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#1
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| What to give a ST3 Gutter Runner who rolled double. The team have a Horns, Wrestle, Strip ball runner and a wrestle Side step runner plus a Block Rat Ogre. I'm tempted to give it horns for long time development, even though I doubt it will live long enough to get the third skill. This will give me a MA9 ST4 Blitzer ![]() Two Heads is another interesting choice, but I'm not sure it will get enough benefit of the increased strength then. Also both Horns and Two Heads will be a modelling challenge ![]() Other people suggest Guard, but I'm not that keen of putting it in base contact. |
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#2
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| Guard would actually be useful if he gets marked. It gives a +1 to whoever comes to bail him out. However the horns would help him get out of trouble himself. If you go for the horns make sure his next upgrade is either wrestle or block. Reduce his chance of injuring himself when he blocks.
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#3
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| Horns, Wrestle/Block and Leap will make him a running nightmare. Good luck in getting all those SPPs.
__________________ GMT/UTC: +1 If life gives You crap, make crap golems. Sizemore Rockwell, Erfworld "Hype" is new word wot I know, it mean you talk bullshit. Gutrog Word-Knower CC IV: group phase | CC V: playoffs, 1st round | CC VI: group phase | CC VII: wooden spoon | CC VIII: QF of CrC |
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#4
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| Horns it will be, and then I hope he will be around long enough to get Block/Wrestle and perhaps even then Leap, and then -MA and then strip ball and then Niggling and then death... |
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