Welcome, Unregistered. You last visited: Today at 02:13 PM

User Information
Your Avatar
Register
Lost Password Recovery Form
Sponsors

Get great Fantasy Football Miniatures from Impact, Gaspez Arts & Greebo Miniatures.

Comixininos / Mano di Porco: Your Fantasy Football Online Store. Minis, pitches, block dice... we've got them all!!!



Rules - Allowing extra teams...

Reply
 
LinkBack Thread Tools Display Modes

  #1  
Old 12th January 2012, 10:18 PM
Kolat's Avatar
Member
Join Date: Dec 2011
Location: Good olde New Yorker right here...
Posts: 97
Kolat's Flag is: United States
Default Allowing extra teams...
A person requested to use a Slann Team in our local Open League, and I said yes to that along with Chaos Pact and Underworld teams. Just curious what people think of that, or if any of those teams are especially over powered.

It's a fun league, not overly competitive, so looking for your insight, thanks!
__________________
Regards,
Dan Dineen
Kolat Master of the Dynasty

"The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself."---Nietzsche


"Wait, are we the Dark Side? Nobody told me about that!"---Loki
"Have you never met Dineen?"---Reese
Reply With Quote
  #2  
Old 12th January 2012, 11:07 PM
Super Moderator
Join Date: May 2011
Posts: 2,282
Nikolai II's Flag is: Sweden
Default
Slann and Underworld are weak teams unless the coach is good (or they get a few skills - especially Slann can get quite scary if given some time). Chaos Pact is about on par with chaos, so still not overpoweringly good.

Most NAF leagues do accept all three teams.
__________________
Reply With Quote
  #3  
Old 13th January 2012, 03:34 AM
Member
Join Date: Jan 2012
Posts: 46
Orient's Flag is: UK
Default
they were unanimously approved by the BBRC after some fairly extensive playtesting. While the idea of three big guys can be scary, they're teams that certainly have some flaws to provide ballance
Reply With Quote
  #4  
Old 13th January 2012, 04:18 AM
Kolat's Avatar
Member
Join Date: Dec 2011
Location: Good olde New Yorker right here...
Posts: 97
Kolat's Flag is: United States
Default
Thank you for the input guys, much appreciated!
__________________
Regards,
Dan Dineen
Kolat Master of the Dynasty

"The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself."---Nietzsche


"Wait, are we the Dark Side? Nobody told me about that!"---Loki
"Have you never met Dineen?"---Reese

Last edited by Kolat; 13th January 2012 at 04:45 PM.
Reply With Quote
  #5  
Old 13th January 2012, 10:09 AM
Junior Member
Join Date: Jan 2010
Posts: 27
Default
Yeah no worries, all three teams are less competitive than the standard top tier teams.
Slann and underworld are soft teams recieving loads of casualties. C Pact and slann needs a lot of basic skills before they are really competitive. But all of them are fun and have a different playstyle than the standard teams, so go for it.
Reply With Quote
  #6  
Old 13th January 2012, 03:17 PM
Coach's Avatar
Administrator
Join Date: Sep 2009
Location: England
Posts: 1,298
Coach's Flag is: England
Default
Apart from Games Workshop saying so, those three races are as good as official. They wouldn't be in the NAF rankings otherwise and I don't know any league or tournament that uses the latest rules that doesn't allow them.
__________________
Reply With Quote
  #7  
Old 13th January 2012, 04:48 PM
Kolat's Avatar
Member
Join Date: Dec 2011
Location: Good olde New Yorker right here...
Posts: 97
Kolat's Flag is: United States
Default
Some of the newer guys were all focused on the Slann and their leaping ability. Explaining how a 3+ roll w/o a built in reroll can be rough, wasn't sinking in well. And I just wanted to make sure I wasn't missing anything!

Thanks again!
__________________
Regards,
Dan Dineen
Kolat Master of the Dynasty

"The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself."---Nietzsche


"Wait, are we the Dark Side? Nobody told me about that!"---Loki
"Have you never met Dineen?"---Reese
Reply With Quote
  #8  
Old 13th January 2012, 06:55 PM
Purgatory's Avatar
Senior Member
Join Date: Jan 2011
Posts: 279
Purgatory's Flag is: Sweden
Default
Quote:
Originally Posted by Kolat View Post
Some of the newer guys were all focused on the Slann and their leaping ability. Explaining how a 3+ roll w/o a built in reroll can be rough, wasn't sinking in well. And I just wanted to make sure I wasn't missing anything!

Thanks again!
I've only ever played against Slann in a league, and never with, and even though I've never lost a game to them (I was playing OP Woodies) I think the team is rather scary once it gets to about 1750 and above in development. They have an assortment of useful skills, fairly cheap and disposable linemen, great Blitzers and Catchers and a good Big Guy.

However, playing against Slann is very different compared to playing against other "conventional" teams, and I assume that it's a different experience to play with them as well. In that manner, I think even a fairly new Slann coach can rack up a couple of wins against coaches who are not used to their style.

Once you're able to handle the Leaping, and once you learn what players to target, it gets easier. Thus, I wouldn't worry too much if someone cries imbalance at first sight when playing against Slann.
Reply With Quote
  #9  
Old 13th January 2012, 08:24 PM
Super Moderator
Join Date: May 2011
Posts: 2,282
Nikolai II's Flag is: Sweden
Default
Quote:
Originally Posted by Purgatory View Post
Once you're able to handle the Leaping, and once you learn what players to target, it gets easier. Thus, I wouldn't worry too much if someone cries imbalance at first sight when playing against Slann.
Given that I'll be playing Slann about 400 TV my superior this season - which players should I hit and what should I do against leap? (I play darkies. He has two +AG catchers and one HMP catcher)
__________________
Reply With Quote
  #10  
Old 13th January 2012, 08:46 PM
Netsmurf's Avatar
Senior Member
Join Date: May 2010
Posts: 2,703
Netsmurf's Flag is: Denmark
Default
Quote:
Originally Posted by Nikolai II View Post
Given that I'll be playing Slann about 400 TV my superior this season - which players should I hit and what should I do against leap? (I play darkies. He has two +AG catchers and one HMP catcher)
Hit them
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 02:30 PM.


Powered by vBulletin®
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.2