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Human - OCC team blog - Inglorious Basterdz

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  #21  
Old 20th September 2011, 01:34 PM
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I wondered about one thing: in first half, when he gets his 2 chaos warrior in the corner of the field, you could have dodged your dodge lineman to make an assist and then blitz his chaos warrior ball carrier with a tackle blitzer. Why didn't you do it?

I know you advocate hiting and fouling isolated guys but a 1D blitz was worth a shot, no?
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  #22  
Old 21st September 2011, 02:23 AM
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Quote:
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I wondered about one thing: in first half, when he gets his 2 chaos warrior in the corner of the field, you could have dodged your dodge lineman to make an assist and then blitz his chaos warrior ball carrier with a tackle blitzer. Why didn't you do it?

I know you advocate hiting and fouling isolated guys but a 1D blitz was worth a shot, no?
hey bintz, feel bad you had to watch that poor excuse for a game lol
any other game from the last 2 seasons should make much better viewing

that particular moment, the CW next to the ball carrier had guard. i would have had to dodge my lino and 2 gfi's to get into a tz next to the sideline, then blitz from the sideline with a 1d block with my blitzer. was looking at 1, maybe 2 surfs potentially, with 1 reroll left to get a good result. probably should have went for it, but was hoping to free my ogre up to force the score before t8. the ball wouldn't have pitched into the crowd either from where i had to blitz.

either way i wasn't thinking straight after my first turn. i wanted my po blitzer with his 25% chance of cas out thee still smashing em, rather than having a break due to coach interface error...... live and learn
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  #23  
Old 22nd September 2011, 01:19 AM
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md9 Basterdz vs kirsols killers (undead)

massive final match for both teams. The basterdz go in knowing anything but a win will see them relegated, while the killers need a win to secure promotion into tier 1. both teams playing for the win should make for an exciting match, and this turned into a cracker!

killers went in with 11 players (no zombies, all positionals) after firing 2 players for a tv of 1560. my blitzer that lvled got +ag putting my tv at 2050.
the killers were bolstered by count luthor and a bribe.

1st half
i kick, and set up with an asymmetric setup, hoping to pull his mummies well out of position. he receives and sets up pretty balanced, with some positionals on the open flank.
his opening turn sees not much going on, and a push down my open flank. i blitz his lvl 4 ghoul but decide not to pile on, sending in my DP who takes him out (and himself) in the process.
killers consolidate the ball around halfway, fouling out a lino ko'ing another. i respond by fouling a tackle wight to the ko bin. the killers break into the half looking to set up shop (3 st5 players is a lot to handle!) while i cas his lvl 5 tackle wight! unfortunately the bastard regenerates. another of my linos gets injured but on t6 his cage breaks up and he runs in the td. 1-0 killers

i receive, i get one ko back he gets one from one back, and gets perfect defence which takes the initiative right away from me. i settle on keeping my catcher out of blitz range while trying to set up a push down the left flank. he responds by ko'ing my ogre . he tries to put a tz on my ball carrier but the ghoul trips and ko's himself. there is a gap where i can blitz through, and duly do, injuring the ghoul in the process, then create a light screen for my +ag blitzer in scoring range before my thrower delivers the pass to him. t8 count luthor goes 2+, 3+ 4+, 2+ on my blodger ball carrier

the ball then goes out of bounds and scatters into a skellie tz but a td is still possible. i blitz the skellie away. then i need to dodge my ag4 catcher away, pick it up and handoff to a catcher in a tz and then make the dodge from a tackle player - about 55% with the built in rerolls and team reroll. i fail the 1st dodge and ko my star catcher

2nd half
only 1 of my 3 players (ogre) wakes up, combined with a 2 sending offs and 1 injuries i am down to 9 players. his ko'd ghoul wakes up.
i receive and push right. not much happens expect for a ko'd ghoul till t11 where i looked boxed in. i then ko one ghoul in the bc's tz, and injure another ghoul on t12 to leave him ghouless on the field! i rush the play but it comes off, going 2+ 2+(TRR used) 2+ 3+ pass (reroll) 2+ to catch it with my new ag+ blitzer. 1-1!!!!

he also has had a skellie sent off while i have lost a lino.
ko time and his only ghoul recovers, while my star catcher and sneaky git linesmen both refuse to get up for the 2nd time now . it is 8v8 now.

1st block makes it 8v7. next turn he takes out my thrower for 8v6, but i get my ogre into the ball carriers tz, away from any mummies. he makes the dodge away and tries to cage up but fails the final dodge with count luthor to close it properly from the back. this also saw him out of rerolls. i get a guard assist on the back, and blitz with my blodge tackler knocking him over! a good bounce could see my other +ag blitzer swoop in and pick up and pass to a blitzer in open space, except it bounces into the waiting arms of my following up blitzer. i dodge out and pray to nuffle.

he blitz's and injures my bc, then runs the wight into td range. he dodges through my ogres tz with his ghoul and makes the pick up and pass's to the wight, who drops it!
with a reroll, i need to go 2+, 3+, 3+ pickup, 3+, 2+, 2+, 5+, 3+ to pick up the ball and launch it downfield to steal the win. if i fail then he still needs to make 2 3+ rolls to score for the win.

i get to the pickup and fail with a reroll, only to watch in horror as it bounces straight into the wights hands!
the mummy makes no mistake on the blitz and the wight runs in the game winner.

Post match analysis
now that was a great game. with both team playing for the win and it going right to the wire, it was one of the most tense games i have played. looking back if i didnt need the win i could have probably secured the draw by using the receiving blitzer in defence at the end, but a draw wasnt good enough.

if i scored t8 the game would have had a much different result. his blitz with luthor had about a 10% chance of success, while my regather efforts for a t8 td was at 55%. i did make the mistake of leaving my bc 1 tile away from the sideline, meaning a scatter could go out of bounds, which it did.
also the fact he got 3/3 with his ko's (all positionals) and regenerated his star wight, while i went 2/7 on ko's was costly.

if i had a man advantage for the final drive i would have had a much better shot at getting the win. or if his ghoul stayed down. or ifthat damn wight didnt regenerate.

ahh well, the basterdz are relegated to tier3 to lick their wounds, and hopefully come back bigger and better.

Last edited by nufflehatesme; 22nd September 2011 at 01:23 AM.
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  #24  
Old 22nd September 2011, 01:42 AM
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Sounds like a really good match and a shame that it had to end the way it did. I’m also surprised at the number of casualties and KO’s caused during the game. How do you keep a functioning team from game to game when so many injuries are caused? As you previously mentioned, perhaps tier 3 will allow you to rebuild the team for another crack at tier 2.

What does your team look like now at the end of the season?
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  #25  
Old 22nd September 2011, 02:48 AM
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due to popular demand

Blitzer - mb, tackle, dauntless, po (68spp)
Blitzer - +ag, guard, dodge, tackle (54spp)
Blitzer - guard, mb (18spp)
Blitzer - guard +ag (19 spp)

Ogre - guard, SF, po (49spp)

Thrower - +ag, dodge, block, nos (64spp)

Catcher - +ag, block, ss, sure feet (64 spp)
Catcher -
Lino - wrestle, dodge (-ag) (23spp) MNG
Lino - DP, kick (nig) (26spp)
Lino - DP, SG (-av) (20spp)
Lino - DP 12(spp)
Lino - MNG

4 rerolls,

in regards to casualties this game, he had the st advantage while i i had the speed and manouverable guard advantage. i fed the mummies lino's and hunted ghouls, so it got pretty brutal. but for the last drive my only positional out was my stupid catcher who ko'd himself on the dodge, while he was missing 3 ghouls (1 dead) and had a wight regenerate and had ghouls and a wight recover from ko's earlier.
i expect my linos to be taken out, and i never use an apo on em. i let my wrodge lino cop a broken neck, and another wrestle lino broke his collarbone just in this game. i didnt use my apo on either though.
this gives my positionals a bit longer life.
this season i lost 4 linos all up and 1 perm injury i will keep(-ag). while in 4 seasons i have lost 2 blitzers (both dead apo dead), 1 thrower and a couple of rookie catchers (who dont get an apo either).
so at the moment i have a pretty strong core group of players, and my rookie blitzers have skills to see em accumulate spp's at a steady rate.
the undead team i played on the other hand (started in the same division as me) had a lvl 5 wight, ghoul and mummy, a lvl 3 skeleton and mummy, and the rest lvl 2 or 1.
luckily for him undead have awesome star player options comparitively on cyanide.
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  #26  
Old 22nd September 2011, 06:47 AM
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You have some nice players and a massive 4 with +AG! That must be a real boon.

So what is your tv and will you hire another lineman/catcher or are you happy with 13 players on the team (1 of whom is MNG, which will mean 12 players for next match). How are you cash wise? Plenty in the bank?

Re. star players, I quite like Griff Oberwald. He is a scoring machine and really hard to take down, although then your permanent players dont get spp i guess. You also have the option of inducing Zara if your up against an Undead team. Regarding Undead having awesome star players on Cyanide, im not sure i would agree. But perhaps thats because i play as Necro!
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  #27  
Old 22nd September 2011, 12:46 PM
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Ah, that's a shame. I was hoping the Basterdz would stick around in Division 2 to put the beat down on some more puffed-up power teams.
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  #28  
Old 22nd September 2011, 01:53 PM
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i like the undead star player options for their different price range. nekbrekeh is a steal for 220k, while ramtut and the count are both arguably better than morg for cheaper.
never used griff to be honest. if he had either guard/mb/tackle then maybe, but for 320k thats a wiz, bribe and babe. might have to give him a go at some stage, though inducements going my way may not be an option for a while.

Quote:
Originally Posted by John McGuirk View Post
Ah, that's a shame. I was hoping the Basterdz would stick around in Division 2 to put the beat down on some more puffed-up power teams.
don't worry, there are plenty of hopeful power teams coming through the ranks of the occ that are yet to taste 16 turns of leather boot to face .

hopefully this will be only be a minor detour from tier 2 (and 1 !) but for the time being i will look to take home another dirty git award and consolidate my team.

regards to development of the squad next season. if they make it, and it is always a big if.

my po blitzer has to get guard or jump up on doubles. +st and +ag is nice too.

blodge blitzer is looking at mb, frenzy or strip ball, though he is a while away.

mb blitzer - tackle, frenzy or piling on,

+ag guard blitzer will probably get tackle first, though frenzy is an option.

thrower will get accurate, though dump off is mildly tempting. tackle could be good too.

star catcher is looking at diving tackle or pass block. dauntless could also be an option. most likely diving tackle. i am a bit miffed i took sure feet on him instead of DT and passblock for his last 2 skills. but as he is my runner the extra relatively safe movement is gold. it is nice to have a reroll specifically for taking someone down on the blitz when you are going for the td and have to gfi.

any rookie catcher that lvls will probably get wrestle, in the hopes to get strip ball.

linos will hope not to die.
have thought recently about putting shadowing on all linos on the los if they skill up. just to shadow on followed up blocks and be a nuisance in throwing out opponents blocking schemes really. probably not worth it before wrestle fend and dauntless/tackle, but not much is on linos. also would need to be massed before it would be effective/funny.

been really wondering where to put frenzy and strip ball though. blitzers need so many skills, while my linos are sacrificial. maybe the lino kicker is the best place to build a frenzy player? never thought of that. DP doesnt work so well as he is sent off by the time 2nd half comes around most times.

typical defensive setup is 3 linos for los, ogre and 4 blitzers, leaving 3 places on the field to fill. this is between catchers, dirty players, throwers and a kicker. i want at least one DP, and depending on the opposition and my player skills, a thrower /and or catcher out there. this leaves at most one spot for the kicker, who is a lino off the los. Perfect candidate for frenzy!
i dont like frenzy on my blitzers as i find it as much of a hinderance as help on ag3 players, esp ones as crucial as blitzers to humies. taking it on an ag+ piece makes it much more appealing as i can reliably get out of tz's if i don't want to block.

unfortunately my kicker has DP as well, but ah well. if he survives to 51SPP he will have wrestle frenzy kick dp
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  #29  
Old 27th September 2011, 07:20 AM
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Nebrekeh is ok, but I would normally go a wizard and a babe instead. Break tackle, strip ball and S4 (also block) sounds great, but I hate relying on loners for 1/6 chance to fail the dodge. He is fairly flexible though and can be used more as a threat than anything. S4 also allows him to hit back and block makes the hitting reliable.

I like your team as it is and would hate to face them with Waynes Underworld. Luckily I won’t have to as I will be in div 4! I agree that you need someone with frenzy, but personally I would give it to a blitzer as frenzy combines much better with the extra MA.

Regarding shadowing on lineman, it is a novelty, but won’t win you matches. Fend/tackle is the way to go imo. Regarding the Catcher getting diving tackle, aren’t you worried he will be a massive foul target on the ground? Perhaps shadowing is a safer alternative? I'm not a fan of pass block, but i suppose if you are up against a lot of elfin teams, it could be a good call.
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  #30  
Old 27th September 2011, 09:53 AM
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the threat of nekbrekeh is what i like in regards to frenzy the more i think about it the more the +ag blitzer will most likely get it. it is nice to have frenzy on the field somewhere, + he can take juggs if i am feeling inclined.

so the team tv is 1830, with 11 fit players for the next match and 420k in the bank. depending on my 1st opponent's tv i will but 2 lino's or a lino and/or a thrower most likely.


according to bathoz, i will stay in tier 2 due to a sub team finishing higher on the table then me, who effectively doesn't count for placings. here's hoping!!

if that is the case 2c will consist of bathoz's high elves, rayxxx's orc's, a chaos team and my humies will stay in the division. a lizard team will be promoted, a high or dark elf promoted, and a woodie from div 1 relegated. we will also get either a chaos or an orc team from div 1, and the teams are damn scary.

the last 2 spots are up for grabs. should be an interesting division.
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