|
#1
| ||||
| ||||
| I have a human team: 4 blitzers 1 with guard, 1 with +str 1 Ogre with guard 5 Linemen 1 with kick 2 Catchers 1 Thrower 3 rerolls, and an apoth I have 100k in the bank right now. Not sure what to buy next. Was thinking of picking up the 2nd thrower. Any suggestions? |
|
#2
| ||||
| ||||
| Crutches for my poor battered Orc blitzer!
__________________ "Gallows Bait" the eternal rookie - Lebe666. "passive-aggressive luck whiner" - Nikolai II. CCIII:Blackhoof Beasts(Cha) 1-0-3 (29/32) | CCIV:Late Arrival(HiE) 0-1-2 Stand ins | CCV:Asur Ravens(HiE) 1-1-3 (18/24) | CCVI(Div 3):Da Flash Gitz(Orc) 2-3-2 (5/8-18/32) | CCVII(Div 4):Sturmwald Eagles(Hum) 4-0-4 (2/8-16/32) | CCVIII(Div 3):Ghosts of Grace(Elf) 2-1-3 (3/6-12/24) |
|
#3
| ||||
| ||||
| Many players consider having two Throwers to be a waste of TV, but I don't. My plan is to have one defensive/runner type and one more dedicated passing thrower. Even just having Sure Hands on two players is worth it on an AG3 team IMO. Edit: I have two Catchers and have absolutely no idea what to do with them either in game or in development.
__________________ |
|
#4
| |||
| |||
| I certainly agree with two throwers is a good thing. The question for me is; are 14 players too many on a Human team. In a world of TV minimisation you have to consider if you want all those players. |
|
#5
| ||||
| ||||
| No. Fourteen is not too many at all. In fact with most teams I consider it to be the ideal number. A deep bench means you can foul to your heart's content, for example. Humies should always try the gangfoul approach if given the chance. It also means that your team can take some punishment and diversify on skills.
__________________ |
|
#6
| ||||
| ||||
| I recon go with a 4th RR. 4 RRs is the ideal number for Hummies and with a team as early in developement, it will help to compensate for the lack of skills. U already have 2 reserves which will still let u foul pretty heavily and the introduction of a 2nd thrower would be best delayed until the other is close to what u want. Developing 2 throwers at the same time can be tough. Just my humble thoughts.. Hope it is helpful
__________________ Its not a game... Its a life style |
|
#7
| |||
| |||
| I vote for the extra reroll too. Unless you regularly find yourself low on players, you should have better use of trying to skill up those you have..
__________________ |
|
#8
| ||||
| ||||
| Actually yeah, the reroll should have been a bit more obvious. I guess I am to used to teams with the higher priced rerolls. I missed the fact I could afford one. |
|
#9
| ||||
| ||||
| Actually yeah, the reroll should have been a bit more obvious. I guess I am to used to teams with the higher priced rerolls. I missed the fact I could afford one. Maybe I will wait for an injury before I hire the other thrower. |
|
#10
| |||
| |||
| I'd go for the reroll since you already, then save cash for a while until I could buy a second thrower yet still have enough left over to replace a Blitzer if needed. |
![]() |
| Thread Tools | |
| Display Modes | |
| |
All times are GMT +1. The time now is 03:42 PM.










Linear Mode
