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Go Back   Blood Bowl Tactics Forum > General Blood Bowl Forum > General Blood Bowl News and Discussion

Wood Elf - To fire or not to fire high level injured Wardancers...

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  #11  
Old 4th November 2011, 06:03 PM
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Yea, benefit with replacing them one by one is that you have one to keep doing tricky jobs (blodgers, cage-bustings) while the other one focuses on scoring.
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  #12  
Old 4th November 2011, 06:28 PM
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Also think of the pleasure of killing a wardancer you might be denying to other coaches !

BTW what league do you play ? We should arrange a game...
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  #13  
Old 4th November 2011, 09:50 PM
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Sack them both now, buy a new one, and use the tie until you get the 2nd to pass the SPP around.
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  #14  
Old 4th November 2011, 10:03 PM
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I play in (and run) a small private league called Bridgeburners Blood Bowl league. We're on Season 8 and the league has been running for 2 years. I also have a few fun teams in FOL, but don't play them much.

Thanks for all the (very fast!) input!
I think what I will do is keep the for a few matches more. I *can* afford a replacement, but it will drain my coffers to 20K gold. I'd rather chance it a bit more for now and save a bit more money up, so I have for a rainy day

I can keep the Wardancers out of harms way a lot by forcing focus to the catchers (risky, I know), since I have a nice little Thrower with +AG, Safe Throw. You know, one of those annoying types that throw TDs from LOS, regardless of who is in the way. That seems to work ok for now.

Generally, I play high risk, high reward and usually get away with it, so I guess the Wardancers can take a few more beatings before retiring
I'm not that good, but when I win it's spectacular, hehe.

I've included an example replay of my (somewhat arrogant) playing style. It's not tactically brilliant or pretty, but it's a good laugh and there are som surprises along the way

Before you scream bloody murder at our skill level (especially the risks I'm taking in the last 3 turns), I'll say that we had both been working 12 hours that day and were pretty wasted As you can see, I am pretty suicidal with the Wardancer (hence, why they both get injured in the first place).

Once again, thanks for the input. There's so much to learn about this game

Last edited by Steele; 5th November 2011 at 10:31 PM.
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  #15  
Old 5th November 2011, 10:30 AM
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Quote:
Originally Posted by Mico Selva View Post
If winning matches is more important for You than developing the team, and You feel like these guys/gals help You with this goal, keep exploiting them!

AV is not the crucial stat for Wardancers, and starting AV7 is not very reliable anyway. These guys should avoid getting hit in the first place.

However, if they spend more time off the pitch than on it, not contributing to the match at all, they should be considered a TV bloat and cut.

BTW, even if You don't replace them, they will replace themselves eventually, either by getting more serious injuries (like You said, -ST, -AG) or by outright dying.
+2356789234

Although AV is crucial, always

The key for you is, as Mico says, do you feel they spend too much time KO or out? If the answer is yes then maybe it is time for you to develop a new one.

I tipically keep in the team my -AVs and Nigglings until they retire themselves. WE pieces and WD in particular are expensive enough, WE coaches can not quite often simply afford the luxury to just fire any injury willy nilly, much less so in WD´s. But then again I dont use a -AV or Niggling piece "suicidally" but rather as safety.

The influence a -AV or Niggling may have in a worst result than usual for armor or injury rolls is quite limited in practice when you look at the odds, specially if you dont overexpose those pieces. If I need to blitz with them I hit and then run back under cover etc and do not expose them to 2D hits if I can avoid it. When forming your double stall line defense try if possible to have your Dodge pieces (including -AV WD´s) in the second row, so they can not be hit in the first place and then you can use Dodge skills to reposition etc. Actually, this behaviour is really good training for how one should most of the time manage a WD anyways, -AV/Niggle or not!

Last edited by Viajero; 5th November 2011 at 10:47 AM.
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  #16  
Old 5th November 2011, 10:44 AM
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Quote:
Originally Posted by Steele View Post
since I have a nice little Thrower with +AG, Safe Throw. You know, one of those annoying types that throw TDs from LOS, regardless of who is in the way. That seems to work ok for now.
WTF!! I mean WTF!! Every thread or bloody blog about elves I read seems to contain at least 1 bloody +AG or Strong Arm + Accurate bloody thrower!! Why not me!!! Why not me!!!! Nuffle!!!! Damn you...
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  #17  
Old 5th November 2011, 10:29 PM
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...I guess this isn't the time to mention my +ST, Blodge Lineman?
Does pretty well at blowing holes through the line and letting Cacthers through
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