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#1
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| I have a Chaos Warrior who has Block, Guard, and Mighty Blow. The other night, he had the unfortunate experience of breaking his hip (at least he didn't die?), leaving him at SPD 4. I'm thinking I have two development options with him at this point: 1) Tie down players - He's really slow, so he can no longer run after players like he once did. Instead, I can make him tie other players down so that they can't run away from him. Skills: - Tentacles - Stand Firm - Diving Tackle - Prehensile Tail 2) High-arm Killer - He's not fast, but usually my opponent's blockers aren't either. If I design him to kill high-arm guys, like big guys, and put him on the line, he won't have to go far. Skills: - Claw - Stand Firm - Jump-up What are your thoughts? |
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#2
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| Stand Firm is solid (excuse the pun)! Just move him into the thick of things and leave him there! Either that or Claw and use him to kill people. |
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#3
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| Stand firm and claw comes first. Stand firm to make him a better support guy, claw to make sure he keeps skilling up now that TD:s are basically a complete non-option. Jump up is probably a better doubles choice than diving tackle. Or dodge, if you're going to stand firm.
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#4
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| Nurgle Warriors start with Speed 4... its not that bad...
__________________ We came, we won, we howled ! CC VII - 1st of Div 1 - Eights Final [ Triumph in Adversity award ] CC VIII - Champion ! [ Triumph in Adversity award ] |
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#5
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| We know what Netsmurf would say... CLAW! and kill kill kill and im inclined to agree.MV4 with Mutation access makes him a taller beefed up Chaos Dwarf. Embrace it with Tackle after Claw and smash, bash, beat and maim.
__________________ Its not a game... Its a life style Last edited by Morgred; 27th October 2011 at 07:50 AM. |
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#6
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| CLAWS! and kill kill kill |
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#7
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| Netsmurf is the resident death monger !
__________________ We came, we won, we howled ! CC VII - 1st of Div 1 - Eights Final [ Triumph in Adversity award ] CC VIII - Champion ! [ Triumph in Adversity award ] |
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and im inclined to agree.
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