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#1
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| Just curious. How do they calculate the rushing and passing stats in the Cyanide game? I checked the stats on my team, and I have ALOT more yards rushing that fields I've covered. Do they use a number where each field represents 3+ yards/field covered? Regards, Jeff BTW: Apparently when I said I'm a bashing type player, it stands up. In the AI campaign I'm playing to warm up, my team is leading the league with 32 casualties inflicted. |
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#2
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| I think each square is 2 yards. Then passing stats also include any movement performed before the pass, and handoffs count as passes.. At least that is how far I seem to have understood it.
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#3
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| Cool! That makes sense. Since I had passing yardage I couldn't calculate in. Did the ole' rush the ball carrier forward to cut down on the pass length then let fly and the catcher took off from there. Regards, Jeff Zimmerman |
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#4
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| That is why when I have a lot of movement left before TD I move as much as possible to increase yardage ![]() Taking advantage of this topic... what does that last column "Block Sustained" mean ?
__________________ We came, we won, we howled ! CC VII - 1st of Div 1 - Eights Final [ Triumph in Adversity award ] CC VIII - Champion ! [ Triumph in Adversity award ] |
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#5
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| Quote:
Guess that sustained tackles or whatever it is called counts the number of failed dodges |
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#6
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| My Beast of Nurgle has zero "Blocks Sustained" and its certainly been hit quite a lot... its a master of getting stunned in fact... more than any other team member. Maybe "blocks sustained" when carrying the ball ? The numbers are too low to mean anything else...
__________________ We came, we won, we howled ! CC VII - 1st of Div 1 - Eights Final [ Triumph in Adversity award ] CC VIII - Champion ! [ Triumph in Adversity award ] |
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#7
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| I think it means the number of times your players had their armour broken from the opponent's blocks. So it wouldn't count armour breaking from a failed dodge for example. |
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#8
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| Doesnt make sense... I know for sure Beast's armor was broken at least twice... and its still got 0 blocks. I sure didnt try to dodge with it.
__________________ We came, we won, we howled ! CC VII - 1st of Div 1 - Eights Final [ Triumph in Adversity award ] CC VIII - Champion ! [ Triumph in Adversity award ] |
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#9
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| Actually when you say this I remember thinking something similar. I don't have the Cyanide manual at hand so can't confirm it is not in there, but how hard would it be to actually document this kind of stuff. Takes a lot longer to implement it in the programming than to tell people what it is good for... |
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#10
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| Quote:
Not sure how well the stats work though to be honest.
__________________ "Gallows Bait" the eternal rookie - Lebe666. "passive-aggressive luck whiner" - Nikolai II. CCIII:Blackhoof Beasts(Cha) 1-0-3 (29/32) | CCIV:Late Arrival(HiE) 0-1-2 Stand ins | CCV:Asur Ravens(HiE) 1-1-3 (18/24) | CCVI(Div 3):Da Flash Gitz(Orc) 2-3-2 (5/8-18/32) | CCVII(Div 4):Sturmwald Eagles(Hum) 4-0-4 (2/8-16/32) | CCVIII(Div 3):Ghosts of Grace(Elf) 2-1-3 (3/6-12/24) |
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