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Chaos - My Cyanide team Beastman dilemma

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  #1  
Old 23rd March 2010, 05:12 PM
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Question My Cyanide team Beastman dilemma
Hey,

I run a chaos team, amongst others, on the BB PC game.

After a shakey start and a dead CW Im now getting somewhere. I now have a full team of 4 CW 7BM with gains as follows:

CW w/Block
BM w/kick
BM w/block
BM w/Sure hands
BM w/Wrestle

There is very little movement with the CWs as I never cause injuries but if I score Im happy.

Finally I have a beastman with +1AG and hes my problem. Where do I go next with him? Coach gave some good advice on the Beastman topic but said I should come here for more detail.

My biggest struggle is playing against Dwarves (like everyone else I guess).
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Old 23rd March 2010, 08:18 PM
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I would probably go Block next for some protection and then see how the team looks from there. Guard is very helpful against Dwarfs but I don't think its a great skill for this guy. I don't really see +AG helping a lot against Dwarfs in all honesty unless you need to dodge away to run after a break away, but Dwarfs being so slow they shouldn't really be getting the chance to do that.

On doubles I would certainly get Dodge or Side Step. I'd tend to push him more towards the opponents endzone to use as an emergency outlet for offence. The +AG makes him so versatile though it is hard to give him an exact role. With that in mind I would probably try to build on that versatility and give him skills that keep him flexible and able to fill in where you need him.
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Old 18th April 2010, 07:45 PM
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A quick update,

I did take block and it made a big difference. His third skill was, wait for it, +1 agility.

So he's now a agility 5 beastman with block.

always a threat.
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