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  #1  
Old 8th January 2010, 11:42 PM
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Default Star Tourney
I'm planning to go the the White Isle Star bowl in nottingham as my first TT tourney

The rules are fairly simple

LRB 6 (Competition rules Pack (that what's on GW website))

1,150,000 GC

11-15 players + 1 Star

Non-progression

then Skill points that can be spent on skills dependent on the team.

Group One (Undead, Amazon, Dwarves, Wood Elves, Skaven): 3 points
Group Two (Dark Elves, Norse, Chaos Dwarf, Lizardmen, Orc): 5 points
Group Three (High Elves, Elves, Khemri, Human, Chaos, Necromantic): 7 points
Group Four (Nurgle's Rotters, Vampires, Halflings, Goblins, Ogres): 9 points

First showing of a skill uses 1 point, 2nd 2 points etc.
If a skill needs a double then costs double points

No player can have 2 additional skills (to those they start with) and star players cannot get any additional skills.

have the orc and human teams from the boxed set, but was thinking of getting another team, like High Elves.

The full rules can be found here

When I saw the rules, my first thoughts were High Elves, a bit of thought produced the following roster

Blitzers - dodge - 100K - 1 Skill Point
Blitzers - dodge - 100K - 2 Skill Points
Catcher - guard - 90K - 2 Skill Points
Catcher - Block/Wrestle - 90K - 1 Skill Point
Thrower - Leader - 90K - 1 Skill Point
Lineman(elf) - 70K
Lineman(elf) - 70K
Lineman(elf) - 70K
Lineman(elf) - 70K
Lineman(elf) - 70K
Lineman(elf) - 70K
Eldril Sidewinder - 200K
1 RR - 50K
1 FF - 10K
Total Cost - 1150K


This leaves me with 10K left over, and one skill point to spend thinking block or wrestle the other catcher, and 1 FF for a slight edge there

What do people think?

Last edited by jamesprobert; 10th January 2010 at 10:16 AM. Reason: Added Costings for team
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  #2  
Old 9th January 2010, 12:01 PM
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That isn't a lot of money to spend considering you have to have a star player. Combined with the skill restrictions per race that will likely lead to having a lot of the same few races I would think as the stars all differ in usefulness. (Might change my mind on that after I try working out a few different teams but not got the time for that this second.)

So onto High Elves, not a bad choice, though you are going to have to take 1 reroll as you have shown, which makes Leader necessary. Eldril is also an awesome star player so that is a no brainer too. Lack of rerolls points to taking skills which provide them, hence your sensible choice of Dodge on both Blitzers.

I would definitely take either Block or Wrestle on that other Catcher like you asked as well. With Hypnotic Gaze on Eldril and Guard you should be able to get at most ball carriers. Solid line up you have selected there. Extra cash is usually spend on FF, coaches or cheerleaders, as you only have 10k this will usually go to FF as if you get one of the other two you can bet that every kick off result will be for the one you didn't take!
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  #3  
Old 10th January 2010, 10:28 AM
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Thanks for confirming my thoughts on the FF/Coaches/Cheerleaders arguement

That just leaves Block vs Wrestle

Block
Pros- can get players off the pitch
Cons- Won't hurt a Block Ball Carrier

Wrestle
Pros - Gives another variation to my weaponry to take out Ball Carriers
- - - - Works against block sure hands BCs
Cons - leaves me with my catchers in contact with a cage if i use him to spring the ball
- - - - Leaves him down, as well, easily foulable

Another idea

A strip Ball player

Pros - more effective than either wrestle or Block
Cons - easily negated by sure hands
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  #4  
Old 11th January 2010, 12:01 PM
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High Elf need Rerol(due lack of competence) and resistant. You may play with only 11 guy, then take one more RR and take Prince Moranion (but 0 FF). It will be a great blitzer with tacle and wrestle/bloc.

I always fear to give guard on a catcher because of his 7 AR, I prefer give it to a Lineman.

Kick is also a good choice if you want to score often and to play the blitz.
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  #5  
Old 11th January 2010, 03:40 PM
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Quote:
Originally Posted by Funny Valentine View Post
High Elf need Rerol(due lack of competence) and resistant. You may play with only 11 guy, then take one more RR and take Prince Moranion (but 0 FF). It will be a great blitzer with tacle and wrestle/bloc.

I always fear to give guard on a catcher because of his 7 AR, I prefer give it to a Lineman.
The issue is that we have to have 11 rostered players, and then a star on top of that, which is what creates the issues with RR numbers being limited

I know what you mean about the guard catcher and 7AV, but i think the increased mobility might be worth it, especially as it is a non progression tournament.
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  #6  
Old 11th January 2010, 11:14 PM
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You are hampered by the fact you have to have 11 and a star, I think that first lineup you listed is the best you are going to get.

I wouldn't take Strip Ball over Block or Wrestle though. With both Blitzers have Blodge, I'd probably go for Wrestle personally. Can't live life in fear of getting fouled and there will be plenty of players without Block, so when they hit you the option is there to take the turnover instead of using Wrestle.
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  #7  
Old 25th January 2010, 11:21 PM
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The Rules have changed!!

11 players (or more) INCLUDING 1 star.

haven't had a look at what options this gives me yet, but probably drop a lino for a RR and upgrade another lino to catcher or something.
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  #8  
Old 26th January 2010, 03:43 PM
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Think I'd get the extra reroll personally.
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  #9  
Old 26th January 2010, 03:51 PM
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Yeh, now i think my team will probably look like this

Eldril Sidewinder - 200K
Blitzer - 100K - Dodge
Blitzer - 100K - Dodge
Catcher - 90K - Guard
Catcher - 90K - Wrestle/strip ball (probably wrestle)
Catcher - 90K
Thrower - 90K - Leader
Lineman - 70K
Lineman - 70K
Lineman - 70K
Lineman - 70K

2 RR - 100K
1 FF - 10K
-----------
1150K
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  #10  
Old 29th June 2010, 06:49 PM
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sorry for the thread necromancy but i've only just realised when this was posted

team build wise, i like it. seems like you've got a really well rounded high elf team there, especially as you need to have a star player in the team. i don't like the skill choices you've gone for though.

blitzers
what do you want your blitzers to do? is it to be ball carriers? if so the dodge is a fine skill choice, but that's why you've got 3 catchers on the team. they're the min scoring threats and should be treated that way. i would go for skills that aim to get the ball off the opposition easier, things like tackle, strip ball, frenzy etc that will help pop the ball loose so you can get it to your scoring threats.

thrower
leader's a good choice, but do you really need 3 re-rolls with str 3 and ag 4 everywhere? i understand all to well that things can and invariably do go wrong but i just think that you'd get much more mileage out of something like accurate than you ever will with leader. passing a long bomb with a 50% chance of success anyone??? (of course you'll be wanting to do quick and short passes with a 17% chance of fail)

lineman
give one of them kick. you have the speed to exploit it.

catchers
i like block, wrestle, diving tackle and fend for these. either go for skills to help them score (nos on doubles maybe, sprint maybe, you get the idea) or go for building 2 scoring threats and one defensive catcher with something like diving tackle who then becomes very annoying against str 2 scoring threats.

remember this is just my thinking, so do with it what you like but hopefully there's something in there to help.
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