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Nurgle - Spiky Club 1.2m Nurgle Roster

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  #1  
Old 24th July 2010, 11:04 AM
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Default Spiky Club 1.2m Nurgle Roster
hi all, nearly finished converting a nurgle team and was looking at taking them to a tournament soon

had my eye on the spiky club which has new rules for this year and wanted some ideas on the lineup to take

the rules are: all teams have 1.2m to spend on players, each team can also give up to 2 normal skills to player at the cost of 20k per skill

depending which team you take depends how many players you are allowed to skill up

3 players: Undead, Dwarf, Amazon, Wood Elf
4 players: Skaven, Lizardmen, Orc, Norse, Dark Elf, Chaos Dwarf, Necromantic, Human
5 players: Slann, High Elf, Pro Elf, Underworld, Chaos Pact
6 players: Khemri, Chaos, Nurgle, Halflings, Goblins, Ogres, Vampires

so Nurgle can spend up to 240k out of the 1.2m to give 6 players two skills each (or spend less for less skills obviously

not played nurgle before so I'm open to ideas
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  #2  
Old 24th July 2010, 10:52 PM
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Perhaps this will work:

4 Warriors, Block & Guard on two, block & frenzy, block & piling on
1 Goat, wrestle & tackle
1 rotter, kick
5 rotters
3 RR

10k left

Or 3 warriors and 1 beast with grab

Brio
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  #3  
Old 25th July 2010, 12:10 AM
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oops I forgot to mention that you can't give the same skill combinations to more than one player

I'm not sure nurgle can really take good advantage of kick

might be worth dropping a reroll for an extra player, I don't really like playing with only two rerolls but I imagine I'll struggle even more if I get outnumbered, would be able to afford an extra skill then

maybe even be able to get two pestigors, lots to think about!
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Old 25th July 2010, 09:55 AM
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Kick is a brilliant skill for Nurgle or any team as far as I recon. Use it to control were your opponent must start the drive. That info is solid gold.

I try to place the ball cloose to scrimage against fast teams, hopeing to negate high kick and then flood the opponent before they manage to secure the ball.

Against slow ones I put the ball way deep and try to muscle my way and grind the team to dust. You will negate almost any passing game against you, if you place your warriors/beast perfect.
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Old 25th July 2010, 12:33 PM
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As good as Kick is, Nurgle teams start without a lot of key skills like Block, Dodge, Sure Hands etc.

In a format where you are going to either have not much in the way of reserves or rerolls, I think these skills are more important to take than Kick. It also isn't going to help out much in the way of dealing with Block and Dodge opponents which I imagine quite a few teams will have.

Look for combos taking Block, Guard, Wrestle, Tackle, perhaps one with Sure Hands and even Frenzy would be worth having.

As far as players go it seems the biggest decision is whether or not to take the Beast of Nurgle.
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  #6  
Old 26th July 2010, 08:00 AM
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Do you award skills to players during the tournament?
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  #7  
Old 26th July 2010, 10:57 AM
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no, the roster you decide on is the one you play with every single game

there are no extra skills during the tournament
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Old 26th July 2010, 12:07 PM
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Then swap kick for block or wrestle on the rotter.

Make the 4th. warrior Block and Mighty Blow. Or make one mighty blow and Piling on.
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  #9  
Old 27th July 2010, 02:11 PM
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If you go with only 2 RR:

4 x warriors,
2 x goats,
6 x rotters

Gives you that ekstra guy to make the difference and an ekstra goat!
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