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General - General Tactics Questions

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  #11  
Old 10th March 2010, 01:13 PM
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Do teams get better in relation to others as they get more skills for their players?

For example, tonight I'm playing Orcs against Amazon.

The Amazon team looks pretty powerfull with Blitzers with both Dodge and Block, all their players have dodge, and they have Pass and Catch to start of with as well.

My Orcs only have BlocK, Sure hands and Pass to start of with.

Assuming both the Orcs and Amazons gain experience at the same rate, will my Orcs ever become a more accomplished team than the Amazons?
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  #12  
Old 10th March 2010, 01:27 PM
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Amazons biggest strength lies in the fact that they all start with Dodge. As teams get more developed you can counter this with Tackle.

They are rather lacking in a lot of departments though, Stength, Agility, Speed, Armour. Take away their Dodge and they become a lot weaker.

They aren't really fast enough to out manoeuvre Orcs and AG3 even with Dodge makes dodging horrible. If you do knock them over they can be hurt easily and you can out muscle them.

That said once they get Guard on all their Blitzers they are still a pain to play against for quite a while. Block, Dodge, Guard and Stand Firm on 4 players is very useful.

But the short answer is yes, Amazons get weaker the higher the team values, just like on the flip side Chaos get stronger the higher the TV.
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  #13  
Old 11th March 2010, 02:09 AM
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I play Norse, which generally are relatively worse the higher the TVs are. (I think I'm 7 out of 7 for TR100 games)

I think Amazons are more of a midrange team, getting greater than average benifit from guard and (many) more blodgers. But initially and at high TV their lack of strength and/or fancy positionals really hurt them.

And while AG3 dodging is still good and usefull, it will betray them, oh yes.
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  #14  
Old 11th March 2010, 06:50 AM
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Well I managed a draw last night against the Amazon's, taking out four of their players.

Yeah, they did fumble their dodge rolls quite a few times. My Orcs also managed to rack up some SPP's. I got one on 2 SSP's, one on 5 SPP's and one on 7 SPP's, so i'll give him Mighty Blow.

Lee
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  #15  
Old 11th March 2010, 03:49 PM
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I assume it is a Blitzer with 7 SPP's? Is he the first player to skill up? Mighty Blow will almost double your casualty rates against AV 7, however you still have to knock them down. I prefer starting with Frenzy or Guard to help the rest of the team and taking MB later.
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  #16  
Old 11th March 2010, 07:39 PM
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Yeah, sorry it was a blitzer with 7 SSP. I'm still new to Blood Bowl and decided to just follow one of the coaches builds "Killer / Crowd Push Orc Blitzer".

The Orc's next game is against the dwarfs, but I'm still not decided yet on as to which team I'll be using.

Lee
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  #17  
Old 12th March 2010, 11:21 AM
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Maybe I should have put it in the article but I think I'd get a more standard Guard build type before branching out into the more specialised builds. Can work the other way though you will find that one player may start to dominate all your Blitz actions.
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  #18  
Old 18th March 2010, 10:13 AM
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Anyone have any tips on how to move a cage down the field? I'm playing with the dwarfs next and I'd like to know how I can max out my movement of the cage foward.

My opponent typically keeps one space infront with an additional player behind the first. This way I only get to blitz one player and I can only move my cage forawrd a maximum of two spaces, assuming I get a push back.

Also we were discussing how to break cages/get at the middle man. We could only see using leap? As we thought we could only realistacally blitz the outer cage each turn.
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  #19  
Old 18th March 2010, 12:27 PM
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Its a complicated question with a big answer that I've been working on articles for.

Until then though, don't bunch up your team too much, look to have players in advance of the cage so you can open space up to rebuild a secure cage further forward. Or be able to move the cage sideways and make him reform his defence further back in his own half in front of your new cage (you should be able to move it forward a bit). Don't panic, if you can get a lot of hits on his defence and have plenty of turns left, then even a couple of stuns can be really helpful.

For defending a cage, I don't recommend trying to get into the cage it is a high risk tactic. You are better off just blitzing a corner of the cage away and then putting some players on the ball carrier. Or just getting all your players in front of the cage and making it hard for them to move forward.
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  #20  
Old 18th March 2010, 12:53 PM
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Which players should I use to make my cage.

I was thinking a runner in the middle, with longbeards in the four corners. My Blitzers and Troll slayers could then try to move players out of the way or set up a cage further up the field of play.

Lee
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