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Cyanide - Death Bowl - idea

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  #1  
Old 17th December 2011, 02:18 AM
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Default Death Bowl - idea
Had this wierd idea... matches in cyanide in which scoring is not the objective... but getting the first death. You kill... you win. Game Over.

Obviously AV9 teams might have a head start on that... but in the end fouling is the only sure way of racking in sure broken armor? So agile teams might be more able to foul consistently and to retreive fallen comrades.

Viable ? Or its just too hard to get a death ?

I imagine some wierd maneuvering to isolate players to push them into the crowd (insta injury) or to gang foul. Teams that have claw right away like Necro might be interesting. Big guys with MB right of the bat too.
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Old 17th December 2011, 02:42 AM
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That'd be fun, but instead of making it to the first death, have each death be considered a TD. That'd really crank up the mayhem.
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Old 17th December 2011, 02:48 AM
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No... I don't want a bash/block feast (got enough of that in MM)... the idea is too focus. First death. Its more pro...
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Old 17th December 2011, 05:17 AM
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I'd be up for giving it a try.
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Old 17th December 2011, 02:55 PM
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I have a fun game called Halfling tennis I've played a couple of times for a laugh.

Basically you have two Halfling teams. You forget the ball. Every turn you throw a fling at your opponents Treemen. If you knock a Treeman down it counts as a score.

It is good for a laugh.
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Old 17th December 2011, 03:07 PM
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Treeman bowling ?!!

That must be very hard to do....
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Old 17th December 2011, 06:34 PM
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Well it's not exactly high scoring, (had a 2-0 and a 1-0) but it's hilarious. The Trees having Strong Arm and no loner helps a little, it would be much tougher with trolls or ogres.
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Old 17th December 2011, 06:53 PM
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So any skills that help ? What distance should the trees be ? Should they stay together ?
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Old 18th December 2011, 12:26 AM
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Isn't that a matter of tactics? The rules sounded simple enough.

The only question would be - after the toss, are the halflings allowed to try to kill the opponents halflings or otherwise interfere with the throw like by putting tacklezones on the opposing tree?
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Old 18th December 2011, 06:01 PM
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Skills are basically optional. The only ones that would help would be passing ones on the trees really, or Jump Up/MV (They are probably the two game-changing skills as a downed tree can stay there for the half). AG on a fling doesn't really matter here as you don't care if they land (ideally they won't). I think in a game like this inducements should be barred and a wizard certainly. Whatever else a lightning bolt does not count as a hit, you have to knock the tree down with a flying stunty.

The set-up basically is any legal set-up, but the way to win this is to maximise the number of throws you take. If you put your trees far away it makes it as hard for you as the opponent, but we experimented with different set-ups. There's no reason why you can't mark trees, I tended to have a lot of flings surrounding mine so there was always someone to throw and this means you can easily block away markers. Certainly if you don't do this, the game is a little poorer for it.

I think using the flings to blitz and gang-foul and such is fine, but you run the risk of losing them and late in the game they are arguably more useful as ammo.

Thinking about it, setting up close to a wide zone is probably the best spot for a Tree (though I haven't tried it yet) as that increases the chances of your opponent throwing his man out of touch.
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