Over 8,000 years ago, the Khemri played the first games of Blood Bowl against the Slann. But, as the Kingdom died off, so did the game until its rediscovery. And as the game returned, it was inevitable that the ancient players and stars of the Khemri would return to the pitch they once played on.
Overview:
Khemri teams are generally known by the fact they have four ST5 Mummies, which makes them very strong. They are the only team in the game where every single player regenerates, which makes then very resiliant, especially if they hide behind the Mummies. Cheap Skeletons also let you flesh the roster out which means they will rarely have to start a drive without the full eleven players.
The downsides to the Khemri team is the fact they are a little bit on the slow side but their biggest weakness is the low agility across the team as a whole. This means you really need to cage well, if the ball carrier gets isolated or the ball becomes loose the team may really struggle to recover it, let alone move it to the end zone for a touchdown. Rain is also something that the Khemri team does not want to see, this exaggerates their low agility disadvantage even more.
For beginners, the Khemri may prove really hard to coach because of their low agility. As even picking the ball up in the first place can prove futile, trying to do a hand off or a passing play, may frustrate to the point of wanting to quit. I would suggest to perhaps start with another team when you have a better grasp of the game mechanics and odds before progressing to coaching Khemri.
Strength:
- Four ST5 Players
- Every Player has Regenerate
- Very Cheap Linemen
Weaknesses:
- Expensive Reroll
- Low Agility







July 24th, 2009 at 2:56 pm
Khemri is not a team for beginners as you so correctly state.
What really needs to be said about this team is Re-Rolls… Loads of thoes..
You need your mummies, do not forgoe them at all. They are your strength, basicly your only strength.
What you don’t need in a Khemri team, is the Thro-Ra.
Sure hands is nice, yes, but their move is too low to make them TD scorers. You get the exact same opertunaty with a Blitz-Ra, and 1 extra move, 1 extra armor and block. Sure Hands for the first skill up, unless your so lucky as to get a double, then choose Dodge (Block, Dodge rules).
October 14th, 2010 at 9:29 pm
Any chance we can get an update for LRB6/CRP Coach? In particular I’m wondering if it’s a smarter move to just take 3 TGs and go for 2 Blitz-Ras and a deeper bench to begin with, since those Blockers are key…
October 15th, 2010 at 8:38 pm
Check out the Starting Rosters section, due to you asking and having others enquire about Khemri, I wrote up an article covering those options. It might not give you a definitive answer on what is smarter, but hopefully will make you think about the variations involved so you can decide what might work best for you.