Goblin Teams

A Goblin team’s game plan owes much more to hope than potential. Goblins can make quite good catchers because they are small and agile, but the art of throwing is sadly lost to them, while the chances of their blocking anything larger than a Halfling are remote to say the least. Still, this never seems to bother Goblin players, and occasionally the use of a particularly devious secret weapon will even allow a Goblin team to win a match.


Goblin teams are one of the weakest and most challening teams to play. Their players are cheap, weak and break easily. Goblins do however enjoy the biggest access to secret weapons and you will often see them deploying players with things from a chainsaw to a pogo stick. They also have the ability to employ two troll players to help stiffen the team up on the line of scrimmage, as well as giving the threat of a one turn touchdown.

As mentioned, the goblins are weak, have low armour and break easier than most players if you penetrate that armour. Their secret weapon players that are often seen on the pitch, tend to get sent off and trolls aren’t reknown for being reliable. They are fun to play but they are also a challenging team as well. Goblin teams are also known for giving bribes to referees so they can keep their weapons on the pitch, though should this not work, they are cheap enough to be able to have a full bench of substitutes.

The fact that goblins by design are one of the hardest teams to use, they aren’t suited to a beginner unless they are happy enough to try the challenge and have fun with the diversity of the team.

  • Very cheap players
  • Access to lots of secret weapons
  • Can have two trolls
  • Dodge and Stunty
  • Low strength
  • Low armour
  • Fragile (stunty)
  • Unreliable players

17 Responses to Goblin Teams

  1. Thanatos August 4, 2009 at 12:16 pm #

    I tried these for the first time the other day and I have never been so stressed playing Blood Bowl in all my life!

    While the Chainsaw is the most fun thing ever and a great equaliser; and I can’t help but smile every time the Pogo Stick bounces up the pitch; it is so stressful trying to make any meaningful plays with these guys.
    My Trolls decide to get Stupid at the worse possible moment and the Goblins need to gang up to take on anything bigger than a Gutter Runner (And while they are doing that the rest of the opposing team is unmarked and making life difficult)!

    So while these guys are fun they are not for coaches who plan on winning convincingly!

  2. BoBliness September 28, 2009 at 12:40 pm #

    They are certainly a challenging team. They really only suit coaches that are committed to luck dominating their play.
    Some days everything will go wrong and they will get so badly torn up you’ll want to cry. Some days they’ll go right and you will be crying with laughter at your opponents misfortune.

    Few things are MORE destructive than a goblin team when it works.

    The key to using them is really secret weapon management and working out ways of stalling/concentrating the enemy so your trolls and fanatic (and/or chainsaw) can give a good return.

    ‘meaningful plays’ are indeed difficult. Throws beyond quick pass are risky at best and your movement (aside from the pogo) is not sufficient to allow ‘quick’ TDs (aside from throwing goblins which is the main reason I play this team lol)

    But for all that, they arent THAT much worse than other teams in a lot of ways, and Stunty can provide the most frustration in the world for opponents, particularly if you get +1AG.
    Its a pity you cant get mutations, a big hand would be darn handy in combination with stunty to get balls on the ground in TZs!

    But the average goblin, if he lives long enough, can have block and dodge off his first level up which is always annoying for opponents and since you’ll run through goblins pretty quick, you’ll end up with a surprising number of doubles (assuming you manage to score at all 🙂 )

    Winning convincingly isnt often on the cards (though if you get a little run of luck, particularly against elves, you can clear their team off the pitch by the end of a game) but you can definately win with them and they quite often end up in the place positions in leagues.

    The Cyanide game doesnt include the bombardier which hurts them a lot, but it also doesnt seem to include the chance of a goblin being eaten when you throw teammate either which saves you about a goblin a league 🙂

    But honestly, NOTHING beats breaking an orc cage with a thrown goblin to the head of their ball carrier. Its a slim chance and the goblin often wont live through it, but there’s plenty more where he came from!

    • Ryan Thomas November 11, 2013 at 6:50 pm #

      Playing a Goblin Team is a high art and a noble endeavor in a league with new players or those lacking the experience that you might bring to the table. In these scenarios your team brings comedy, fun, and a sense of play to the pitch.

      Should you find yourself a scenario where fun becomes a much more competitive environment there are a few core concepts and a few key plays that anyone looking to run gobo’s for the win must learn before diving headlong into a more serious tournament.

      ** Team Value is an essential part of the meta game **

      A low cost goblin team can often start with a wall of inducements even in a closed league with starting teams. It’s not impossible to start your team at 800 TV and 200,000 gold in inducements just for showing up for your first match.

      This will buy star players, wizards for slow driving teams, and most importantly numerous 50,000 gold bribes to keep your most fun players on the field longer.

      ** ABF – Always Be Fouling **

      Starting a game with three bribes means you can press your luck. A goblin tackle might not be a thing to be feared but once a player is downed, it’s your goblins time to shine. Don’t be afraid to stack 2 to 3 goblins around a player to make sure you do some damage early.

      Stunning, KO’ing, or injuring players early will help you with essential blocks later one. You’ll be up the players you need to be to see the dice you want to see.

      The same rule applies to an apothecary, a medic is for fools. When your talented players die, it just means you’ll get even more star players in the next game. Don’t waste time bandaging green skins, don’t appreciate it.

      ** Never Blitz A Loony **

      Fanatics, Trolls, and goblins with a death wish are all great options for putting an opponent on his back. To not only keep your looney safe but insure that a downed player stays down, if he’s on the pitch your looney should be your primary fouling machine.

      Most players forget that these chainsaw wielding monsters get a +3 on foul rolls to break armor. With luck you’re looney can take down the most heavily armored of opponents.

      ** The Bigger They Are The Harder It Is To Catch A Bomb **

      It’s possible to run a line of scrimmage with regular gobos on offence. All you do is simply scamper backwards to form a cage and throw a bomb directly at anyone lazy enough to leave their big’un’ on the front line.

      ** High Risk, High Reward – Might-As-Well **

      2 red dice blocks, turn 16 goblin throws, 3 tackle zones, all those things that would be too risky for your average team are worth a shot when you need to make a goblin play happen. Adopt a ‘Might-As-Well’ or MIAS mentality you’ll be amazed what can happen when a lone goblin takes down and kills a Orge.

      ** Numbers Matter **

      It’s not the amount of goblins you bring to the field it’s about having more goblins than the other player has players on the field. You’ll feel the moment your strategy shifts from injuring to driving the ball forward.

      Learn to feel that exact moment, the morphine like high of “we might just get away with it” at that exact moment your entire team shows what stunty can do and it should be a mad race to the end zone.


      Not only do you make the game more interesting but you make strategy and the metagame a more fluid target.

    • Ryan Thomas December 19, 2013 at 9:35 pm #

      I have to argue this point – Goblins have one of the most complex and exploitative styles of play you’ll find in Blood Bowl – They are built for some of the most unfair kinds of power gaming.

      So much so that in a lot of games, luck is not even a factor. A good goblin game is won before you step onto the pitch.

      ** TV is Everything **

      It is possible to have a level 4 Troll with skills like pilling on, break tackle, and block, as well as a second support troll with guard, a chainsaw, a wrecking ball, and a ball carrying goblin with block for under a 100,000 team value (TV).

      It’s simply a matter of firing every goblin that makes a successful play. They get rewarded by not dying on the pitch.

      ** Morg N’ Thorg Ball Carrier **

      With a ultra lean TV you can start committing crazy, ungodly vs. an established league team.

      Ever seen Morg carry the ball down field with two trolls as support? Most players don’t know how to react to this kind of hurt rolling down the field and begin to panic when a wrecking ball helps clear the way and a chainsaw wielding foul machine follows up from the back field murdering downed players in their wake.

      ** Done Right There Is No Second Half **

      Goblins are all about player elimination. Every goblin you loose costs you 20,000, yes, but collectively they can remove 2 players a turn from the flied.

  3. sq October 1, 2009 at 3:59 am #

    …but it also doesnt seem to include the chance of a goblin being eaten when you throw teammate either which saves you about a goblin a league…
    In my games goblins are eaten quite often 🙂

  4. Bulldogk9uk October 22, 2009 at 9:03 am #

    Aye my troll has a habit of ‘goblin’ all he picks up…..


    Hangs head in shame at terrible pun’

  5. BoBliness October 22, 2009 at 9:40 am #

    Sq – is that in the cyanide game or are you talking tabletop?

  6. Bulldogk9uk October 22, 2009 at 9:56 am #

    Its a pity you cant get mutations, a big hand would be darn handy in combination with stunty to get balls on the ground in TZs!

    They can but only in underworld teams

  7. BoBliness October 27, 2009 at 4:53 pm #

    I got my goblin eaten in a game on the cyanide game last night, so its definately implemented.

  8. Thanatos October 28, 2009 at 10:00 am #

    Ah! Cool, I wasn’t sure as I have done it multiple times (perhaps a dozen times) and never had it happen and it is a 1-in-6 chance.
    So I guess I was just lucky (though I can see it now 3 Gobbos eaten in a row!).

  9. Thanatos October 28, 2009 at 10:01 am #

    p.s. Where the graphics of it any good?

  10. BoBliness October 28, 2009 at 10:07 am #

    Nah its a one in 36 chance, gotta roll a one on the throw, and then a one on the ‘eat or fumble’.
    The graphic was awesome, I covered my lap with coke.

    It was in a single player competition, I decided to play goblins through on hard tournament rules to see if I could (I get a lot of ‘playing slots’ that are less than an hour unfortunately so i cant play a full multi game, but i can get a few turns on a single in).

    He was my only goblin to skill up and I had got him the ball, attempting the one turn jobbie.
    He was on my side of the troll, so the troll turned towards me (on screen) picked up the gobbo, stuffed him in his mouth, swallowed and the ball scattered off lol.

    Unfortunately it was on my fiance’s laptop, so all the graphic settings were on min, so i cant vouch for what it would have looked like on my main computer (which is currently being shipped to australia) but even on min it was hilarious.

  11. Krakkakoldi October 29, 2009 at 10:30 am #

    Let’s face it, our beloved Gobbos are not for power gamers, or those seeking a placing at any tournament.  Those boys pick Dwarfs, or Wood Elves, or something with reliability & the odd flash of brilliance.

    Our Gobbos are far too erratic, unpredictable and frustrating for that sort of player.

    We play Gobbos for the massive challenge they present, for the sensation of walking the very edge of the abyss on every single play, and for the sheer, never ending cascade of laffs.  They are anything but dull, boring or blandly safe.

    And Troll Air has to be the very epitome of why we play.  It’s breath taking when we pull it off, and side splitting when we don’t (on Cyanide or irl).

    If you’ve read this thread this far, you’re obviously looking for something unique in gaming, and so, my friend, I can safely say that GobBole is for you.  May your first flight with Troll Air come very very soon.

  12. BoBliness October 29, 2009 at 2:07 pm #

    ‘No reported crash landings’ Is what I’ve heard.

    Apparently either they never crash….or noone ever walks away to tell the tale.

  13. Blackhandsaint January 3, 2010 at 10:39 pm #

    I’ve been playing around with Goblins on Cyanide’s Blood Bowl and man are they different! I definitely agree that they’re the most destructive team in the game and from what I can tell, they seem to play a kind of harassing game where most of  your gobos won’t even throw blocks and just focus on placing tackles and tying up other players. Definitely a fun team, even if they are pretty hard to use!

  14. coach's lover December 27, 2010 at 12:34 am #

    Bombardier = greatest Fun ever!

  15. Nator December 18, 2011 at 1:55 pm #

    You have to strike a balance between 1 turn TD’s (thrown goblin play) and keeping your Secret Weapons from being sent off.

    I have found, that if I am receiving I will have the Fanatic on and try to score as quickly as possible (using a bribe to keep the Fanatic from the dungeons).

    Then when the opponents have the ball I can shower them with bombs and keep the Looney in the backfield to blitz any players that get through the line of scrimmage.

    I agree on the inconsistency of Goblin’s. I have played 4 games so far which ended in 0-2, 1-0, 0-3 and 2-0

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