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Go Back   Blood Bowl Tactics Forum > Blood Bowl Tactics and Strategy Forum > League and Team Development Tactics

Underworld - Starting roster and development discussion

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  #21  
Old 24th February 2010, 09:09 AM
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Not sure I agree, if you take Two Heads, he can run away instead. If a cage collapses then you should still be able to dodge out the other side (though diving tackle would cause problems). Being able to dodge around easily is also a handy option to have on your call carrier.

The other benefits you listed are nice though, using him as a receiver and helps when Diving Tackle comes into play. Usually though you should be able to just push the Diving tackle players away.

But either way yes I'd take Block next on both of them. Not sure I'd have taken Guard on the double, think Dodge might be better for a ball handling player.
I agree Dodge would have been a more sensible choice generally speaking. The league is full of agility teams (2 dark elves, 1 wood elves and 1 high elves team out of 6 teams) so I expect Tackle to become prevalent in the near future but Guard to remain a marginal skill. That's the reason why I went for Guard as opposed to Dodge.
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  #22  
Old 8th March 2010, 05:58 PM
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I played last week-end the second half of the game I had started in February. I eventually managed to score the winning TD on the last turn (I was kicking in H2), but the game was a sad succession of turnover, my goblins being unable to pick up the ball for 3 turns in a row... Hopefully it was caged well, which prevented my dark elves opponent from retrieving it.

My second thrower got a skill, I rolled a 10 and went for the +MA. This guy now has 14 SPP and could well skill up again next game.
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  #23  
Old 10th March 2010, 01:00 PM
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While the movement is nice on a Skaven Thrower, I think there are going to be far more useful skills you need early on and I think I would have take Block or Extra Arms first. The extra movement is more of a luxury choice later in development in my opinion.

Congrats on the win though, sounds like you kept the ball well protected despite the failings of your goblins to pick it up, that is fairly hard to do against elves, so good job!
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  #24  
Old 11th March 2010, 09:16 AM
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Thanks for the feedback, I really hesitated between +MV and Extra Arms. Should the thrower score again the next game, he'll be getting his 2nd skill which will likely be Extra Arms.

My next game is this week-end, I'll be coaching the last participant of the league on how to play the game and his team. He'll probably go for High Elves, so that should be another interesting and fast-paced game.
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  #25  
Old 29th March 2010, 09:21 AM
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Finally got that next game against High Elfes done, another 3-2 victory for my team.

The team is as follows now:
- Troll (12 SPP), Tentacles
- Skaven Blitzer (9 SPP), Guard
- Skaven Blitzer (6 SPP), Guard
- Skaven Thrower (17 SPP), +MA, Extra Arms
- Skaven Thorwer (16 SPP), Guard, Block
- Skaven Lineman (10 SPP), Wrestle
- Skaven Lineman (0 SPP)
- Goblin (0 SPP)
- Goblin (0 SPP)
- Goblin (8 SPP), 2 Heads
- Gobiln (12 SPP), 2 Heads

My next oponent (in a couple of weeks) is a scary Wood Elves team that has accumulated +9 TD in 2 league games. I'm 2 games ahead on the schedule, and we likely have a very close TV.
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  #26  
Old 23rd April 2010, 02:33 AM
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I am thinking of starting a underworlds team next season. I had fun with 2 seasons of Ogres but want to try them. I might give my guys claws and disturbing presence and foul appearance.
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  #27  
Old 26th April 2010, 11:36 AM
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Got that game against WE done, and it's a 3-1 win for the Underworld!

A lucky interception turned what should have been a 2-turns Elf score into a 7-turns defensive TD. I was receiving on second half, and thanks to my teams steady fan support (Pitch invasion: 5 WE stunned against 1 Rat) scored again in 3 turns. On the next possession the WE coach makes a mistakes and leaves a sacking route to his ball carrier open: I take the ball , cage up and run to the end zone. He maanges a TD on his turn 16.

My team now is as follows:

- Troll (14 SPP), Tentacles
- Skaven Blitzer (9 SPP), Guard
- Skaven Blitzer (13 SPP), Guard
- Skaven Thrower (17 SPP), +MA, Extra Arms
- Skaven Thorwer (17 SPP), Guard, Block
- Skaven Lineman (10 SPP), Wrestle
- Skaven Lineman (6 SPP), +ST
- Goblin (8 SPP), 2 Heads
- Gobiln (17 SPP), 2 Heads, Big Hand
- Goblin (0 SPP)
- Goblin (0 SPP)
- Goblin (0 SPP)
- Goblin (0 SPP) - MNG

The next development path is Mighty blow for the Blitzers, Claws for the Troll. Try to bring the pain on those elves and rack up casualties!

My team league record is 5-0-0, the second team being 3-1-1. With any luck, I may end up being the league champion by the end of the year!

Disturbing presence gets better with each member of the team that gets it, and only against passing plays. There are better mutations for you out there:
- Claws (after Mighty Blow) for the can openers
- Extra Arms
- 2 Heads
- Big Hand
- Foul Appearance could be good for Goblins on the LoS, as you have 1/6 chance to cancel and waist a block action against them: OK in a bash-heavy league
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  #28  
Old 9th December 2010, 01:19 PM
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Default Starting Underworld - Hints and tips
Afternoon all;

I recently had a one off game with a Underworld roster and I gotta admit I'm hooked. They are a challenge to play properly but I think they have serious potential to cause upset if used and skilled correctly. Am definately going with an Underworld team when my local league starts up in the new year!

So I've got my starting line-up:

The Warpstoned Wanderers
1 Warpstone Troll
2 Skaven Stormvermin
2 Skaven Throwers
2 Skaven Lineman
4 Underworld Goblins
4 Rerolls
30K saved

With the remaining cash, at least 10K will be saved for the Apo, but is it worth buying 1 or even 2 Fanfactor to help give me an edge in the kickoff table. This team will need all the help they can get especially early on when skills are few and far between!

Have been toying with Skills as well, what do you think?

Troll
Normal: Guard, Claw, Tentacles, Stand Firm
Double: Block, Pro
Stat: +ST

Maybe tentacles should come before Claw? Thoughts?

Stormvermin (Both):
Normal: Guard, Mighty Blow, Claw, Tackle
Double: Dodge
Stat: +ST, +AG

Is a double a waste on a Stormvermin as their normal skills are needed much more?

Thrower (Both):
Normal: Extra Arms, Block, Two Heads
Double: Dodge, Sidestep
Stat: +ST, +AG, +MV

Not sure about both throwers skilling the same way. Is Hail mary pass worth a look to get around animosity combined with a diving catch Gobbo?

Linerat 1:
Normal: Kick, Wrestle, Tackle, Horns
Double: Mighty Blow
Stat: +ST

Linerat 2:
Normal: Wrestle, Tackle, Horns, Frenzy
Double: Mighty Blow
Stat: +ST

4xLOS Gobbos:
Normal: Foul Appearance, Sidestep
Double: Block
Stat: +AV

2xCage Breaker Gobbos:
Normal: Two heads, Horns, Sidestep
Double: Wrestle, Strip ball

1xOTT Gobbo:
Normal: Catch, Two Heads, Sprint, Sure Feet
Stat: +AG, +MV

Remaining Gobbos:
Normal: Two Heads, Sidestep, Diving Tackle/Diving Catch/Sneaky Git
Double: Dirty Player

Would appreciate any help or advice on the roster or skill choices that people with more experiance can give as I'd dearly love to win the league with this roster!

Cheers
Chris


Edit: Changed frenzy to tackle on the Stormvermin and DP choice on the remaining Gobbos.

Last edited by Smiler6310; 9th December 2010 at 04:00 PM.
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  #29  
Old 9th December 2010, 03:03 PM
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I would think about a Stormvermin with Horns.
Also a Thrower with Big Hands can be nice when the ball is lose. But maybe it´s better for a Gobbo with Two Heads so you can get away with the ball after picking it up.

I´m not sure if you realy need 3 player with Frenzy. You don´t have a lot of Guard or high Strengh player so you could get yourself into trouble with 3 frenzy player.

Your Team is a mix of skaven and goblins and you have no DP,Sneaky Git player?

I´m sure I just overlooked him..
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  #30  
Old 9th December 2010, 03:14 PM
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I could see room for tackle on a blitzer too. Your LOS linerat could get taken out first turn with his armor and he'll be getting tied up by some high st players who don't have dodge and you'd want to be protecting your kicker rather than having him in the thick of the action...
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