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Skaven - The warpstone warchiefs

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  #11  
Old 5th February 2012, 08:24 PM
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Don't put gutter runners in the endzone. 4 squares in and they can score without gfis.

So with the thrower with the ball in your backfield, have one or two runners just on your side of the los for maneuvering, one runner two squares in and one runner four squares in.

And then you run one or two unskilled lineman six or seven squares in. People will easily focus upon these more obvious threats, and forget that your runners are fast as..

And if they don't mark those linemen up - well, they can score too, given the chance.

As for 10+2 not being enough.. he has sidestep. Sadly I don't have time to make a nice visual of how to use that today, but trust me, you don't have to hope for anything else than "no blitz, no perfect defense" in order to be able to get that runner to within spitting distance of the endzone. (Or at least running distance)
(I could try to make some pictures tomorrow, if nobody else has a nice visual aide they can link to)
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  #12  
Old 6th February 2012, 05:04 AM
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Originally Posted by Nikolai II View Post
Don't put gutter runners in the endzone. 4 squares in and they can score without gfis.

So with the thrower with the ball in your backfield, have one or two runners just on your side of the los for maneuvering, one runner two squares in and one runner four squares in.

And then you run one or two unskilled lineman six or seven squares in. People will easily focus upon these more obvious threats, and forget that your runners are fast as..

And if they don't mark those linemen up - well, they can score too, given the chance.

As for 10+2 not being enough.. he has sidestep. Sadly I don't have time to make a nice visual of how to use that today, but trust me, you don't have to hope for anything else than "no blitz, no perfect defense" in order to be able to get that runner to within spitting distance of the endzone. (Or at least running distance)
(I could try to make some pictures tomorrow, if nobody else has a nice visual aide they can link to)


i never really considered that i didn't need to throw my GR's into the end-zone i didn't know they only had to be about 4 steps in to be in their range, thanks for the advice Nikolai! iv always tried to get them into the back as (relatively) fast as possible only for them to be torn to shreds by the whole team, this changes my strategy a bit.

now iv got a plan for my next game odds are ill be facing a bash team(its always a bash team) ill elect to receive (i almost always call it right) see what damage i can do in the first turn and move my thrower to the back, after hes sent a few of his linemen and/or blitzes on to my half ill send one of my GR;s as a decoy in at about 4 squares the second (probably my MV 10 one) ill send in the 2 squares and attempt to flood the field with line rats as quickly and safely as possible that should eat up about 3 maybe 4 turns( 5 or six if my lucky) and then just go from there

anyways thanks Nicoli. all this time iv been jamming my GR's into the meat grinder when i didn't have to (as for that diagram if you want to make one that would be awesome if not then don't trouble yourself)

...still need to work on how to one turn score...
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  #13  
Old 6th February 2012, 08:34 PM
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(as for that diagram if you want to make one that would be awesome if not then don't trouble yourself)

...still need to work on how to one turn score...
Being inherently lazy, I'll throw you this link for that first: FUMBBL :: Online Blood Bowl League

If it doesn't help, then I might try making a diagram of my own, but it is unlikely to be that much (or even any) better than what has already been made.

For example, look at this FUMBBL :: Online Blood Bowl League and be aware that with a MV 10 runner you only need to succeed with the first two pushes. (Which means that if you don't have grab you can use the blitz to push the victim to the place he needs to be)
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  #14  
Old 7th February 2012, 07:17 PM
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i figured id give an update on my last match. i can honestly say that was one of my best matches in a llllllllooooooooooonnnnggg while, i played a 1830 orc play and manged to win with a score of 3-1(would have been 3-0 but he scored on turn 16) his thrower constantly fumbled the ball when ever he tried to pass it helped in part by the fact that my kicker made it so that after he picked it up he would need a GFI to move any further and by that time id have at least 2 GR's ready to smack him down while the rest of his team was on or near the LOS and after that it was just rinse and repeat 2 times(he elected to receive first so 2 point before half time is always nice) and on my turn i manged to score, and one of the best parts was no real injuries on my side(aloth Bruce my ratogre killed one of his black orks but thanks to an apothecary roll he manged to just walk off with some broken ribs)

in the end thanks to the TD i was able upgrade my GR alrat rinestine t0 lvl 3 and give him dauntless and thanks to the injury and mvp Bruce tanner my rat ogre got enough SPP to upgrade so i gave him juggernaut


here's the updated roster

Gutter runner: sigmud fruad +1mv,block,sidestep,+1agi 190
Gutter runner: alrat rinestein wrestle,dauntless 100
Gutter runner: ratamedes of mordheim block,sidestep,diving tackle, -1 av 140
Gutter runner: snarles darwin +1agi,sidestep,wrestle 160

Thrower:Leonardo da twitchy block,accurate,strong arm,safe throw 160

Stormvermin: grill fry the labrat 90
Stormvermin: garleio galie mighty blow,piling on 130

linerat: stephen rating fend,wrestle,guard 120
linerat: nicola testya 50
linerat: fiter the lethal block,kick,fend, niggling injury 110
linerat: tomass eddison wrestle 70 (currently injured at the time of this post)
linerat: izak oldton 50

ratogre: bruce tanner juggernaut 170

3 RR 180

1 apothecary 50

TOTAL TV:1810

Gold:180,000

and thanks gain Nikolai for the links i'm sure they will be very helpful in the near future
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  #15  
Old 7th February 2012, 07:32 PM
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Nice

And yes, if he's dropped the ball in the backfield once, sending two runners, a blitzer and a lino to threaten is probably a good idea.
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  #16  
Old 15th February 2012, 04:39 AM
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UPDATE TIME KIDDEYS!!!!!! after reviewing fumball i decided to try my luck again with the chiefs and with the omnipresent threat of the hammer hanging over my head i was naturally nervous but to my surprise i get matched up with a wood elf player to my joy! arwins arrows won the toss chose to receive the game proceed as you would expect for a speed game in the beging i was takeing a pounding both my ratogre and my stormvermin were KO'ed and need less to say i was getting smacked around good but the great thing was whenever he fouled one of his linemen would get sent off and add to that his treemen took root right on turn 2, i did what i could to stall but come turn 8 he was ready to score unimpeded and i only had a handful of rats and none of them in any position to put up even token resistance but a curious thing happened he passed the ball to his catcher when he was one square away from scoring to get some SPP but then he completely DROPED THE BALL!!!! unable to even pick it up he was forced to end his turn unfortunately i was unable to make a TD one turn or otherwise so i did the only thing i could and threw up a 2 die block with my thrower i rolled a:bothdown and crippled his agi 5 thrower(he used his apoth of course) and then seeing how i would be unable to do anything productive ended my turn and went to half time.

come my turn i have the numbers advantage with my full team V.S his 7 players(3 in the penalty box) what happens next is an intense game of hot potato as i make my way up the field only to lose the ball to a lucky opportunistic blitz then i sack his runner only to retrieve the ball this happens about 3 or 4 times until i'm on the sidelines of his end zone on turn 14 the score still 0-0. the perhaps the strangest thing of all in this strange game happened his stripball war dancer hit my ball carrying GR and knocked it lose(the onther wardance was WWWWWAAAYYYY back in my end zone and still woozy from being fouled by my linerats (3 times and no armor break with 3 assits!!) and naturally were all clustered up and the balls bouncing EVERWHERE!!! i mean no one has it finley his catcher gets it but needs a reroll to hold on to all the while his wardancers trying to get away from the pounding that will happen next turn (in the cluster was 3 linerats,2 stomermin, and my ratogere and 2 GR's to his war dancer, 1 lineman and catcher) im not really worried about him catching the ball he still has to make 4doges to get out of the meat grinder alive and even if he dos hes out in the open with no one to pass to, so even if he dos get throe i would swarm him with rats.

now here comes the WEIRD!!! part as hes doing his re roll a glitch happens where the war dancers making like shes dodging his catchers trying to get the ball and the re-roll sound keeps playing this gos on for about a min or two with no signs of stopping. now this guy was an awesome sport about this where this could have been a protracted battle of wills to see who abandons the match first he gave me a deal i would roll a die here in the real world and on a 1-3 he disconnects and on a 4-6 i disconnect(that's awfully trusting but i am an honorable sort of guy) so i find my 40k dice and hope i roll well and i roll a....1!!! but me feeling bad for him i offer to make it 2 out of 3 same rules and i get ready to roll again and i roll..... 2!!! he thanked me for the game and logged off i won the game by default with 2 points 110,000 gold and 2 MVP's for my linerats all and all it was an awesome game up till the end there but im confidint that even if the glitch had not happened i'm confidant i would have won (alothe not by 2 ) aloth i do feel kind of guilty for the win(he was on a loseing streak so i know how it feels to have victory snatched from you at the last second or from a bum roll)
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  #17  
Old 15th February 2012, 12:25 PM
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Hmm.. he must have played another (lost?) match between my game with him and your game then, because I MNG:d that AG5 thrower with a Pile-On from my Wardancer during my game with him. (Ended 3-2 to me, mostly due to him rolling a rather amazing amount of - I might need to upload that game)

On the other hand, I 3D:d his anoying catcher five or six times, for only one , and my tree on his rolled twice (and his tree had block, mine was rookie )

Nice result though - that glitch has happened to me when I leap a wardancer straight from prone. Standing up and then leaping works. (Which means you need to press the lightning for blitzing, instead of just aiming and going)

So was there a prone WD around, or was it another bug?
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  #18  
Old 15th February 2012, 02:08 PM
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Also, you mentioned you normally receive first if you can? Skaven, much like woodies, thrive on defense TD. That's is what they have been built for! And therefore they both benefit a lot from a full team when in defense. Try kicking first instead if you can and see if that helps your results
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  #19  
Old 15th February 2012, 04:20 PM
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Originally Posted by Nikolai II View Post
Hmm.. he must have played another (lost?) match between my game with him and your game then, because I MNG:d that AG5 thrower with a Pile-On from my Wardancer during my game with him. (Ended 3-2 to me, mostly due to him rolling a rather amazing amount of - I might need to upload that game)

On the other hand, I 3D:d his anoying catcher five or six times, for only one , and my tree on his rolled twice (and his tree had block, mine was rookie )

Nice result though - that glitch has happened to me when I leap a wardancer straight from prone. Standing up and then leaping works. (Which means you need to press the lightning for blitzing, instead of just aiming and going)

So was there a prone WD around, or was it another bug?

the only prone wardancer was the one in my back field getting a boot to the face but i think the blitzing war dancer was trying to leap OUT of the cage when the glitch happened


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Originally Posted by Viajero View Post
Also, you mentioned you normally receive first if you can? Skaven, much like woodies, thrive on defense TD. That's is what they have been built for! And therefore they both benefit a lot from a full team when in defense. Try kicking first instead if you can and see if that helps your results
did i say i receive first?!?!! i meant i usually KICK first. sorry about that i misspoke. unfortunately my luck is terrible either way even when i do kick first i usually take so many casualties in the first drive that come the second half I'm down a good number of rats while he has a full bench (all the while he has a point on the board because i can literally stall them till turn 8 but then they usually score)
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  #20  
Old 15th February 2012, 07:46 PM
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the only prone wardancer was the one in my back field getting a boot to the face but i think the blitzing war dancer was trying to leap OUT of the cage when the glitch happened
Hmm.. so maybe it is connected to leaping as a start when blitzing at the end

I should test that one day. No matter.
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