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#1
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| Da WAAAAAGGGHHH Boyz!!! Pictures of team can be found here: Da WAAAAAGGGHHH Boyz!!! Picture Profile Record is 2-0-1 Beat Norse, Tied Khemri, Beat Norse. Team Line Up: Vrool Longtusk #3 - Black Orc Blocker - No Skills, No SSP Kodush Elfbasha #4 - Black Orc Blocker - Block, 1 Casualty + 1 MVP = 6 SSP Gashnak Da'Fist #5 - Black Orc Blocker - No Skills, 1 Casualty = 2 SSP Binag Bullnoze #6 - Black Orc Blocker - No Skills, 1 Caualty = 2 SSP Krugar Onehorn #7 - Blitzer - Block, No SSP Varag Dwarfhata #14 - Blitzer - Block and Dodge, 2 TDs = 6 SSP Riznak Goreluva #15 - Blitzer - Block and Guard, 1 TD + 2 Casualty = 7 SSP Gurug Ratmasha #16 - Blitzer - Block and Guard, 1 TD + 2 Causalty = 7 SSP Vrirz Dedslasha # 8 - Line Orc - No Skills, 1 MVP = 5 SSP Krur Mankilla #9 - Line Orc - No Skills, No SSP Horag Scoremaka #1 - Thrower - Sure Hands, Pass, and Block, 2 Completions + 1 MVP = 7 SSP D'neen Da'Sneak #13 - Goblin - Dodge, Stunty, and Right Stuff, 1 Completion = 1 SSP Pictures to come over the weekend! Last edited by Kolat; 11th January 2012 at 07:57 PM. |
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#2
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| For me, you are right on the money. I would take Dodge on the Blitzer and Block on the Thrower. Having said that, you might want to consider Jump Up on the Blitzer if you want to make a killer later, as that goes really nice with MB/Piling On and helps with the low-ish MV of the Orcs and Diving Tackle could be an excellent choice for dealing with elves long term. |
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#3
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| This early in developement I would go for jump up, unless you want to score with your blitzers on a general basis, then dodge would be best. |
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#4
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| Jump up is something I was considering... Though my scoring is basically whoever can. I like to get my Blitzers 1 skill ASAP, so next game I'll be scoring with different Blitzers. As of right now I am leaning towards Dodge as I love having at least 1 Blodge on my team when possible... Next thing to save up for is a Troll, hopefully 2 games... |
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#5
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| Game 1 versus: The Valhalla Raiders (Norse), Win 2-0 The game started off with me kicking off to the Raiders, and him picking up the ball and forming a front side cage behind the line. With him fielding 2 Werewolves and a Yeti, I knew I had to get them off their feet ASAP. My first block was a Werewolf knocked on his furry ass, and a boot crushing his throat... That limited his strength options, and on turn 4 I was able to knocked the ball out of his Catchers hands, and lead at Halftime 1-0. During I instructed my team to instigate the Yeti as much as possible, as the damn monkey hadn't failed a Wild Animal all 1st half. My team hurled insulted him for the first 3 turns of the 2nd half, and was rewarded by 4 Wild Animal failures in a row! Aside from that standard issue 2nd half, receive ball and grind out a 2-0 victory. Game 2 versus: Deadmen Walking (Khemri), Tie 0-0 This game was a comedy of errors I would soon forget. Neither team made a GFI roll, each team only was able to pick up the ball once a piece (him turn 6 in the 1st half, and me turn 4 in the 2nd half). That left the ball bouncing all over the field... I did have 2 casualties though! This is proof positive that Nuffle is a cruel master, and enjoys our pain. I would have it no other way! ![]() Game 3 versus: We Uppercut Taints (Norse), Win 2-0 I received the kick off, and during the next 8 turns killed 1 lineman, and knocked out 4 others. Also scored a TD on turn 8. 2nd half saw him make 3 out of 4 lineman making it back into the game, that was complicated by my BOB being thrown out for fouling on turn 6 of the 1st half... But he had a casualty, and got the MVP, so go him! lol The 2nd Half was the Norse moving forward for 3 turns, then getting blitzed and scored on turn 8. Nice and easy... Nothing really special, just better positioning from me. Though the blitz was 3 players on a Werewolf that had the ball who got his furrry assed surfed! lol So, after game 3 I have 2 blitzers getting normal skills and the BOB getting a normal skill also... I am thinking Guard for the 2 Blitzers and Block for the BOB, any thoughts? |
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#6
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| Solid choices so far. There's a lot of debate over guard or block on black orcs, and I've generally favoured guard, but both are necessary early and don't seem to make that much difference. Personally I favour guard as a means of giving a solid defence to your ball carrier in the cage, but it does make him less able to put the fist in.
__________________ "Gallows Bait" the eternal rookie - Lebe666. "passive-aggressive luck whiner" - Nikolai II. CCIII:Blackhoof Beasts(Cha) 1-0-3 (29/32) | CCIV:Late Arrival(HiE) 0-1-2 Stand ins | CCV:Asur Ravens(HiE) 1-1-3 (18/24) | CCVI(Div 3):Da Flash Gitz(Orc) 2-3-2 (5/8-18/32) | CCVII(Div 4):Sturmwald Eagles(Hum) 4-0-4 (2/8-16/32) | CCVIII(Div 3):Ghosts of Grace(Elf) 2-1-3 (3/6-12/24) |
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#7
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| Quote:
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#8
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| If I don't get a double for dodge, or a stat, then guard is my first pick for 3 out of 4 - I'd maybe put mighty blow on one of them, to give you an early killer threat, or tackle in a dodge heavy league.
__________________ "Gallows Bait" the eternal rookie - Lebe666. "passive-aggressive luck whiner" - Nikolai II. CCIII:Blackhoof Beasts(Cha) 1-0-3 (29/32) | CCIV:Late Arrival(HiE) 0-1-2 Stand ins | CCV:Asur Ravens(HiE) 1-1-3 (18/24) | CCVI(Div 3):Da Flash Gitz(Orc) 2-3-2 (5/8-18/32) | CCVII(Div 4):Sturmwald Eagles(Hum) 4-0-4 (2/8-16/32) | CCVIII(Div 3):Ghosts of Grace(Elf) 2-1-3 (3/6-12/24) |
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#9
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| Cool, I am fairly certain I'll be sticking with Guard, as it is invaluable in a cage setting. Only thing left to decide is the Block/Guard for the BOB. We have a few Norse/Dwarf teams running around which is why I am leaning towards Block. But I'd love to hear a counter arguement for Guard on the BOB! |
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#10
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| On consideration, Norse might be a good argument for Block - against guard a Dauntless runner with Block is going to find it reasonably easy to have a go, whether you're higher strength or not. Block just stops you getting knocked down as often, so it might be worthwhile.
__________________ "Gallows Bait" the eternal rookie - Lebe666. "passive-aggressive luck whiner" - Nikolai II. CCIII:Blackhoof Beasts(Cha) 1-0-3 (29/32) | CCIV:Late Arrival(HiE) 0-1-2 Stand ins | CCV:Asur Ravens(HiE) 1-1-3 (18/24) | CCVI(Div 3):Da Flash Gitz(Orc) 2-3-2 (5/8-18/32) | CCVII(Div 4):Sturmwald Eagles(Hum) 4-0-4 (2/8-16/32) | CCVIII(Div 3):Ghosts of Grace(Elf) 2-1-3 (3/6-12/24) |
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