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Cyanide - Cyanide skill settings

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  #1  
Old 21st October 2011, 07:01 PM
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Default Cyanide skill settings
So what does everyone set to "Ask?" I know Wrestle absolutely needs to be set, and I know in some instances (Shadowing, Dump-Off... I think) the computer will ask you before executing anyway, but what other skills should be set to "Ask?"
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Old 21st October 2011, 07:04 PM
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I would put piling on...

I put Standing Firm too.
Sometimes I prefer that my Big guys get pushed closer to the action. It's quite funny when the enemy has like a lot of people to try and hit ... and I just let myself be pushed back and away so the 2nd and 3rd guy don't have a target.
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Old 21st October 2011, 07:31 PM
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I haven't had a player with Piling On in the game yet. Does it really not ask before executing? That would be ridiculous. I'm curious if the game asks on Diving Tackle, as I just picked up a player with it.

Stand Firm is a good one, as is Fend, especially against Frenzy players who bit off more than they could chew. I understand the reasons for ignoring Dodge on a block, but Dodge comes up so much, that I would hate to break up the flow of the game to keep confirming it.
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Old 21st October 2011, 08:37 PM
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I've been screwed by Pass once, with it re-rolling a scatter (which I'd have taken) only to get a fumble which put the ball on the ground deep in my own half. Obviously not a common occurence...

Juggernaut should be set to ask, even if the implementation is sort of screwed. Sometimes you'll want a push, others you'll want the guy on the ground, no matter what.
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Old 21st October 2011, 09:33 PM
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I set pretty much anything that can be to ask.

I'm not sure you can set Dodge to ask but you can definitely turn it off during a block.

I definitely want Wrestle, SF, DT, Fend and PO set to ask but it's better in my mind to break the flow slightly than not be asked on something I might not want to use.
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  #6  
Old 21st October 2011, 09:40 PM
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Quote:
Originally Posted by John McGuirk View Post
I've been screwed by Pass once, with it re-rolling a scatter (which I'd have taken) only to get a fumble which put the ball on the ground deep in my own half. Obviously not a common occurence...

Juggernaut should be set to ask, even if the implementation is sort of screwed. Sometimes you'll want a push, others you'll want the guy on the ground, no matter what.
Agreed to both of those. Passes are infrequent enough that I don't mind confirming the pass skill.
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Old 21st October 2011, 09:41 PM
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Quote:
Originally Posted by John McGuirk View Post
I've been screwed by Pass once, with it re-rolling a scatter (which I'd have taken) only to get a fumble which put the ball on the ground deep in my own half. Obviously not a common occurence...
More common than one might think when You're playing Khemri.
Yes, Pass should be definitely set to "ask".

Others I use are: Stand Firm, Piling On, Diving Tackle, Wrestle, Grab (You don't want it when trying to crowd surf a non-sidestepper) and Juggernaut.

You can't set Dodge to ask in the options and I never thought to try disabling it when 'ed .
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Old 21st October 2011, 09:53 PM
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Originally Posted by Mico Selva View Post
You can't set Dodge to ask in the options and I never thought to try disabling it when 'ed .
It could however be very nice to not use dodge when close to the sideline, just in order to keep your player on the pitch. Example: A frenzy players first block coming up , then I would not use my dodge if that would give me the chance to stay on the pitch
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Old 21st October 2011, 10:04 PM
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It could however be very nice to not use dodge when close to the sideline, just in order to keep your player on the pitch. Example: A frenzy players first block coming up , then I would not use my dodge if that would give me the chance to stay on the pitch
Yes, and I know Fumbbl gives such a possibility. I just never tried to use it in Cyanide.
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Old 22nd October 2011, 06:25 AM
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Hail Mary Pass should be on the list, but due to weirdness, it never seemed to work properly as Ask. It basically had to be turned off altogether or you simply always threw a HMP.
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