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  #11  
Old 4th November 2011, 02:33 AM
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This build looks dangerous... I'll make a POMB of my own to kill the other guy's POMB...
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  #12  
Old 4th November 2011, 03:42 AM
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Barninho: I don't mind the odd Mighty Blow on an already balanced team. I think the Piling On part isn't worth putting one of my players on the ground. All you're basically doing is throwing out a block dice roll it takes to knock them over again, at the expense of your tackle zones and three squares of movement with that player. I just don't think its worth it.
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  #13  
Old 4th November 2011, 07:11 AM
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Quote:
Originally Posted by Snap Wilson View Post
Barninho: I don't mind the odd Mighty Blow on an already balanced team. I think the Piling On part isn't worth putting one of my players on the ground. All you're basically doing is throwing out a block dice roll it takes to knock them over again, at the expense of your tackle zones and three squares of movement with that player. I just don't think its worth it.
I disagree. Sure its situational, but there is often a time that you dont mind to lose his tackle zone. Especially if the opponent you have knocked down is a star player for the other team. In fact, I think a MB/PO player has a spot in most of the teams out there. The skill comes in knowing when to use it and when not to PO.

Sometimes by PO you are keeping that player safer from the opposition hitting you. You can point to fouls, but fouls have 1/6 chance of sending off. And if you dont have DP or many assists, its generally not worth it.

I used to find it annoying when playing my Necro vs Orcs, as the killer Orc Blitzer would PO, thereby denying me a blitz on him with a Wolf (more chance to break armour with claws than a foul). And if the opponent has his positioning right, you wont be able to get many assists in for a foul.

I recently acquired PO on my MB Wolf and whilst it hasn't removed many players in the 2 matches since i had it, i find its a great skill to have, even just because it changes the mindset and playing style of your opponent.
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  #14  
Old 4th November 2011, 01:28 PM
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If you are want all the probabilities double skulls made a nice list of all of them.

ECBBL - Injury Statistics

I agree the whole claw thing has been done to death, I think mass claw is pretty fatal to orcs and dwarves at high TV as there is not an easy counter (basically you have to restrict your opponent to 1D and 2d against blocks, it is tough to stop a str4 piece from getting at least a 1d block) and both teams are too slow to have a plan B. Dwarves of course have a bit problem at high TV anyway as then everyone has block and the still have crappy stat lines.

For me chaos vs orcs at high TV you are facing a faster,more agille team that can also hit harder and nurgle vs orcs is a team that is the same speed, can defend better (FA/DP) and hit harder

Was going to write some more on that, but it has been done to death.

In terms of piling on I had some fun with it, but did not use it that much. At high TV vs elves etc you need to clear some off the pitch as they have so much mobility.

A MB,claw, PO wolf must be good fun, that is nasty as anything.
Break armour 82.64%
Stun 24.19%
KO 31.67%
Inj 26.77%

Use him to clear out some of the stragglers against a bashy team, the frenzy you have to be careful with for sure, but that is brutal. The piling on almost doubles the chance to get your opponent off the pitch.

I agree it is situational whether to pile on or not sometimes you need the guy on his feet.

Note with piling on you can also reroll the injury roll if you have broken armour, it is a lot more useful if you use "piling on stuns" rather than to reroll the armour roll. Normally if I use it I just use it, but getting a new armour roll vs av 9 is not always very useful (there is a reason the tables above are split between piling on av and piling on stuns). Against AV 7 unless there was a solid tactical reason you need the guy on his feet I would always us piling on, vs higher avs it is a bit more situational.
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  #15  
Old 4th November 2011, 02:10 PM
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Etheric... I find orcs to be more versatile than many Chaos. They have a dedicated thrower and tend to be more TV efficient. It might just be my experience of facing some very agile orc teams with plenty of dodge too... that didn't balk at going to a passing game when needed.
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  #16  
Old 4th November 2011, 02:58 PM
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Quote:
Originally Posted by Lebe666 View Post
Etheric... I find orcs to be more versatile than many Chaos. They have a dedicated thrower and tend to be more TV efficient. It might just be my experience of facing some very agile orc teams with plenty of dodge too... that didn't balk at going to a passing game when needed.
Yeah sure, this is getting offtopic now, but sure. Playing a passing game vs Nurgle is a bit tougher though, and an agi 3 passing game is a bit risky and the chaos team is likely to be faster than you which makes it tricky as well.

Anyway I am done with orcs, they are rather boring and not my best team (my CCVI team has already been deleted), and I will not play them again for a while. They are great at low TV (but boring then too), but bloat a bit at high tv, and claw is very nasty for them.
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  #17  
Old 4th November 2011, 03:15 PM
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In the end Chaos with Move 6 goats and 5 for Warrior is in fact quicker... that I agree. Tired of Nurgle and BOB with 4 move.
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  #18  
Old 4th November 2011, 03:33 PM
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Take more Fend.
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  #19  
Old 29th November 2011, 12:25 AM
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Just thought id say... I love this combo!

Gave PO to the first 2 Ogres that leveled and they have become weapons. Racing to 5&6 casualties in 5 games.
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