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#1
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| This thread is to post about weird/peculiar teams or skill selections you run across in BB games. So that others might wonder or laugh about them. ![]() I was inspired after facing a low TV Necro team with "fast" Flesh Golems. One FG had +1 Move and the other FG had sure feet. I asked him why ? He answered he felt inspired that day. Needless to say many "both down" results became pushes due to his lack of block... ![]() Another interesting team was an all pro-skill Vampire team... but that makes sense.
__________________ We came, we won, we howled ! CC VII - 1st of Div 1 - Eights Final [ Triumph in Adversity award ] CC VIII - Champion ! [ Triumph in Adversity award ] |
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#2
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| Strangest team I've seen is a lot of a fluke but scary as hell. It's a Vampire team with two Str5 Vamps, together they turn the team from tier 2 to tier 1 with ease. |
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#3
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| A few fun things have been tried I think - goblins with sneaky git across the board, norse with frenzy of every player, for example. And smaller themes, like the Goblins on the Orc teams, or an all beastman Chaos or all Snotling Ogre team have been done in terms of player choice themes. One of the most fun I've played against was a high elf team called 3 princes - their 3 positionals were the princes - so 1 thrower, 1 catcher, 1 blitzer and the rest only linemen. Skillswise, probably not something I see as often in terms of theme.
__________________ "Gallows Bait" the eternal rookie - Lebe666. "passive-aggressive luck whiner" - Nikolai II. CCIII:Blackhoof Beasts(Cha) 1-0-3 (29/32) | CCIV:Late Arrival(HiE) 0-1-2 Stand ins | CCV:Asur Ravens(HiE) 1-1-3 (18/24) | CCVI(Div 3):Da Flash Gitz(Orc) 2-3-2 (5/8-18/32) | CCVII(Div 4):Sturmwald Eagles(Hum) 4-0-4 (2/8-16/32) | CCVIII(Div 3):Ghosts of Grace(Elf) 2-1-3 (3/6-12/24) |
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#4
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| I faced an Orc team with Stand Firm on almost all skilled players... really strange. They had 2 skilled goblins for scoring too...
__________________ We came, we won, we howled ! CC VII - 1st of Div 1 - Eights Final [ Triumph in Adversity award ] CC VIII - Champion ! [ Triumph in Adversity award ] |
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#5
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| Dwarf runners with leap
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#6
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| A Chaos coach i play against got a +1ST on his minotaur fairly early. It now has Claw aswell and is a scary bastard. He developed the rest of the team around him. Giving all the other players (except 2 beastmen) Guard as their fist skill. He gets bloody (excuse the pun) 3D blocks and blitzes everywhere. Sooo much guard...
__________________ Its not a game... Its a life style |
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#7
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| If ever there were a need for a new Extraordinary skill, surely it's Very Short Legs to stop this abomination from happening.
__________________ CCVII: Let There Be Blight (3-1-4 - PO) | CCVI: Let There Be Blight (5-0-3 - QF) | CCV: Orc's Drift (4-1-2 - QF) DUBBL II: A Site for Sauri (4-3-2 - F) | DUBBL I: Southland Savages (3-1-5 - SF) Cyanide coach name: Rustykakka |
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#8
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| Best minotaur in the OCC was until very recently one that had: Block, Dodge, +Str, Claw and Break Tackle! Now that is what I call an abomination!! "Unfortunately" it died a couple of matches ago after a miss-clicked dodge went wrong! |
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#9
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| Holy crap, I'd be praising Nuffle if I was his opponent in that match!
__________________ - Build a man a fire and you keep him warm for the night. Set a man on fire and you keep him warm for the rest of his life. - Pus With Boots; CCVI: 4-2-2, reached playoffs. CCVII 5-2-2, quarter finals. - Altdwarf Plumber's Union; CCVIII: 2-1-3, barely reached playoffs, narrowly lost on overtime due to snake-eyes. Ngh! |
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#10
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| Quote:
Edit: actually there was a girl from the US called Katie who played at Ogham for a season or so. Anyone know of any others? |
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results became pushes due to his lack of block... 


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