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Orc - 4agi lineorc got double. Advices?

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  #1  
Old 23rd January 2012, 09:37 PM
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Default 4agi lineorc got double. Advices?
Got an orc team in another league (perpetual, division-based):
01 (thrower) Captain Jack Spear Row +strongarm
--------------
02 (blitzer) Letnant Skinner +guard
03 (blitzer) Letnant Cement Shoes +guard
04 (blitzer) Letnant Orkish Necktie +guard
05 (blitzer) Letnant KeelHauler
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06 (troll) Navigeita Tom WesternPole +skill
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07 (black ork) Warrnt Offica SaberToosh Gull
08 (black ork) Warrnt Offica HumsterShark
09 (black ork) Warrnt Offica Black Seadog
10 (black ork) Warrnt Offica Devilfish +block
--------------
11 (lineorc) Sailr Wooden Leg
12 (lineorc) Sailr Crooked Eye +agi+double

What to take on a 4agi lineorc?

Previously I had a plan to give him block+fend. Being a useful defensice combo it could also be OK on offence. Walk him into the opponent's half. If he's marked with one player, that's OK, he has good chances to score anytime. Blitzed? Ok, opponents constantly wastes blitzes on him. Marked with 2 players? Super.

But now, when I got a double I don't really see very good options. Dodge could be the first idea. But having only 1 dodge on a team is too little, can be countered easily.

I don't really see any other good option, but there should be something I'm missing?
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Old 23rd January 2012, 09:39 PM
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Dodge can be countered when blocking him, if he does anything. Until then he is mobile (except against dwarves). And you've already picked AG on a lineorc, so you might as well keep doing stuff that uses agi. Dodge, Pass, Catch..
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Old 23rd January 2012, 09:51 PM
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Dreamy is right... you should chose something that combines well with the Agility.

Dodge isn't bad... if your not facing dwarves its not that easy countering.
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Old 23rd January 2012, 10:02 PM
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He'll not be doing lot's of passing, he's not carrying the ball. I usualy use him as a regular orc on offence on a flank, but with a good ability to get free and recieve the ball. Dodge is not really helping in this. May be even makes it worse, if they hit my lineorc less, this means they hit blitzers more, which is bad.

Still thinking. One of the thoughts is just to ignore this double and continue with block+fend
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Old 23rd January 2012, 10:38 PM
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Maybe pass block or catch for an interceptor? Granted he won't intercept the ball as well as an AG 1 player (in Cyanide they ALWAYS seem to catch the ball), but it might lead to an interesting surprise for another coach. If they start targetting him, it'll keep the focus off your other players.
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Old 23rd January 2012, 11:00 PM
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i'd go down the interception route

either that or consider sacking him - +agi is a bit of a waste on a lineorc, whos usual primary role is to tie up opponents and act as cannon fodder
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Old 23rd January 2012, 11:01 PM
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Quote:
Originally Posted by Vusfnuv View Post
He'll not be doing lot's of passing, he's not carrying the ball. I usualy use him as a regular orc on offence on a flank, but with a good ability to get free and recieve the ball. Dodge is not really helping in this. May be even makes it worse, if they hit my lineorc less, this means they hit blitzers more, which is bad.

Still thinking. One of the thoughts is just to ignore this double and continue with block+fend
Then guard? Works well with Block + Fend later, works well with being able to get loose and reposition easily, and might mean yet another 2D block from time to time.

edit: else:
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Originally Posted by Orient View Post
either that or consider sacking him - +agi is a bit of a waste on a lineorc, whos usual primary role is to tie up opponents and act as cannon fodder
This. Pretty much what I meant in my first post in this thread, but harsher
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Old 24th January 2012, 07:18 AM
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Sacking? No way. This dude already brough me victories in 3 games out of 6 he playing after getting +agi. Yesterday he scored 2 TD's vs my most feared opponent in the division (we shared 1-2 place in this division).
I strongly plan to use him as a flanker on offence. For this role both catch and dodge are good, but block+fend provide almost the same result while being more useful on defence.
I'm thinking of ignoring the double, but it seems wrong. Good that I have a week to decide
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Old 24th January 2012, 07:46 AM
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Dodge, Jump Up or Guard. All other options are a waste of potential, IMO. And get him Block (or Wrestle) asap after this.
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Old 24th January 2012, 09:43 AM
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Obviously the only REAL choice for REAL men is staring you in the face: give him (drum roll please).... Leader!

No seriously, I'd say Dodge. Yes, in the meantime it means he's potentially unlikely to be hit, but he isn't "safe" until he picks up Block. So they'll still target him. Otherwise there just isn't much point in using the Double, but Doubles only come round so many times. So try to make the most of it.

Small edit: After re-reading your ideas, definitely go Dodge. You plan on using him as a solid flanker, so he'll need survivability, and that 4 Agility will mean in a pinch, you have a ball carrier if you need to quickly get the ball in your hands away from your opponent. While SH is generally the skill of choice in that instance, I'd say Dodge is better overall. Plus, Blodge or Wrodge can cause devastating things to opponents when they don't see it coming, and it's often from players they generally skip over for being useful. Such is the way.
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Last edited by Valokiloren; 24th January 2012 at 09:46 AM.
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