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	<title>Comments on: Kicking or Receiving</title>
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	<description>LRB5 + 6 Tactics and Strategy</description>
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		<title>By: Haplo d'Biggs</title>
		<link>http://bbtactics.com/kicking-receiving/comment-page-1/#comment-4119</link>
		<dc:creator>Haplo d'Biggs</dc:creator>
		<pubDate>Mon, 25 Jul 2011 12:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=534#comment-4119</guid>
		<description>I like to receive if there are Elves (any type), Skaven, Lizards, Goblins or Halflings on the pitch, regardless of who is playing them- with the exception of Lizards, I will only receive if playing against them.  This is purely and simply to deny the opposition the last turn of the game.  Too many times defeated or drawn by a last turn, one turn touchdown.  However, with control of that last turn, my own fancy player can score one last TD if the opposition does actually score in their last turn, otherwise I set up for a last turn play.
All other times I choose kick.</description>
		<content:encoded><![CDATA[<p>I like to receive if there are Elves (any type), Skaven, Lizards, Goblins or Halflings on the pitch, regardless of who is playing them- with the exception of Lizards, I will only receive if playing against them.  This is purely and simply to deny the opposition the last turn of the game.  Too many times defeated or drawn by a last turn, one turn touchdown.  However, with control of that last turn, my own fancy player can score one last TD if the opposition does actually score in their last turn, otherwise I set up for a last turn play.<br />
All other times I choose kick.</p>
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		<title>By: Coach</title>
		<link>http://bbtactics.com/kicking-receiving/comment-page-1/#comment-3850</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Sat, 05 Mar 2011 16:49:35 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=534#comment-3850</guid>
		<description>That isn&#039;t strictly down to rolling for KOs though. It is more down to the fact that agile teams can score in fewer turns much easier than the slower, less agile teams.

The KO rolling is just an extra side effect of something that is done due to the advantages of ball and clock control. These are more due to the fact you play two halves of eight turns than anything else. Older rules used to play until a certain score but then some games could go on for ages. There is likely a flaw in whatever method is used though, feel free to start a discussion on the forum about this to keep these comments on topic.</description>
		<content:encoded><![CDATA[<p>That isn&#8217;t strictly down to rolling for KOs though. It is more down to the fact that agile teams can score in fewer turns much easier than the slower, less agile teams.</p>
<p>The KO rolling is just an extra side effect of something that is done due to the advantages of ball and clock control. These are more due to the fact you play two halves of eight turns than anything else. Older rules used to play until a certain score but then some games could go on for ages. There is likely a flaw in whatever method is used though, feel free to start a discussion on the forum about this to keep these comments on topic.</p>
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		<title>By: Brettski</title>
		<link>http://bbtactics.com/kicking-receiving/comment-page-1/#comment-3849</link>
		<dc:creator>Brettski</dc:creator>
		<pubDate>Sat, 05 Mar 2011 15:42:36 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=534#comment-3849</guid>
		<description>I think the whole thing of KO rolls taking place after TDs needs to be fixed. It just leads to bashy teams gaming the rules to do cheezy crap, like kicking and not scoring unless its the final turn.

The fact that KO rolls are made after every TD incentivises players not to try and score as much as possible (especially bashy teams). I think that needs to be changed to just make KO rolls every 4 turns, and possibly add a substitution mechanic (bringing players onto the field once per match when your below 11). 

Encouraging players to hold the ball 1sq from the endzone until turn 8 is just bad game design IMO.</description>
		<content:encoded><![CDATA[<p>I think the whole thing of KO rolls taking place after TDs needs to be fixed. It just leads to bashy teams gaming the rules to do cheezy crap, like kicking and not scoring unless its the final turn.</p>
<p>The fact that KO rolls are made after every TD incentivises players not to try and score as much as possible (especially bashy teams). I think that needs to be changed to just make KO rolls every 4 turns, and possibly add a substitution mechanic (bringing players onto the field once per match when your below 11). </p>
<p>Encouraging players to hold the ball 1sq from the endzone until turn 8 is just bad game design IMO.</p>
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		<title>By: Coach</title>
		<link>http://bbtactics.com/kicking-receiving/comment-page-1/#comment-3826</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Sun, 27 Feb 2011 11:20:20 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=534#comment-3826</guid>
		<description>You are welcome to disagree though from actual use kicking works, half the time you don&#039;t get any choice anyway, it pays to learn how to be good at either.

Most of your comment though is perhaps more related to the 2-1 Grind and scoring quickly or not rather than if you kick or receive. If you have a deep enough bench and you choose to kick, then when you do receive you should still have those numbers. When you are defending they have to use more of their player protecting the ball giving you more &quot;active&quot; players.

If you receive and they hurt a couple of your players so you then kick to them with less than eleven. That makes it easier for them to score and then they can make that &quot;mathematical disadvantage&quot; worse when they take their first turn. Couple that with you losing players and burning rerolls trying to leap or dodge into a cage taking a two dice against hit with a fragile player and they can quickly assume dominance or the match.

I maintain that kicking first if you get the choice so you can defend with as much strength as possible gives you more of an edge in more games than receiving first does. Though like I said you are more than welcome to disagree, I personally love it if the other coach elects to receive and puts me in to kick.</description>
		<content:encoded><![CDATA[<p>You are welcome to disagree though from actual use kicking works, half the time you don&#8217;t get any choice anyway, it pays to learn how to be good at either.</p>
<p>Most of your comment though is perhaps more related to the 2-1 Grind and scoring quickly or not rather than if you kick or receive. If you have a deep enough bench and you choose to kick, then when you do receive you should still have those numbers. When you are defending they have to use more of their player protecting the ball giving you more &#8220;active&#8221; players.</p>
<p>If you receive and they hurt a couple of your players so you then kick to them with less than eleven. That makes it easier for them to score and then they can make that &#8220;mathematical disadvantage&#8221; worse when they take their first turn. Couple that with you losing players and burning rerolls trying to leap or dodge into a cage taking a two dice against hit with a fragile player and they can quickly assume dominance or the match.</p>
<p>I maintain that kicking first if you get the choice so you can defend with as much strength as possible gives you more of an edge in more games than receiving first does. Though like I said you are more than welcome to disagree, I personally love it if the other coach elects to receive and puts me in to kick.</p>
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		<title>By: Jumper</title>
		<link>http://bbtactics.com/kicking-receiving/comment-page-1/#comment-3825</link>
		<dc:creator>Jumper</dc:creator>
		<pubDate>Sun, 27 Feb 2011 03:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=534#comment-3825</guid>
		<description>I have to say I dissagree that kicking is useful, its gives you a mathematical disadvantage - simple.  If you have 2 players of equal skill then maximusing your mathematical advantage is the best option so I allways elect to recieve.

I mainly play High agi team, favouring skaven.  With a high agi team  its fairly easy to break a cage even if your using -2 dice, each turn as long as you have wrestle skill gives you a 15-20% chance of blitzing the ball carrier - including the leap or dodge into the cage. A running player will usually take 4 or more turns to score meaning its more than likely you will have broken his cage before he can score.

Once the cage is broken all you need to do is fire the ball as far up the pitch as possible, HMP or just a decent pass and fast run and even if you dont score you will pretty much stop them from scoring.

You can also pretty much stop them doing much damage to your players as you whack in a 1 or 2 Turn TD before he really gets much more than a blitz off.</description>
		<content:encoded><![CDATA[<p>I have to say I dissagree that kicking is useful, its gives you a mathematical disadvantage &#8211; simple.  If you have 2 players of equal skill then maximusing your mathematical advantage is the best option so I allways elect to recieve.</p>
<p>I mainly play High agi team, favouring skaven.  With a high agi team  its fairly easy to break a cage even if your using -2 dice, each turn as long as you have wrestle skill gives you a 15-20% chance of blitzing the ball carrier &#8211; including the leap or dodge into the cage. A running player will usually take 4 or more turns to score meaning its more than likely you will have broken his cage before he can score.</p>
<p>Once the cage is broken all you need to do is fire the ball as far up the pitch as possible, HMP or just a decent pass and fast run and even if you dont score you will pretty much stop them from scoring.</p>
<p>You can also pretty much stop them doing much damage to your players as you whack in a 1 or 2 Turn TD before he really gets much more than a blitz off.</p>
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		<title>By: Jasper</title>
		<link>http://bbtactics.com/kicking-receiving/comment-page-1/#comment-3769</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Tue, 01 Feb 2011 12:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=534#comment-3769</guid>
		<description>I meant for Cyanide&#039;s game, which apparently diverges from the LRB 6.0 on playoff overtime.  Forgot to mention that key bit. ;-)

Basically, there isn&#039;t a kick off, and the game just keeps going with the game checking to see if anyone won every 4 further turns.

I&#039;m not too fond of this, but that&#039;s how the finals were decided in one of my Leagues recently -- to the surprise of both players.</description>
		<content:encoded><![CDATA[<p>I meant for Cyanide&#8217;s game, which apparently diverges from the LRB 6.0 on playoff overtime.  Forgot to mention that key bit. <img src='http://bbtactics.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p>Basically, there isn&#8217;t a kick off, and the game just keeps going with the game checking to see if anyone won every 4 further turns.</p>
<p>I&#8217;m not too fond of this, but that&#8217;s how the finals were decided in one of my Leagues recently &#8212; to the surprise of both players.</p>
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	<item>
		<title>By: Coach</title>
		<link>http://bbtactics.com/kicking-receiving/comment-page-1/#comment-3767</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Tue, 01 Feb 2011 11:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=534#comment-3767</guid>
		<description>You flip a coin/roll off again to see who receives in overtime, unless your league is using different rules. I&#039;m not a fan of the standard overtime rules anyway. If possible I recommend playing a replay.</description>
		<content:encoded><![CDATA[<p>You flip a coin/roll off again to see who receives in overtime, unless your league is using different rules. I&#8217;m not a fan of the standard overtime rules anyway. If possible I recommend playing a replay.</p>
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		<title>By: Jasper</title>
		<link>http://bbtactics.com/kicking-receiving/comment-page-1/#comment-3766</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Tue, 01 Feb 2011 11:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=534#comment-3766</guid>
		<description>What about during playoffs?  Kicking off first leaves you with a decent possibility of them scoring in the first half, you answering in the second half, and then your opponent having the ball when overtime starts ticking.

I&#039;m warming up to kicking off first, but am hesitant to do so in the playoffs...</description>
		<content:encoded><![CDATA[<p>What about during playoffs?  Kicking off first leaves you with a decent possibility of them scoring in the first half, you answering in the second half, and then your opponent having the ball when overtime starts ticking.</p>
<p>I&#8217;m warming up to kicking off first, but am hesitant to do so in the playoffs&#8230;</p>
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