG 1 player (in Cyanide they ALWAYS seem to catch the ball), but it might lead to an interesting surprise for another coach. If they start targetting him, it'll keep the focus off your other players. |
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#6
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| i'd go down the interception route either that or consider sacking him - +agi is a bit of a waste on a lineorc, whos usual primary role is to tie up opponents and act as cannon fodder |
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#7
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| Quote:
edit: else: Quote:
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#8
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| Sacking? No way. This dude already brough me victories in 3 games out of 6 he playing after getting +agi. Yesterday he scored 2 TD's vs my most feared opponent in the division (we shared 1-2 place in this division). I strongly plan to use him as a flanker on offence. For this role both catch and dodge are good, but block+fend provide almost the same result while being more useful on defence. I'm thinking of ignoring the double, but it seems wrong. Good that I have a week to decide |
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#9
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| Dodge, Jump Up or Guard. All other options are a waste of potential, IMO. And get him Block (or Wrestle) asap after this.
__________________ GMT/UTC: +1 If life gives You crap, make crap golems. Sizemore Rockwell, Erfworld "Hype" is new word wot I know, it mean you talk bullshit. Gutrog Word-Knower CC IV: group phase | CC V: playoffs, 1st round | CC VI: group phase | CC VII: wooden spoon | CC VIII: QF of CrC |
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#10
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| Obviously the only REAL choice for REAL men is staring you in the face: give him (drum roll please).... Leader! No seriously, I'd say Dodge. Yes, in the meantime it means he's potentially unlikely to be hit, but he isn't "safe" until he picks up Block. So they'll still target him. Otherwise there just isn't much point in using the Double, but Doubles only come round so many times. So try to make the most of it. Small edit: After re-reading your ideas, definitely go Dodge. You plan on using him as a solid flanker, so he'll need survivability, and that 4 Agility will mean in a pinch, you have a ball carrier if you need to quickly get the ball in your hands away from your opponent. While SH is generally the skill of choice in that instance, I'd say Dodge is better overall. Plus, Blodge or Wrodge can cause devastating things to opponents when they don't see it coming, and it's often from players they generally skip over for being useful. Such is the way.
__________________ Coach Name on Cyanide: Valokiloren CCVI: Lykstag Lemmings: 1-0-6 - 8th in Group/ Wooden Spoon Winner (Skaven) CCVII: Darkmire Raptors: 1-3-3 - 6th in Group/ Lost 1/4 Finals of Crunched Cup (Lizardmen) CCVIII: TV Chief Chefs: 2-0-3 (Halflings) - 5th in Group/ Pipped at the post in the dying seconds "Research" is new word wot I know, it mean you look at stuff. Gutrog Word-Knower Last edited by Valokiloren; 24th January 2012 at 09:46 AM. |
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