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Chaos - Chaos Team at a Resurrection Tourney

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  #1  
Old 29th July 2011, 03:17 PM
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Default Chaos Team at a Resurrection Tourney
I'm planning on playing in a Resurrection Tournament soon, and have decided to play my Chaos team (as they're the only team I have painted). My roster will most likely be:

1x Minotaur
4x Chaos Warriors
6x Beastmen
3x Rerolls
1x Fan Factor

I'm not certain on what skills to take, however. The rules for the Tournament are as follows:

The rules are Resurrection, buy a team for 1100000 - then choose one skillpack:

* Skill Pack A: 6 normal skills - You must give six different players normal skill (not double skills)
* Skill Pack B: 4 normal skills + a double skill - You can give a player a double skill and also provide four other players with normal skill
* Skill Pack C: 2 normal + 2 double Skills - You must give two players a double skill and also provide two other players with a normal skill

I was thinking giving block to the Minotaur and 4 Chaos Warriors... this would give me a good, hitty team for beating down my opponents, but ball handling and defense might be a problem. I could also focus on giving the beastmen skills, and use the minotaur and Chaos Warriors like Saurus. I could give the Minotaur tentacles, hand out wrestle to a couple of the beastmen, and give sure hands, kick, or similar skills to a couple others.

Please give me your thoughts and suggestions! Thanks!
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  #2  
Old 29th July 2011, 03:41 PM
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A quick one is claws for the mino, Block for 2 warriors and guard for two warriors and a beast with sure hands.

I think using a double on the mino is bad choise when you can get the claw mighty blow combo for free
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  #3  
Old 30th July 2011, 02:03 AM
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I would go A:

Claw/Jugg Mino (Depends on the other team's AV)

Blockx3 Chaos Warrior
Wrestle Beastman (Works great vs Blodge ball carriers and with 1d vs str 4 ball carrier makes 3/6 results drops the ball)
Guard beastman (more mobility than CW, leaves a CW open to make a 1 standing 1 prone mark, forces 3 players to get a 2d block on him)
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  #4  
Old 30th July 2011, 04:43 PM
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With Chaos taking 6 skills seems the obvious choice. I doubt you can change the skills from game to game based on the opponent though.

I don't think you could go that far wrong taking Block on four players, and Sure Hands and Wrestle.

Good luck and let us know how it goes!
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  #5  
Old 4th August 2011, 11:44 AM
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As Coach says, Block on all the Chaos Warriors, Sure Hands on one beast and Wrestle on another is a good pick.

Substituting Wrestle for Frenzy will give you a high risk (but potentially high reward) alternative, allowing you to be aggressive and look for surfs while still having a decent chance of downing an enemy ball carrier.
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Old 9th August 2011, 03:09 PM
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The tournament that I was participating in was Gen Con Bowl 2011. It was a good time, but I ended up going 1-1-2. I tied against a Slann team, lost to a mean Dark Elf team (my Minotaur decided to kill himself on my first turn), defeated a second Chaos team (w/o a Minotaur), and then just barely lost to an Orc team on the last turn after a stunning pass to a lineman for the TD. I managed to get 11 casualties, which was 2 shy of the top number of casualties for the tournament. Block and Sure Hands came in very handy, although Wrestle ended up not being very useful. I think I would rather have given the Minotaur Claws, or taken a player with Tackle.

All in all, a good day, though!

Last edited by magi; 10th August 2011 at 03:06 PM.
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  #7  
Old 10th August 2011, 01:46 PM
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only four games? I don't like travelling to tournaments with five games let alone four!

still not a terrible result with chaos only losing the one game
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