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#1
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| Hi guys. My UKBBL Necro team, Sly's Lurching Losers, play against a typical Orc team tomorrow. The Orcs are much more experienced and I have inducements worth 410 (1640 vs 2050). My team can slog a little, but we are badly outclassed by most specialist teams including bashy Orcs. Any advice on what inducements to take?
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#2
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| If it's pure muscle you want then Ramtut is available, although many of course prefer the Count as a much better all-round package. Both would take some of the strain off your brawlers, and both are difficult to pin down or remove from the pitch. What sort of shape are your Wolves in? Wilhelm Chaney packs a nasty set of ST4 Claws, albeit with the mixed blessings that are Frenzy and Wrestle. A point of AV buys him 2/3 extra MV over the bruisers, which is nice. But more importantly his lower price lets you also take a Wizard to bust that nasty Orc cage open or a babe/Igor combo to help tend to your wounded. Last edited by John McGuirk; 27th October 2011 at 09:01 PM. |
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#3
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| Wilhelms wrestle/frenzy combo makes for a great ball sacker though, but the count give you hypno - right? That would be perfect to open a cage. |
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#4
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| Whatever you do, definitely get a Wizard, as Fireballing a classic cage gives you a great chance of popping the ball out into the open, especially if you can wrap a player or two around to cover the backside and have a Guard player handy to dive for an assist. Combined with some proper defensive stalling he should have trouble scoring in his receiving half, meaning you just need to score when you receive and look for a 1-0 victory. |
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#5
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| I really need to learn how to pick inducements better... any topics just on this ?
__________________ We came, we won, we howled ! CC VII - 1st of Div 1 - Eights Final [ Triumph in Adversity award ] CC VIII - Champion ! [ Triumph in Adversity award ] |
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#6
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| If Wilhelm Chaney is a starplayer then he isn't in the Cyanide version. ![]() My team: Nelson, WW: Claw, Frenzy, Regen, Mighty Blow, Block. Freemantle, Wight: Block, Regen, Mighty Blow, Guard. Bayntun, Golem: Regen, Stand Firm, Thick Skull, Block, Guard. Bullen, Golem: Regen, Stand Firm, Thick Skull, Block, Guard. Pellew, Zombie: -1AV, Regen, Kick, Block, Fend. Laforay, WW: Claw, Frenzy, Regen, Block, Dodge. Mansfield II, Ghoul: Dodge, Block. Harvey II, Wight: Block, Regen, Guard. Assorted unskilled Zombies and a rookie Ghoul. They can mix it up so long as I choose where. Plus they can out pace the Orcs. But can they defend? Probably not. Ramtut or the Count will use up all my inducements. Or I could get Nekbrekwatsit and a Wizard and if I drop a coach or a cheerleader maybe a Babe too. Thoughts? Edit: Do you realise how hard defensive stalling is with MV4 AG2 pieces? Very is how, you rely (too) heavily on the Stand Firm Golems. Quite fancy the wizard though.
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#7
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| whats his team look like? i would go either the count (st5, ag4, av9, hypno gaze, this guy can do it all) or wizard and extras (maybe nekbrekeh.) the count acts almost like a wizard with hypno gaze in cage disruption, but for 16 turns. st5, side step and av9 make him an impressive roadblock too. i guess i rate the count highly though as he has beaten me almost single handedly a couple of times now :P |
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#8
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| His team has most of the usual skills such as Block, Guard, Mighty Blow and Tackle. They are also a little battered. His Frenzy Blitzer only has MV4 while his MV7 Blitzer only has ST2 and Dauntless. Another Blitzer is AG4. Unusually he has a couple of Goblins too plus the inevitable Troll and Black Orcs. Thrower is decently skilled.
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#9
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| Quote:
I would also recommend the Count against an Orc team even though that's all your inducement, even above a Wizard. ST5 plus Block, Hypno to help bust a cage, one of the toughest ball handlers to bring down (did I mention ST5 + Block?) AG4 will help him make the odd dodge when you need it. He might be the best Star out there. |
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#10
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| Another vote for the Count. A wizard does help bust the cage but, what if the cage reforms? What if the wizard is a dud? You only get one chance with a Wizard. The Count will help u muscle up for the whole game and provide a means of 'countering' (excuse the pun ) the orc cage.The count is certainly one of the better stars.. Up there with Hthark the Unstoppable!
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) the orc cage.
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