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Nurgle - Nurgle player development

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  #11  
Old 10th August 2010, 12:10 PM
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If you want to use the beast for blocking, a good option is Grab, tying down opponents its Stand Firm.
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  #12  
Old 9th September 2010, 10:03 AM
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So - my "nurglings" are up and running and after the second game a rotter received +1 AG
The obvious question is therefore; what to get at next skill-up (which will hopefully be soon with all the quick passes he's going to make )?

My team right now looks like this:
1 Beast
4 Warriors (one with Block)
1 Pestigor with Dodge
6 Rotters (one with +1AG - obviously)

3 Rerolls
0 cash...
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  #13  
Old 9th September 2010, 10:23 AM
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I'd give him Block. Don't want him getting knocked over now that he is such a big target for the other team. The other option I would consider is Two-Heads to allow him to dodge out of the way like a madman.

Both picks seem useful on both offense and defense.
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  #14  
Old 9th September 2010, 10:27 AM
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Block is the obvious choice and never a wasted skill.
Not too fond about two heads, as I expect him to stay deep in defence and mainly use him for passing.
I was considering kick-off return as well... Don't have any real experience with this skill though, so I don't know if it'd be a waste?
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  #15  
Old 9th September 2010, 10:32 AM
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I'm not a fan of the skill in general (seems too narrow/not worth a skill slot to me) so I don't ever take it.

Perhaps someone with more experience with the skill could speak up for it though.
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  #16  
Old 9th September 2010, 11:20 AM
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It can be nice to have kick-off return on the ball-carrier on some of the slower caging teams, especially if the opponent has kick. It will help getting to the ball and secure it, could be valuable against gutter runners or catchers.
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  #17  
Old 9th September 2010, 12:10 PM
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I would take Block.

It is all very well saying you are going to do passing plays with him. If you are going to do that, then picking it up with the player you are intending to pass to would usually be the same dice roll. So if the kick off does land out of his reach then you can just pick it up with the intended receiver anyway.
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  #18  
Old 9th September 2010, 01:44 PM
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I use kick off return in combo with diving catch on occasion. Two players with that and you can cover all the 9 back rows of the pitch. Only leaving the front 4 rows, were the rest of your team normaly are, uncovered.
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