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Skaven - Gutter Runner build

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  #11  
Old 17th February 2010, 06:23 PM
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Cool, cheers Coach.

I assume that Tackle and Diving Tackle stack? Or would that be a little bit overkill?

Also is there a call for Prehensile Tail as a mutation (on any form of Rat - not just Runners now) or is it kind of a waste for a double? Thought about a tackle monster linerat with Block, Tackle, Diving Tackle and Shadowing... kind of one trick but try and get away from the bugger
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  #12  
Old 17th February 2010, 06:35 PM
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All skills stack up now, though Tackle and Diving Tackle always have done (well since Diving Tackle was changed).

Prehensile Tail is a waste of a double as well as you worked out, I probably wouldn't even take it as a normal skill either. It is handy to have with Diving Tackle and Tackle but there are other skills which will be more useful more often
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  #13  
Old 17th February 2010, 08:00 PM
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That is the main problem with Mutations they waste a double roll. It would have been nice if at least one player on Skaven got them as a normal skill. Claws is probably the best choice for a Line Rat if you do not want Guard.

I think extra arms is the overall best mutation to take on a Gunner Runner. Two Heads is also useful. Big Hand is nice but quite situational.
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  #14  
Old 18th February 2010, 07:12 AM
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I have a wrestle, tackle, dauntless, 2 heads gutter runner that is a ball carriers nightmare.

I would take guard on a linerat doubles personally. I don't think you can ever really go wrong with guard. I've even seen guard on Gutter Runners put to good use before.
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  #15  
Old 18th February 2010, 11:33 AM
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Quote:
Originally Posted by Gus Gus View Post
(as a side question can I take my single player campaign team online or do I need to build a new one once I go online?)
You can export your sp team to play a one off game online but you can't take them into an online league for example.
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