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#1
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| Hi all, It's a long time since I haven't posted on the forum, but I'm coming back to you because I need your advices. I plan to organise a little tournament at my local gaming club, but I don't know which format to choose. So I'm asking you (people used to participate in tournaments) with which format do you have the most pleasure to play in a tournament environment ? It's a one day Swiss-system tournament with 3 games. I'm not really used with all the different formats, so don't hesitate to give the ones you know ! Thanks in advance Ghaz
__________________ Crunch Cup II Team: Les Ghaztronomes (Ogres) Results: 3-2-2 (W-D-L) |
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#2
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| Well, resurrection formats seem to be the most popular. Then it is all about setting a TV and deciding how skills and inducements should be handled.
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#3
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| Yes Yes, I plan to do a resurrection one, but I don't know what to do witht the team value and the skills. Is it better to have: - TV 1000 with no skills - TV 1100 with some skills (maybe 4 normal and 1 double) - TV 1200 and the possibility to buy skills for up to 6 players (20000 for normal and 30000 for double) or any combinaison of TV + skills ? Is is more enjoyable to play all the matches with the same roster or give coach a few skill after each matches ? Thanks !
__________________ Crunch Cup II Team: Les Ghaztronomes (Ogres) Results: 3-2-2 (W-D-L) |
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#4
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| How many games are we talking about? The world cup uses 1.1 million gold, no stars or inducements. Goblins can buy bribes and halflings the chef. Day 1 you choose three skills for three different players, day 2, one double skill and one normal skill. Day 3 as per day 2, ending up with skills on seven different players. I do agree that 1100k is one of the best starting points. Still low enough to force some thinking, but offers more options than the base 1000. 1150 k is another option. Skill packages are also popular, since some teams suffer a lot more from not having gotten any skills at all (Chaos, Lizards, etc). Some offer extra skills for stunty teams and fewer skills for the top tier 1 teams, in an effort to balance. Skill packages also make it a lot easier to check if the roster is correct, so even if "buying" skills for TV (say 1300) is very funny, it is also harder to validate. (I wouldn't expect many to cheat intentionally, but I would definitely expect sloppy math in such a tournament )---- Edit: Since I didn't really answer your questions directly: I'd prefer all matches with the same roster in a small tourney (where I play everyone else). Swiss draw or other tourneys with several games in a row skilling up can be fun, but don't remember the need to revalidate the team after each such change. (Or to have them pre-listed, as in the WC) And in short I think buying skills for TV is more enjoyable, but skill packages are more manageable.
__________________ Last edited by Nikolai II; 18th November 2011 at 06:45 PM. |
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#5
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| Any of those should be fine really, there are many different tournaments that use slight variations of those. Some points personally: TV1100 ~ 1200 gives some of the more expensive teams more viability (Nurgle, High + Pro Elves) Having all the skills before game 1 for every game also helps all those races that don't start with many (or even none) of the core skills (Block, Dodge, Sure Hands, Tackle). Doing that rather than feeding them skills each game evens the playing field between races a bit more. Quote:
TV1000 with no extra skills really favours a select bunch of races over others which I dislike as it discourages variety in race selection. That also means that you are also playing against the same more common races each game too. So I would suggest a good place to start at is somewhere in the region of TV1100 ~ 1200 and also let them pick some skills on top of that and let the teams have all those skills for every game. Then you can make some changes as you see fit like giving certain races perhaps an extra skill or two, limiting how many players can take a skill, if they can stack skills (not many tournaments allow this, if you do allow it then I would say no more than two skills on a player and no duplicate combinations). The choices are endless really! Take a look at the NAF site and download rule packs from some recent tournaments in different countries for inspiration. If it is your first one though and you've not been to many yourself before I would keep things simple, not mess with any variations or restrictions etc. as you will be busy enough just getting used to running it.
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#6
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| Thanks for all the advices, I think I will go with: - TV 1100 - 5 skills before first match (up to one double), players can't stack skills - for stunty teams (gob, half, ogre with no more than 4 ogres, Lizardmen with no saurus, underworld with 12+ goblins) up to 5 doubles - No stars players - up to 0-3 Bribes for goblins and 0-1 Halfling Master Chef for halflings Or something like in this tournament: Downloads Ghaz
__________________ Crunch Cup II Team: Les Ghaztronomes (Ogres) Results: 3-2-2 (W-D-L) Last edited by Ghaz; 1st December 2011 at 02:09 PM. |
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#7
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| Ouch! Up to 5 doubles for Stunties? I think that might make them a little to good. I think giving them 2 extra skills (one of which can be a double) is better.
__________________ Galak 3:16 says "There is a point in time that a player really should read the rulebook." Home of the ARBBL TalkFantasyFootball admin - PM me if you need help. |
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#8
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| Is that a theorybowling guess or has it been tried and tested? ![]() But yea, 4 ogres is a good setup for TV1100, and getting them all with doubles skills (as well as a leader or DP snotling) does sound very powerful. (Block Ogre, Tackle Ogre, Sure Hands Ogre and still another skill on the fourth one, like Wrestle or Frenzy) But once again - it could be a fun theme for the tournament to encourage stunties, even if I wonder if the limit shouldn't be 2 or 3 ogres max.
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#9
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| yowzers that's a bit too good for the stunties. i would have it as normal teams 5 skills including 1 double and stunties 5 skills including 2 doubles and no stacking. also all skills up front as you're only playing 3 games. tv of 110 or 115 would allow a good balance. i've thought for a while about going with a tv of 90 or 85, for a much more amateur lineman based tournament might be fun |
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#10
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| I'm taking my shovel and I dug up this old topic. Here is what I have planned for the tournament: - It will be a one day tournament, resurrection format and swiss system - 3 matches will be played - TV of 1100 for the starting roster. - No star player, halfling can take the chief and bride for goblin at normal price. - Skill allocation depending of the tier of the team, skill stacking not allowed: ==> Tier 1 teams: 5 skills before the tournament (one can be a double) ==> Tier 2 teams: 6 skills before the tournament (one can be a double) ==> Tier 3 teams: 7 skills before the tournament (3 can be a double) Here is the classification for teh differents teams: Tier 1 teams: Amazon, Dark Elf, Dwarf, Elf, High Elf, Human, Norse, Orc, Skaven, Tier 2 teams: Chaos, Chaos Dwarf, Khemri, Lizardmen, Necromantic, Nurgle, Slann, Undead, Vampire Tier 3 teams: Chaos Pact, Goblin, Halfling, Ogre, Underworld, Lizardmen with no Saurus What dou you think about it ? I'm also thinking of fields from http://www.ff-fields.com/ as prize for the tournament, as anyone have experiment with these ? Thanks Ghaz
__________________ Crunch Cup II Team: Les Ghaztronomes (Ogres) Results: 3-2-2 (W-D-L) Last edited by Ghaz; 31st January 2012 at 11:50 AM. |
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