Welcome, Unregistered. You last visited: Today at 12:57 PM

User Information
Your Avatar
Register
Lost Password Recovery Form
Sponsors

Get great Fantasy Football Miniatures from Impact, Gaspez Arts & Greebo Miniatures.

Comixininos / Mano di Porco: Your Fantasy Football Online Store. Minis, pitches, block dice... we've got them all!!!



- Plasmoid's Narrow Tier Blood Bowl

Reply
 
LinkBack Thread Tools Display Modes

  #1  
Old 29th November 2011, 10:21 PM
Avatar111x's Avatar
Senior Member
Join Date: May 2011
Location: Southampton, UK
Posts: 258
Avatar111x's Flag is: England
Default Plasmoid's Narrow Tier Blood Bowl
Hadn't seen any discussion about this on the website and I was wondering whether people had checked it out and what they though about it, especially since he's rethought some of his nerf/boosts (thank God those Dryads have gone from the Halfling teams - I really wasn't keen on them).

If anyone in uncertain about what I am talking, it is a set of house rules to try and rebalance the rules a bit. It is not an intention to bring tier 3 up to competative standards, but to try and bring everything a little closer together (and depower things like the Clawbomb).

The link to the page is below.

Blood Bowl: Narrowing the tiers

I'd just be really interested to see what people make of it and hear some comments
__________________
Auld World

Great Gut Devourers (Ogres) 8-2-5
Warptide Pirates (Chaos) 13-3-4
Phoenix Ascendant (Pro Elves) 13-8-7

Last edited by Avatar111x; 1st December 2011 at 11:21 PM.
Reply With Quote
  #2  
Old 29th November 2011, 11:42 PM
Netsmurf's Avatar
Senior Member
Join Date: May 2010
Posts: 2,703
Netsmurf's Flag is: Denmark
Default
It is not so much the clawpomb as it is just PO he wants to change. So far they are only halfway through the gametests, but once they are finished and my guys give me feedback, then I will consider if we will run a league in my club with those rules and the bank rule.

I like some of his initiatives but I still think that giving a generic +1 to fouling will bite the weak AV teams harder than the PO teams. But that remains to be seen
Reply With Quote
  #3  
Old 29th November 2011, 11:51 PM
Gallows Bait's Avatar
Super Moderator
Join Date: Sep 2010
Location: Hull
Posts: 1,481
Gallows Bait's Flag is: UK
Default
Quote:
Originally Posted by Netsmurf View Post
It is not so much the clawpomb as it is just PO he wants to change. So far they are only halfway through the gametests, but once they are finished and my guys give me feedback, then I will consider if we will run a league in my club with those rules and the bank rule.

I like some of his initiatives but I still think that giving a generic +1 to fouling will bite the weak AV teams harder than the PO teams. But that remains to be seen
Weak AV teams generally succeed with fewer players on the pitch, so any of their useful positionals that go down you want out, not just down. A slower high AV team can't run away so easily, so that positional knocked down is less likely to be an immediate scoring threat, so you concentrate on more knockdowns and keeping the numbers advantage by not losing players sent off.

At least that's how I view it, so yeah, I think the low AV teams will get hurt most.
__________________
"Gallows Bait" the eternal rookie - Lebe666.
"passive-aggressive luck whiner" - Nikolai II.

CCIII:Blackhoof Beasts(Cha) 1-0-3 (29/32) | CCIV:Late Arrival(HiE) 0-1-2 Stand ins | CCV:Asur Ravens(HiE) 1-1-3 (18/24) | CCVI(Div 3):Da Flash Gitz(Orc) 2-3-2 (5/8-18/32) | CCVII(Div 4):Sturmwald Eagles(Hum) 4-0-4 (2/8-16/32) | CCVIII(Div 3):Ghosts of Grace(Elf) 2-1-3 (3/6-12/24)
Reply With Quote
  #4  
Old 30th November 2011, 04:54 AM
Member
Join Date: Jul 2011
Posts: 54
Jasper's Flag is: United States
Default
I like the team specific changes, which seem across the board pretty solid to me.

I like what he's trying to do with the more general changes, but think they feel rough around the edges.
Reply With Quote
  #5  
Old 30th November 2011, 09:38 AM
Narly Bird's Avatar
Senior Member
Join Date: May 2010
Location: Tokyo
Posts: 1,857
Narly Bird's Flag is: Japan
Default
Did one of the previous versions of BB used to have automatic +1 to fouling? I seem to remember always adding +1 to fouls back in the day.
__________________
CCI - 1st, CCII - 7th, CCIII - 3rd, CCIV - 2nd, CCVI - Wooden Spoon
Coach name on Cyanide - Jimmy C
Reply With Quote
  #6  
Old 30th November 2011, 09:46 AM
John McGuirk's Avatar
Courier Staff
Join Date: Sep 2010
Posts: 820
John McGuirk's Flag is: UK
Default
I read these last night. Not sure what to say, other than that I agree with the problems, but perhaps not the solutions.

Block Mummies sound very scary. I agree with the people above me that improving fouling helps fouling teams, not low-AV teams. And when he says that Humans would become the best all round team, that'd be true - if he'd actually had the guts to nix Goblins or Throwers from the Orc roster.

Still, as I'm sure he'd point out, he's the one with the playtesting data behind him, whereas we're just playing 'Theory Bowl' (I only came across that term a few days ago, and it made me literally laugh very hard. I think I must play more Theory Bowl than I do Blood Bowl )
Reply With Quote
  #7  
Old 30th November 2011, 12:32 PM
Member
Join Date: Jul 2011
Posts: 54
Jasper's Flag is: United States
Default
General skills on Mummies was the one team change that I'm skeptical of, despite them having to take the second tier skill Grab instead of Mighty Blow. Makes more sense to me to just trade skills and still leave them with only strength access.
Reply With Quote
  #8  
Old 30th November 2011, 12:40 PM
Avatar111x's Avatar
Senior Member
Join Date: May 2011
Location: Southampton, UK
Posts: 258
Avatar111x's Flag is: England
Default
I can see his logic to stop them being considered big guys with no nega-traits. And the addition of grab means the Block Frenzy monster is now a thing of the past. It does give the coach more options with the Mummy. Do I go the conservative route with block or the destructive route. If they just had strength access first skill will always be Mighty Blow.

My dislike is about the Amazons. Giving them all AG access pushes them too much into Elf territory for my personal liking. I like the Wrestle Blitzers.

My other worry is about Right Stuff. I'd prefer to see only Titchy ignoring tackle. You will normally be chucking 3 dice at them anyway and I think that makes up for it. I think with the AV boost Goblins and Halflings can do without
__________________
Auld World

Great Gut Devourers (Ogres) 8-2-5
Warptide Pirates (Chaos) 13-3-4
Phoenix Ascendant (Pro Elves) 13-8-7
Reply With Quote
  #9  
Old 30th November 2011, 12:51 PM
Member
Join Date: Jul 2011
Posts: 54
Jasper's Flag is: United States
Default
Definitely agree that Stunty shouldn't cancel Tackle. Goblins and Halflings are plenty annoying enough as it stands! I'm fine with the effect on Snotlings though. Halflings in particular I think are underrated, assuming they setup their team to always induce Deeproot and get the Chef; giving them AV 7 is plenty of improvement.

As for Amazons, I like the changes. Less brutal Blodging early on, but better long run. Even with Agility access I don't see them as particularly elfy as they lack AG 4 and are only average speed. I like the idea of a bashy team that relies upon things like Jump Up and SideStep.

Last edited by Jasper; 30th November 2011 at 12:55 PM.
Reply With Quote
  #10  
Old 30th November 2011, 01:05 PM
Rusty's Avatar
Courier Staff
Join Date: Oct 2010
Location: Melbourne, Australia
Posts: 974
Rusty's Flag is: UK
Default
One thing I'm unsure about is G access being given to Mummies but not Tomb Guardians. I'm happy for Undead to be given a long-term boost like that, and obviously there is a balance issue if Tomb Guardians were to have it too as four ST5 Blockers would be pretty damn hefty, but I don't like that the Mummies-aren't-big-guys line is used when Tomb Guardians aren't big guys either. It doesn't sit right, somehow, and I think either both or neither should have it. If both then Tomb Guardians would obviously need a nerf, if neither then Undead would need a different boost - maybe for Wights or Ghouls instead though.

But other than that, and maybe the Right Stuff change (I agree it should probably be Titchy), I'd definitely like to have a few games with these rules.
__________________
CCVII: Let There Be Blight (3-1-4 - PO) | CCVI: Let There Be Blight (5-0-3 - QF) | CCV: Orc's Drift (4-1-2 - QF)
DUBBL II: A Site for Sauri (4-3-2 - F) | DUBBL I: Southland Savages (3-1-5 - SF)
Cyanide coach name: Rustykakka
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 01:31 PM.


Powered by vBulletin®
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.5.2