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#11
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I would go with VoidSeers second roster but spend the last 10k on the second Thrower. The only downside is getting hurt in the first couple of games. I lost three players in the first game of our new league.
__________________ Ne cede melia, Marlow Trophies: MBBL Dungeon Bowl Season Nine House of Heroes Blood Bowl League |
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#12
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| I fixed the link, I hope. It does not show a real play, just what I managed to artificially recreate - I hope it's a good enough example ![]() Thank you for all your feedback ! It seems they do play a bit like I play my high elves on Fumbbl, only being more fragile and more aggressive than them. I will try to give accurate to a thrower and keep the ball deep instead of what I was doing up till now ! I always wondered what was the use of a thrower before that advice. It looks like it'll give me a litle bit of trouble in the beginning, but it looks like fun On the other hand ; Quote:
Thank you again for all your help ! I will be looking at stuntyleeg now |
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#13
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| You want to keep the ball on the Thrower nice and deep so that he can't get hit. Passing the ball up the pitch like that and letting the opposing team have a turn is asking for trouble. They can get a free hit on the ball carrier, which will usually be a two dice block. Then if they don't knock him over they can make it really hard for you to get the ball out. With Pro Elves that might be a little easier as they have Nerves of Steel but it will fail enough times to render it a bad idea. Spread the receivers out a bit to make it harder for them to box them in and wait and see what happens after their turn. You also need some guys around the midfield to pass or hand off too, which they in turn will pass or hand off to someone else to score. You don't have to do a long pass from the thrower to the players furthest down the pitch. Dark Elves really don't throw the ball much at all, they do a caging/screening/running game.
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#14
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| So, I tried the "keep the ball deep and pass it" with my FUMBBL wood elves. It didn't work well, because I had a lot of trouble avoiding interceptions, and as a result I failed a 2+ dodge (my elves just love to do that), which lead to 6 extremely difficult turns where the dark elf player eventually managed to score (for a final score of 2 to 1 in my favor, the two TDs on my side were scored while in defense). The good side is that I now clearly see the use of nerve of steel and safe throw skills, which I wasn't seeing before. I will try it again and include a thrower in that team just to try again that technique I still have trouble seeing how to use dump-off. |
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#15
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| It is hard to see how you are going wrong as it is a really common and effective tactic. If you use play creator, or post screenshots of your game after your first turn and then after theirs, we can pick out points to improve.
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#16
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| I think it's mostly because all my av7 teams suffer huge attrition rates, which means I never play with eleven players (lrb 4 ... but I like fumbbl so much). I had something 9 players for this half, and he managed to put three players on the four elves that went into his half. Still, I would have scored if not for a small mistake on choosing the result square of a "push" action. |
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#17
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| I am quite happy to play a drive with six or seven Elves and can still score providing I have a couple of skilled players. You want to rush Blitzers and Catchers into the opponents half and keep your Throwers just out of Blitz range in your half of the pitch. Next turn you either make the long pass to Catcher/Blitzer which might be intercepted or pass to a closer player who can then hand off with out having to make dodges. Providing they do not have a player with Catch I am happy to risk the interception attempt rather than trying to dodge/GFI for a better position. Safe Throw is a nice addition to the Thrower though it always seems to fail for me.
__________________ Ne cede melia, Marlow Trophies: MBBL Dungeon Bowl Season Nine House of Heroes Blood Bowl League |
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#18
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| If he is marking 4 of your players with 3 players each, that is 12 players! So I guess you are bunching your receivers up, you need to spread them out so that his defensive players can't mark more than on of your players at the same time. This will cause him to have to use more players to mark yours, or likely leave one guy fairly easy to get free. Also by spreading out there is going to be more space for you to try and dodge through with greater ease compared to multiple tackle zones on a square. As he will also need to mark up your midfield players, he will unlikely to be able to pressure your Thrower. If he does choose to run players down to pressure your thrower, that makes it easier for you to get guys open.
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