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  #1  
Old 20th December 2009, 08:52 AM
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How would you recommend starting a high elf team?

At first I tried a setup with three re-rolls which leaves you with 8 linemen, 1 blitzer, 1 thrower, 1 catcher - an ok solid but not very interesting team...
Even though I don't like going down in re-rolls, it seems the best setup is to start with:
2 re-rolls
5 linemen
1 blitzer
2 throwers
3 catchers

Any better ideas?

Last edited by Meister P; 4th January 2010 at 10:47 PM.
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  #2  
Old 20th December 2009, 12:12 PM
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I don't like starting with Catchers as they will soon start hogging all the SPP. Also they have lower armour which is a slightly higher risk until you get an Apothecary.

I go with:
8 Linemen
1 Thrower
2 Blitzers
3 Rerolls

which comes in at exactly 1mil
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  #3  
Old 20th December 2009, 02:20 PM
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Generally though, it's hard to make High Elf an interesting team. Dark Elf can do most of what HEs do, and have some fun players to add to the mix. I'd suggest the same Lineup as Coach.
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  #4  
Old 21st December 2009, 09:00 AM
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I started my league with

6 Linemen
2 catchers
1 Thrower
2 Blitzers
2 Rerolls

As I play with my team, I need my catcher to go fast and blitz deep in his defense.

But some times, only 2 RR are hard.

After 7 games, I've lost only one catchers (with -1 Strengh) and almost of my players have 1 comp. But It's needed that you're catchers get one comp quickly to take block or dodge.

If you don't fear french, you can see my team my team .

I like High Elf for their combination of strenght/speed/armor, but they're lake of comp it's a bit complicated too
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  #5  
Old 4th January 2010, 06:10 PM
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For medium to long league, I'd go the same route as Coach.
3 rerolls are a must with high elves as they start with decent stats, but close to no skills.

For short leagues, choose another roster. The lack of skills will kill you, even if you trade the 3rd reroll for more positionals.
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  #6  
Old 5th January 2010, 06:55 PM
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I'd go with coaches list as well for a longer league. Not that the catchers are bad, but you can really use the re-roll, it's cheaper up front, and the catchers are a too vulnerable addition to a team with no bench or APO, while another blitzer makes you toughter, especially since the blitzers are only 2 TDs from being blodgers.
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  #7  
Old 12th February 2010, 04:24 AM
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i started my league with:

1 x thrower
2 x blitzers
2 x catchers
6 x linemen
2 x rerolls

10k left over

i gave the thrower the mvp after the first game so he skilled up and took leader (theres ur 3rd reroll) and i rolled up enough to buy an apoth
after 8 games i have bought another reroll and a 3rd catcher.
i have the cash for the 4th catcher but am holding back for team value reasons.
so far havnt lsot any positionals and am in good shape for the league (2nd place)
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  #8  
Old 28th February 2010, 09:02 AM
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Hi All,

I've got to start a High Elf team for my league and have looked through the various builds.

I can see the advantage of not starting with catchers (Extra re-roll and spreading the SPP's around).

My one concern is that the linemen can't move the 8 spaces like a catcher. My game plan depends on getting my receiving players deep into the oppostions half.

Does losing the extra two spaces of movement cause any problems when playing the throwing game. After all my passes are going to have to be two spaces further than if I used a catcher and I have no automatic re-roll if I fail the catch.

Lastly, at the end of a game we have decided to award the 5 SPP's for each team to a player of our choice. Assuming I complete a pass and I award the SPP's to that player, which player should I skill up first?

My lineman, Blitzer or Catcher and which skill?
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  #9  
Old 28th February 2010, 11:22 AM
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After starting the team, a Catcher is cheaper than a reroll due to the doubling in price. Also a reroll can't die, while a Catcher can.

Your Blitzers can still move 7 and score in two turns without needing a go for it. Though I would look at changing your game plan. It looks like it will lead to scoring quickly which just gives the opponents more turns to score back on you.

Also the further you move your players into their half, the further you will have to pass it, making that harder as well.

I'd skill the Blitzers up first (getting Dodge) and then skill up Linemen. Catchers and Throwers should skill up fine in normal play without needing MVPs.

Good Luck!
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  #10  
Old 4th March 2010, 08:17 AM
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Hi All,

Saturday nights game will involve me, taking my High Elves to play a Chaos Dwarf team.

My High Elf spies tell me that the Chaos Dwarf starting eleven will probably be:-

4x Hobgoblins
1x Bull Centaur
1x Minotaur
5x Chaos Dwarfs
3x Re rolls.

Any tips and things to avoid?

Thanks

Lee
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