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#11
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| Thanks for the replies guys. Much appreciated. The moving to an "empty square square next to the sidestepper" bit I'd got, but totally missed that you don't need to use skills just 'cause you have 'em. Then again, the first time I went against treemen, I kept on trying to pound them when they took root instead of just leaving them stuck. ![]() Re: the use of skills when prone/stunned, I'd have to agree with Darkson's snippet (haven't worked out how to quote this bit properly, sorry): <snip> Originally Posted by P.23 of CRP 6. Only Extraordinary skills work when a player is Prone or Stunned. </snip> At least that's the way we've been playing non Extraordinary skills without specific exceptions (eg. Thick Skull) in our home leagues. We figured it's a bit hard to use them when you're busy eating dirt. |
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#12
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| Yes, Side Step and Stand Firm don't work when You're prone in Cyanide (nor should they). No idea about Thick Skull, though - needs testing! One another skill, which does work when the player is prone or stunned, is Leader (as stated in the skill description).
__________________ GMT/UTC: +1 If life gives You crap, make crap golems. Sizemore Rockwell, Erfworld "Hype" is new word wot I know, it mean you talk bullshit. Gutrog Word-Knower CC IV: group phase | CC V: playoffs, 1st round | CC VI: group phase | CC VII: wooden spoon | CC VIII: QF of CrC |
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#13
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| Thick skull works, which has been extensively tested through many a foul.
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#14
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| Jump up only works when you are prone ;-) |
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#15
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| That sounds quite extraordinary.
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