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#11
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| Cool, cheers Coach. I assume that Tackle and Diving Tackle stack? Or would that be a little bit overkill? Also is there a call for Prehensile Tail as a mutation (on any form of Rat - not just Runners now) or is it kind of a waste for a double? Thought about a tackle monster linerat with Block, Tackle, Diving Tackle and Shadowing... kind of one trick but try and get away from the bugger |
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#12
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| All skills stack up now, though Tackle and Diving Tackle always have done (well since Diving Tackle was changed). Prehensile Tail is a waste of a double as well as you worked out, I probably wouldn't even take it as a normal skill either. It is handy to have with Diving Tackle and Tackle but there are other skills which will be more useful more often
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#13
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| That is the main problem with Mutations they waste a double roll. It would have been nice if at least one player on Skaven got them as a normal skill. Claws is probably the best choice for a Line Rat if you do not want Guard. I think extra arms is the overall best mutation to take on a Gunner Runner. Two Heads is also useful. Big Hand is nice but quite situational.
__________________ Ne cede melia, Marlow Trophies: MBBL Dungeon Bowl Season Nine House of Heroes Blood Bowl League |
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#14
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| I have a wrestle, tackle, dauntless, 2 heads gutter runner that is a ball carriers nightmare. I would take guard on a linerat doubles personally. I don't think you can ever really go wrong with guard. I've even seen guard on Gutter Runners put to good use before. |
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#15
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| You can export your sp team to play a one off game online but you can't take them into an online league for example. |
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| Tags |
| gutter runner, skaven, skill, skills |
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