|
#21
| ||||
| ||||
| HMP is always inaccurate and away on 2+ (3+ if stunty), so there is no in built reroll you have to deside if you should use or not, so once you declaire the HMP thats it - BOMB away |
|
#22
| |||
| |||
| Yes, HMP is more like Leap. First you declare it, then you roll it. With pass you can only target the entire pitch if you are on the LOS. With HMP you can always target the entire pitch. So rolling a pass first and then changing to HMP would be like rolling for a difficult dodge, then deciding to have leaped that one square instead. Both could work as houserules, but are probably not RAW.
__________________ |
|
#23
| ||||
| ||||
| According to Competition Rules, Stunty does not affect HMP: Quote:
Quote:
Cyanide game follows Competition Rules as far as I know.
__________________ GMT/UTC: +1 If life gives You crap, make crap golems. Sizemore Rockwell, Erfworld "Hype" is new word wot I know, it mean you talk bullshit. Gutrog Word-Knower CC IV: group phase | CC V: playoffs, 1st round | CC VI: group phase | CC VII: wooden spoon | CC VIII: QF of CrC |
|
#24
| ||||
| ||||
| Hmm I have always gone with racial ability as a global modifier. Would be fun with a clarification |
|
#25
| ||||
| ||||
| Stunty does not effect HMP: Talk Fantasy Football • View topic - Stunty Throws |
|
#26
| |||
| |||
| Quote:
Talk Fantasy Football • Login "HMP trumps all modifiers ... its a 2+ roll to throw the ball. So Very Sunny, Stunty, opposing TZs, and Distracting Presence are ALL ignored when using HMP." It's 2+ if you're a Goblin. It's 2+ if you're a-hobblin'. It's 2+ on a plane. It's 2+ on a train. It's 2+ on a boat. It's 2+ if you're a goat. It's 2+ if you're a ram. It's 2+, Sam I Am. |
|
#27
| |||
| |||
| Quote:
Quote:
__________________ |
![]() |
| Thread Tools | |
| Display Modes | |
| |
All times are GMT +1. The time now is 03:38 PM.











Linear Mode
