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Chaos Dwarf - Chaos Dwarf start roster, team development and tactics

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  #51  
Old 18th August 2011, 11:23 PM
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I agree with block first.. My plan is to build one carrier (the build mentioned in my last post) and i think ill build the other as a sweeper with block, break tackle, mighty blow, frenzy.

Thoughts?
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  #52  
Old 19th August 2011, 07:52 AM
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If you want a killer sweeper then mighty blow and pilling on is a must. I would even wait with break tackle, as you want to kill anything near by and you should be able to blitz with other players, not just reling on one bull
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  #53  
Old 19th August 2011, 10:13 AM
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I dont know about a bull on the ground. Might end up foul bait. What do people think about juggernaut?
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  #54  
Old 5th September 2011, 10:16 PM
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My first bull Centaur just got his first level up. I rolled 2 - 5s, so I can take a doubles skill or of course the +MA. I am a bit perplexed on which direction I should go. Any ideas?
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  #55  
Old 5th September 2011, 10:58 PM
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I would be tempted by the +Ma to be honest - makes him into a genuine one turn scoring threat - assuming he can catch the ball lol! Also means he can cover a lot of ground in general.

If you want to take the double then Dodge is probably your best option. Follow it up with Block and Break Tackle and you have a very effective and mobile piece.
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  #56  
Old 6th September 2011, 02:04 AM
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I almost immediately took the +MA on the 10 until I realized that it was also a doubles. I was having trouble to choose between Dodge, and +MA. I decided to go the +MA, I hope that was the wise choice.
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  #57  
Old 6th September 2011, 07:36 AM
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I think it will prove itself as a good choise in the long run
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  #58  
Old 6th September 2011, 05:34 PM
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I agree.. I would love the extra MV on one of my Bulls. I think you will surprize alot of opposition coaches with how well he will cover the pitch.

Good choice!
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  #59  
Old 7th September 2011, 11:09 AM
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I'd go with Dodge, but +MA should prove very useful too.
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