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#1
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| I've had this idea kicking around my head for a while now and was wondering what you lot thought about it. A more casual version of blood bowl for either playing over a short time frame such as a work break or teaching a new player the basics with out their head exploding. The biggest rule change is allowing KO'd players to return to play mid-drive. Here's the differences in the rules: Pitch Size The pitch size is 9 wide and 18 long. The wide zones are 2 squares wide. Turn Format You'll have to work out your own turn format to suit how long your playing for. Assuming it's a break from work (about 20 minutes) I wouldn't worry about playing the game in halves. Just pick at random who kicks off and play until you run out of time. Forming Teams Using any of the existing rosters, pick 5 players using one of the following set ups below. 3 linemen and 2 positionals 4 linemen and 1 big guy 5 linemen, 3 of which have skills available on a normal roll for 20k each. Goblins, Ogre and Halfling teams may have 3 linemen and 2 big guys Goblins may have 2 linemen and 3 positionals. You may have up to 3 rerolls. Work out the team value for both teams. The team with the lower team value may purchase inducements as normal except mercenaries won't have the loner skill. Setting up your team You must have at least one player on the line of scrimmage You may not have more than 1 player in each wide zone. Going For It Players may not GFI. If they have the sprint skill they may GFI 1 square. Returning Players to the Game At the end of your turn you may attempt to recover KO'd players and replace injured players too. For each KO'd player roll a D6, on a 4+ they can return to the game. If you have less than 5 players (including players on the pitch, ko'd and mercenaries) you may roll a D6 for each player you are short. On a 6 you convince a passerby to join in. You gain a lineman for your team. After rolling for KO'd and injured players you may set up players to join in on your next turn. Place them along any side of your half of the pitch. The only action returning players may take is move. The first point of their MA places them on any square along the side they were waiting on. They may not pickup or catch a ball. They still have their tackle zones. Let me know what you think. I haven't tried it myself, I'm going to try talking someone into playing me this weekend.
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#2
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| There's already rules for 7-a-side, Street and Beach Blood Bowl - a google search will normally find the latest versions.
__________________ Galak 3:16 says "There is a point in time that a player really should read the rulebook." Home of the ARBBL TalkFantasyFootball admin - PM me if you need help. |
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#3
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| Does anybody have a playtestet rulebook for multiplayer Dungeon Bowl |
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#4
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| Funny thing is I had just started figuring out the rules for "Jugger Bowl" ![]() Orcs: One of each player type per team, except throwers (so five per side). Everyone except the goblin gets the skill "no hands". One reroll, one apo. Both teams start in their endzone (BB7:s sized pitch, or slightly smaller) Ball starts in the middle. First to score one TD wins.
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#5
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| Quote:
I was trying to come up with something that doesn't introduce new rules to Blood Bowl though. Quote:
That sounds fun.
__________________ Last edited by Pottsy; 1st December 2011 at 11:37 PM. Reason: Cleaning up URL |
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#6
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| Quote:
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#7
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| True. So which would work best of "You have an unlimited supply of helpful rookie goblins ready to jump on the pitch in case your on-pitch one is sent off the pitch" or "You score by either making a TD or getting your opponents goblin sent off the pitch" I was more worried about the goblin being able to avoid injury too easily, so was thinking that "BoB start with Guard, Lineman start with Wrestle, Blitzer with Tackle, Troll with Grab and Goblin with Sidestep" But it's mostly just a fun idea, not a very thought-through prospect
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#8
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| maybe, when your goblin is injured, his replacement appears in your endzone? This would make killing opposing goblin profitable, but not game-breaking.
__________________ CCV: The Bumzurs reached quarterfinals CCVI: somehow won the whole thing with Quest for the New World |
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