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#1
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| Bull Centaur start a Move action. Go For It result : Bull Centaur TARGET: 2 --- ROLL : 1 + 0 = 1 Bull Centaur used Sure Feet skill. Go For It result : Bull Centaur TARGET: 2 --- ROLL : 1 + 0 = 1 Bull Centaur is knocked over. Armor roll : (6, 4) + 0 Injury roll : (5, 6) + 0 Bull Centaur casualty roll : 65 -> DEAD Bull Centaur has been killed. Action ended for Bull Centaur. Chaos Dwarf Team turn ended. (Apologies if this is the wrong forum or I otherwise screwed up in posting it. Just had to share.) |
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#2
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| nice - i thought that kind of thing only happend to me.. |
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#3
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| Nuffle just loves to have fun. My Werewolf and Elf Catchers always fail the GFI into the end zone when doing one turn scores. (at least they usually stay alive or Regenerate)
__________________ Ne cede melia, Marlow Trophies: MBBL Dungeon Bowl Season Nine House of Heroes Blood Bowl League |
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#4
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| Hehe pretty bad but I've seen worse. On stuntyleeg someone (I forget who now) rolled double skull reroll double skull. Armour broke Injury Dead Apothecary Dead Sometimes these things just happen!
__________________ |
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#5
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| I'm trying to imagine the most unlikely string of events that could lead to such calamity and I think it would be a Treeman missing a triple-dice block against a snotling, rerolling triple skulls, breaking AV 10, Dead, Apo, Dead. And yet I'm sure it's happened to some poor sap(ling) out there. |
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#6
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| Quote:
Most of my tough guys that have died on my teams have died because of double skull blocks I threw and not because of a hit I took from my opponent. Another funny fact: I've had three deaths on my chaos dwarf team in 25 games and only one was a hobgoblin. The other two were dwarfs. I almost lost a bull last night, but for once the apothecary did his job and saved him. I thought I would be running through hobgoblins like crazy, but that hasn't been the case at all. |
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