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#11
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| Oh, and as far as what to spend your loot on. If it's an open league with match making, save for another werewolf. TV management is the most important thing in this format, sadly. If it's a private league, I think you should definitely get a 12th player immediately, unless you know you'll be getting a 12th player via inducements. Being short players leads to snowballing pain, and will quickly force you to expose your Ghouls. So you need some bench, especially if your fodder Zombies have no skills. After that I'd probably save for the second Wolf, unless you have less than 3 rerolls. In the meantime I would keep using your Ghouls to handle the ball, leaving the Wolf as a handoff, sidelining, and Claw threat. Having him hold the ball takes away a ton of team power, and doesn't play to his strengths. Definitely hand him the TD though if you find yourself in a position to safely stall for a score, or can make good use of a penetrating or flanking handoff. Last edited by Jasper; 1st November 2011 at 03:08 AM. |
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