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Dwarf - Playing against Amazon

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  #1  
Old 26th February 2010, 06:48 PM
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Default Playing against Amazon
Hi All,

Me and my cousin have brough a load of teams and are playing two leagues each containing 5 teams.

I'm a complete novice and my cousin has loads of games under his belt via the PC.

He won our first match 2-0 Norse Vs Humans (I was Humans).

Our next match will be between my Dwarfs and his Amazons. Can anyone give me any advice on how to set up from kick off and any general tactics.

Any help would be much appreciated.

Lee
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  #2  
Old 27th February 2010, 12:35 AM
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First up, welcome to the forum!

Amazon's big advantage early on id that all their players have Dodge. Being Dwarfs with lots of Tackle you should be able to negate that fairly easily.

Your armour is also a lot higher so get stuck in and try to hurt them.

When you say you want help for setting up for kick off, do you mean when you are kicking or receiving? The latter somewhat depends on how the opposition have set up.
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Old 27th February 2010, 09:30 PM
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There aren't any big guys in my league at the moment so I've decided not to take any troll slayers.

Knowing that the Amazon's have a large number of dodging players, I've decided to take the following.

2x Runners. I've found that they have the best chance of actually picking up the ball.

9x Blockers, with there tackle skill they should be able to counter the dodge skills.

I've also got 4 re rolls.

My tactic is as follows.

Hopefully I'll kick off to them. I'll set up my dwarfs as follows

Two blockers on each wide side and 5 in the scrummage line. My runners will hang back to pick up any players that squeeze through my inital defense line.

Nowing that my dwarfs are not very fast, I'll try to take out his movement advantage by targeting his thrower and Catchers when the oppertunity arises.

My main thinking is try to stop him from scoring during the first half and try to take out as many of his players.

Hopefully when the second half comes I should have the numerical superiority.
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Old 27th February 2010, 10:10 PM
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Quote:
Originally Posted by Rav3n73 View Post
There aren't any big guys in my league at the moment so I've decided not to take any troll slayers.
But Frenzy is so good. Push the Amazons off the pitch with your Blitz!

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Originally Posted by Rav3n73 View Post
2x Runners. I've found that they have the best chance of actually picking up the ball.
9x Blockers, with there tackle skill they should be able to counter the dodge skills.
No Blitzers either? They have AG 3 so can handle the ball if the runner gets injured. Amazons may not be able to dodge your Blockers but they will outrun there puny four movement.

I would take -
5 Blockers 350k
2 Runners 160k
2 Blitzers 160k
2 Slayers 180k
3 Re-Rolls 150k
Exactly one million gold.
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Last edited by Marlow; 27th February 2010 at 10:14 PM.
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Old 28th February 2010, 08:53 AM
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I think you're probably right, I spoke to my cousin last night and he has brought a Yehti, 2 xBull Centaur's, a troll and an Ogre. He's obviously planning on including big guys in his teams at some point so the Troll Slayers will be nessecary at some point.

I'll take your recommendations and let you know how the match went last night.

I think I need to up my game when it comes to blocking so I can max out my assists.
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Old 1st March 2010, 08:50 AM
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Match Report

So my dwarfs had their first outing yeterday against the Amazons.

Unfortunately we lost 1-0. It was a close game, they won the coin toss and elected to recieve. We managed to keep them at bay for most of the half. Through some very lucky rolls, they managed to keep most of their player on until the last couple of turns.

The half was pretty much going to plan until about turn 6 when my dwarfs began to get stretched and the MA disadvantage started to show.

With only 3 turns left I started having dwarfs that were too far up the field to actually be effective in the defense and so they started to foul any Amazon players we came across, during the next 3 turns we manged to remove 3 of their players (They will miss the next game).

On the last turn of the half the Amazons manged to sneak into the end zone for that vital touch down.

Second half, I got my Dwarfs to cage up and painfully slowly move up the field. I think this is where I lost the game. I played way to causiously, I had a 9 man cage moving up the field only moving one space at a time.

With only two turns left it was obvious I wasn't going to make it in time, so I threw the ball to a blitzer for the pass completion SPP's and broke formation.

In the ensuing melee that lasted for the last two rounds, Amazon bodies were being teared a sunder. At any one time nearly half of them were on the floor prone. I managed to remove another Amazon to the injured box with a 63.

So in hindsight, I should have been more aggresive and taken it to the Amazon's earlier on and just kept a five man cage.

Still, I guess the main thing is that I learned not to be overly cautious with my dwarfs. My cousin also demonstrated how to slow a cage down and I actually finished the game with a higher TL than the amazon's even though I lost.

In a couple of weeks time, I'm playing Orcs against the amazons, so I'm guessing It'll be pretty much more of the same, except I'll be a bit more experienced and he'll have four journey men in his side (One of which will be replacing a catcher).

I gave my MVP SPP's to my blocker who removed an amazon via a block, this gave him 7 SPP's and so I brought Guard for him.

Lee
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  #7  
Old 1st March 2010, 05:18 PM
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The slow grind can be difficult. A nine man cage sounds a little over the top. You want to get as many blocks in on the Amazons each turn as you can.

A lot of slow teams go for the 2-1 win. You let the opponent score quickly and then have five-six turns of their half to score. In the second half you have a slow cage that takes eight turns to score giving them very little time to equalise.

First half you should probably have been fouling every turn with a Blocker who had at least one assist just to get rid of Amazon players. I usually do this every turn of the first half until the fouler gets sent off. Sometime you are unlucky at it is the first hit, often it will not be until turn six or later. A couple of KO's or a single casualty on a skilled player makes it very worthwhile.
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Old 1st March 2010, 09:41 PM
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A 9 man cage sounds really bad as well, you shouldn't do that it takes too many of your players and isn't really any more effective.

Read the cage basics article again for a refresher.
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Old 18th March 2010, 05:06 PM
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Hi All,

The next opponents for my Dwarf team are a vanilla Elf Team.

I believe their starting line up is: -

Thrower x 2
Catcher x 3
Linelf x 4
Blitzer x 2
Reroll x 2

I have all my positional players and one of my Long Beards has guard.

Anyone have advice on how to play them?
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Old 18th March 2010, 05:42 PM
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Force them to do lots of rolls and hit them as much as you can. Get into base contact, to make them dodge away, they will use up rerolls doing this with loads of players, or maybe even fall over and break.
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