Ogre teams have existed since the forming of the NAF and have even had some success such as winning the XV Blood Bowl. However, as any right-minded person will tell you, having more than one Ogre in the same place at the same time is a disaster in the making. The key to an Ogre team is the Snotlings. If they are close enough to jab an Ogre in the leg to remind him that they are playing in a match then you may have the makings of a team.
Overview:
Ogre teams are one of the worst in the game. What they do have going for them though is the fact they can have a strong line of Ogre players. They can deal out damage and are very hard to get past if they remember what they are doing. The Snotling players are also very cheap (the cheapest in the game) so you can have a full roster of reserves which you will probably need to use.
The team is riddled with lots of disadvantages though. The Ogres all suffer from Bonehead which can make your plans go awry and your defence disappear. The Snotlings are very weak, poor at tackling and break very easily. The team has no ball handling or hitting skills to start with and moving the ball around can be problematic.
They are very much not a team for beginners, they have all kinds of disadvantages coupled with expensive rerolls and unreliable players makes it hard to do anything. Coaches really need to realise what they are dealing with and having a team that you will struggle to use isn’t the best way to learn the game.
Strengths:
- Strong Ogres
- Very Cheap Snotlings
Weaknesses:
- Lots of Bonehead
- Very Weak & Fragile Snotlings
- Expensive Rerolls







January 15th, 2010 at 4:44 am
Yes they can be tough but I play them and their a lot of fun (if you don’t mind losing)and after a few skill upgrades you might even start to win must haves are strong arm pro for ogres. sprint sure feet and ag +’s also sneaky git for sontlings to keep field advantage just don’t be afraid to foul or “throw” snotlings into bad situations to create chaos. Buy many many snotlings to keep the numbers game.
January 21st, 2010 at 8:39 am
I would agree to buying as many Snotlings as you can. When they gang up to foul a player that has been knocked down, they can be very effective. Remember that the key to Snotlings is fluid defence. Keep them moving and swarm the opposition.
February 19th, 2010 at 7:26 pm
first of all: WAZ UP coach? sorry, ive also wanted to say that =D. but now my question, to get rid of all those idiots on the forum i thoguht, why not ask this smart guy called coach? so heres my question: What team in BloodBowl, is the most bashiest? i have been wondering, maybe its ogres because they are alot of str 5 guys, but i have also wondered maybe its chaos pact, chaos dwarves, norse, chaos, orcs. i would like ot know what team is the most bashiest in whole BloodBowl.
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by the way AWESOME website, peace dude
February 20th, 2010 at 11:23 am
Sorry to disappoint you but the forum is the right place for this kind of question as this isn’t just tied to Ogre Teams. Ask it in a thread over there and I’ll give you my thoughts on the matter! Glad you like the site, I appreciate your praise!
July 27th, 2010 at 8:38 pm
Golfag ‘ere from Golfag’s ‘Ungry Bonecrunchers. I’m ‘ere to tell yaz all that We’ze Ogres be da biggust. da bestus an’ da baddust team in all of Bloodbowl!
Okay, well not the best, but definitely one of the biggest. I’ev been playing Ogres for a while now and enjoy them thoroughly. With six st 5 guys, Ogre teams are definitely strong; and while the snotlings are ridiculously weak, they do have the advantage of players able to make dodge rolls on a 2+ regardless of tackle zones.
The most fun part of this team for me are probably the snotlings really. Any snotling without a skill = totally expendable. Any snotlings with skills = totally expendable after all other snotlings have run out. There’s nothing like using snotlings as cannonballs to try to cause casualties. There’s the possibility of making a 1-turn TD gambit (which, I’ve actually manged to pull off.
They are a surprisingly unpredictable team, with a predictable strategy: Beat the living snot out of the opponent and walk the ball into the endzone.
December 7th, 2010 at 1:18 am
If there is one piece of advice I’d suggest people keep in mind when playing ogres its the power of 3 die blocks and the ability of snotlings to get wherever they need to in order to make this a reality. A snotling will make their dodge 97% of the time if there is no tackle involved and a 3 die block is 42% likely to generate a pow result and only 4% likely to require you to take a skull or both down result (compared to 31% and 11% on a 2 die block). This in turn rapidly ups the rate the opponent leaves the pitch which makes repeating this situation even easier. If you plan very carefully all 3 of these players will be standing next to the victim after the block for a follow up foul. Unfortunately snotlings face the exact same odds when they get hit, but at least they can fall down where they want.
A far trickier tactic is to use the snotlings to get into places that allow for chain pushing another ogre someplace you wouldn’t ordinarily be able to get them with a dodge.
December 7th, 2010 at 9:39 am
Some sound advice there, thank you for your input.
February 14th, 2011 at 10:12 pm
I want to give a headsup on the above tactic. Be very careful with it. One bonehead roll can leave the Ogre and two snotlings hanging out there. One player blitzes a snot, the other blocks a snot and you are down snots.
You want to keep your snots standing as much as possible to prevent them from taking down Ogres too often. Try and never leave a snotling in tackle zones of a player. They will get hit, they will likely get two dice or possibly 3. You will start losing them rapidly. Most of the games I lose as Ogres are because of all the lost snotlings.
Dodge them out, use them for assists when necessary but try and arrange it so the Ogre blocking will leave the Snots out of base contact if possible. Make screens, force them to blitz snots rather than the Ogre ball carrier.
On that note, carry the ball with the Ogre. One bad bonehead roll can lead to easy 3 die blitzes on a snot. Remember, everyone is stunty to your snots, they can dodge on 2+ and 3+ regardless of snotling tackle zones.